Remove bad locations from inverted bomb shop locations (Spectacle Rock ledges and Desert East are inescapable and Bumper Cave Top is doubled in insanity).

This commit is contained in:
compiling 2020-03-17 23:21:50 +11:00
parent 6263c0d709
commit e01983c494
1 changed files with 1 additions and 3 deletions

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@ -1609,7 +1609,7 @@ def link_inverted_entrances(world, player):
# and rentering to find bomb shop. However appended list here is all those that we currently have
# bomb shop logic for.
# Specifically we could potentially add: 'Dark Death Mountain Ledge (East)' and doors associated with pits
bomb_shop_doors = list(Inverted_Bomb_Shop_Single_Cave_Doors + Inverted_Bomb_Shop_Multi_Cave_Doors + ['Desert Palace Entrance (East)', 'Turtle Rock Isolated Ledge Entrance', 'Bumper Cave (Top)', 'Hookshot Cave Back Entrance'])
bomb_shop_doors = list(Inverted_Bomb_Shop_Single_Cave_Doors + Inverted_Bomb_Shop_Multi_Cave_Doors + ['Turtle Rock Isolated Ledge Entrance', 'Hookshot Cave Back Entrance'])
blacksmith_doors = list(Inverted_Blacksmith_Single_Cave_Doors + Blacksmith_Multi_Cave_Doors)
door_targets = list(Inverted_Single_Cave_Targets)
@ -2290,8 +2290,6 @@ Bomb_Shop_Multi_Cave_Doors = ['Hyrule Castle Entrance (South)',
'Death Mountain Return Cave (East)',
'Death Mountain Return Cave (West)',
'Spectacle Rock Cave Peak',
'Spectacle Rock Cave',
'Spectacle Rock Cave (Bottom)',
'Paradox Cave (Bottom)',
'Paradox Cave (Middle)',
'Paradox Cave (Top)',