open webui only after asking for repatching in text console, as it can otherwise be easily missed.
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c163134062
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@ -1305,17 +1305,6 @@ async def main():
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parser.add_argument('--disable_web_ui', default=False, action='store_true', help="Turn off emitting a webserver for the webbrowser based user interface.")
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args = parser.parse_args()
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logging.basicConfig(format='%(message)s', level=getattr(logging, args.loglevel.upper(), logging.INFO))
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port = None
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if not args.disable_web_ui:
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# Find an available port on the host system to use for hosting the websocket server
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while True:
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port = randrange(49152, 65535)
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with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock:
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if not sock.connect_ex(('localhost', port)) == 0:
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break
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import threading
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WebUI.start_server(
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port, on_start=threading.Timer(1, webbrowser.open, (f'http://localhost:5050?port={port}',)).start)
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if args.diff_file:
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import Patch
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@ -1332,6 +1321,18 @@ async def main():
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logging.exception(e)
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asyncio.create_task(run_game(adjustedromfile if adjusted else romfile))
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port = None
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if not args.disable_web_ui:
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# Find an available port on the host system to use for hosting the websocket server
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while True:
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port = randrange(49152, 65535)
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with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock:
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if not sock.connect_ex(('localhost', port)) == 0:
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break
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import threading
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WebUI.start_server(
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port, on_start=threading.Timer(1, webbrowser.open, (f'http://localhost:5050?port={port}',)).start)
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ctx = Context(args.snes, args.connect, args.password, args.founditems, port)
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input_task = create_named_task(console_loop(ctx), name="Input")
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if not args.disable_web_ui:
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