Merge remote-tracking branch 'Archipelago/main' into Archipelago_Main
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commit
d55a057a4d
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@ -832,7 +832,9 @@ def patch_rom(world, rom, player, enemized):
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'Skull Woods Final Section Exit', 'Ice Palace Exit', 'Misery Mire Exit',
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'Palace of Darkness Exit', 'Swamp Palace Exit', 'Ganons Tower Exit',
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'Desert Palace Exit (North)', 'Agahnims Tower Exit', 'Spiral Cave Exit (Top)',
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'Superbunny Cave Exit (Bottom)', 'Turtle Rock Ledge Exit (East)'}:
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'Superbunny Cave Exit (Bottom)', 'Turtle Rock Ledge Exit (East)'} and \
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(world.logic[player] not in ['hybridglitches', 'nologic'] or
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exit.name not in {'Palace of Darkness Exit', 'Tower of Hera Exit', 'Swamp Palace Exit'}):
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# For exits that connot be reached from another, no need to apply offset fixes.
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rom.write_int16(0x15DB5 + 2 * offset, link_y) # same as final else
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elif room_id == 0x0059 and world.fix_skullwoods_exit[player]:
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@ -261,7 +261,7 @@ def global_rules(world, player):
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if world.accessibility[player] != 'locations':
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set_always_allow(world.get_location('Swamp Palace - Big Chest', player), lambda state, item: item.name == 'Big Key (Swamp Palace)' and item.player == player)
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set_rule(world.get_entrance('Swamp Palace (North)', player), lambda state: state.has('Hookshot', player))
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if not world.smallkey_shuffle[player] and world.logic[player] != 'nologic':
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if not world.smallkey_shuffle[player] and world.logic[player] not in ['hybridglitches', 'nologic']:
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forbid_item(world.get_location('Swamp Palace - Entrance', player), 'Big Key (Swamp Palace)', player)
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set_rule(world.get_entrance('Thieves Town Big Key Door', player), lambda state: state.has('Big Key (Thieves Town)', player))
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@ -98,7 +98,7 @@ def create_regions(world: MultiWorld, player: int, locations: Tuple[LocationData
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connect(world, player, names, 'Sealed Caves (Xarion)', 'Sealed Caves (upper)', lambda state: state._timespinner_has_forwarddash_doublejump(world, player))
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connect(world, player, names, 'Sealed Caves (Xarion)', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
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connect(world, player, names, 'Refugee Camp', 'Forest')
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connect(world, player, names, 'Refugee Camp', 'Libary', lambda state: is_option_enabled(world, player, "Inverted"))
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connect(world, player, names, 'Refugee Camp', 'Libary', lambda state: not is_option_enabled(world, player, "Inverted"))
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connect(world, player, names, 'Refugee Camp', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
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connect(world, player, names, 'Forest', 'Refugee Camp')
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connect(world, player, names, 'Forest', 'Left Side forest Caves', lambda state: state.has('Talaria Attachment', player) or state._timespinner_has_timestop(world, player))
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