Update dungeon tests to work with the new exploration algorithm
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@ -13,7 +13,8 @@ class TestDungeon(unittest.TestCase):
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def setUp(self):
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self.world = World(1, {1:'vanilla'}, {1:'noglitches'}, {1:'open'}, {1:'random'}, {1:'normal'}, {1:'normal'}, {1:False}, {1:'on'}, {1:'ganon'}, 'balanced', {1:'items'},
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True, {1:False}, False, None, {1:False})
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self.starting_regions = []
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self.starting_regions = [] # Where to start exploring
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self.remove_exits = [] # Block dungeon exits
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self.world.difficulty_requirements[1] = difficulties['normal']
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create_regions(self.world, 1)
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create_dungeons(self.world, 1)
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@ -21,6 +22,7 @@ class TestDungeon(unittest.TestCase):
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for exitname, regionname in mandatory_connections:
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connect_simple(self.world, exitname, regionname, 1)
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connect_simple(self.world, 'Big Bomb Shop', 'Big Bomb Shop', 1)
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self.world.get_region('Menu', 1).exits = []
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self.world.swamp_patch_required[1] = True
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set_rules(self.world, 1)
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generate_itempool(self.world, 1)
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@ -28,8 +30,8 @@ class TestDungeon(unittest.TestCase):
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self.world.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
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def run_tests(self, access_pool):
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for region in self.starting_regions:
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self.world.get_region(region, 1).can_reach_private = lambda _: True
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for exit in self.remove_exits:
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self.world.get_entrance(exit, 1).connected_region = self.world.get_region('Menu', 1)
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for location, access, *item_pool in access_pool:
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items = item_pool[0]
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@ -42,6 +44,14 @@ class TestDungeon(unittest.TestCase):
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else:
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items = ItemFactory(items, 1)
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state = CollectionState(self.world)
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state.reachable_regions[1].add(self.world.get_region('Menu', 1))
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for region_name in self.starting_regions:
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region = self.world.get_region(region_name, 1)
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state.reachable_regions[1].add(region)
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for exit in region.exits:
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if exit.connected_region is not None:
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state.blocked_connections[1].add(exit)
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for item in items:
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item.advancement = True
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state.collect(item)
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@ -42,6 +42,7 @@ class TestSkullWoods(TestDungeon):
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def testSkullWoodsLeftOnly(self):
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self.starting_regions = ['Skull Woods First Section (Left)']
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self.remove_exits = ['Skull Woods First Section Exit']
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self.run_tests([
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["Skull Woods - Big Chest", False, []],
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["Skull Woods - Big Chest", False, [], ['Never in logic']],
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@ -59,6 +60,7 @@ class TestSkullWoods(TestDungeon):
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def testSkullWoodsBackOnly(self):
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self.starting_regions = ['Skull Woods First Section (Top)']
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self.remove_exits = ['Skull Woods First Section Exit']
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self.run_tests([
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["Skull Woods - Big Chest", False, []],
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["Skull Woods - Big Chest", False, [], ['Big Key (Skull Woods)']],
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@ -81,6 +83,7 @@ class TestSkullWoods(TestDungeon):
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def testSkullWoodsMiddle(self):
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self.starting_regions = ['Skull Woods Second Section']
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self.remove_exits = ['Skull Woods Second Section Exit (East)', 'Skull Woods Second Section Exit (West)']
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self.run_tests([["Skull Woods - Big Key Chest", True, []]])
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def testSkullWoodsBack(self):
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