Remove bad locations from inverted bomb shop locations (Spectacle Rock ledges and Desert East are inescapable and Bumper Cave Top is doubled in insanity).
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@ -1609,7 +1609,7 @@ def link_inverted_entrances(world, player):
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# and rentering to find bomb shop. However appended list here is all those that we currently have
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# bomb shop logic for.
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# Specifically we could potentially add: 'Dark Death Mountain Ledge (East)' and doors associated with pits
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bomb_shop_doors = list(Inverted_Bomb_Shop_Single_Cave_Doors + Inverted_Bomb_Shop_Multi_Cave_Doors + ['Desert Palace Entrance (East)', 'Turtle Rock Isolated Ledge Entrance', 'Bumper Cave (Top)', 'Hookshot Cave Back Entrance'])
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bomb_shop_doors = list(Inverted_Bomb_Shop_Single_Cave_Doors + Inverted_Bomb_Shop_Multi_Cave_Doors + ['Turtle Rock Isolated Ledge Entrance', 'Hookshot Cave Back Entrance'])
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blacksmith_doors = list(Inverted_Blacksmith_Single_Cave_Doors + Blacksmith_Multi_Cave_Doors)
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door_targets = list(Inverted_Single_Cave_Targets)
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@ -2290,8 +2290,6 @@ Bomb_Shop_Multi_Cave_Doors = ['Hyrule Castle Entrance (South)',
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'Death Mountain Return Cave (East)',
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'Death Mountain Return Cave (West)',
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'Spectacle Rock Cave Peak',
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'Spectacle Rock Cave',
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'Spectacle Rock Cave (Bottom)',
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'Paradox Cave (Bottom)',
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'Paradox Cave (Middle)',
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'Paradox Cave (Top)',
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