Add Crafting Machine awareness to Factorio logic

(should have no effect on vanilla, mostly for modded gameplay)
This commit is contained in:
Fabian Dill 2021-05-19 06:52:53 +02:00
parent f8a5e8bfc7
commit e1b4975a11
3 changed files with 108 additions and 30 deletions

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@ -0,0 +1 @@
{"stone-furnace":{"smelting":true},"steel-furnace":{"smelting":true},"electric-furnace":{"smelting":true},"assembling-machine-1":{"crafting":true,"basic-crafting":true,"advanced-crafting":true},"assembling-machine-2":{"basic-crafting":true,"crafting":true,"advanced-crafting":true,"crafting-with-fluid":true},"assembling-machine-3":{"basic-crafting":true,"crafting":true,"advanced-crafting":true,"crafting-with-fluid":true},"oil-refinery":{"oil-processing":true},"chemical-plant":{"chemistry":true},"centrifuge":{"centrifuging":true},"rocket-silo":{"rocket-building":true},"character":{"crafting":true}}

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@ -1,24 +1,37 @@
from __future__ import annotations
# Factorio technologies are imported from a .json document in /data
from typing import Dict, Set, FrozenSet
import os
import json
import Utils
import logging
factorio_id = 2 ** 17
source_file = Utils.local_path("data", "factorio", "techs.json")
recipe_source_file = Utils.local_path("data", "factorio", "recipes.json")
with open(source_file) as f:
source_folder = Utils.local_path("data", "factorio")
with open(os.path.join(source_folder, "techs.json")) as f:
raw = json.load(f)
with open(recipe_source_file) as f:
with open(os.path.join(source_folder, "recipes.json")) as f:
raw_recipes = json.load(f)
with open(os.path.join(source_folder, "machines.json")) as f:
raw_machines = json.load(f)
tech_table: Dict[str, int] = {}
technology_table: Dict[str, Technology] = {}
always = lambda state: True
class Technology(): # maybe make subclass of Location?
class FactorioElement():
name: str
def __repr__(self):
return f"{self.__class__.__name__}({self.name})"
def __hash__(self):
return hash(self.name)
class Technology(FactorioElement): # maybe make subclass of Location?
def __init__(self, name, ingredients, factorio_id):
self.name = name
self.factorio_id = factorio_id
@ -27,34 +40,29 @@ class Technology(): # maybe make subclass of Location?
def build_rule(self, player: int):
logging.debug(f"Building rules for {self.name}")
ingredient_rules = []
for ingredient in self.ingredients:
logging.debug(f"Building rules for ingredient {ingredient}")
technologies = required_technologies[ingredient] # technologies that unlock the recipes
if technologies:
logging.debug(f"Required Technologies: {technologies}")
ingredient_rules.append(
lambda state, technologies=technologies: all(state.has(technology.name, player)
for technology in technologies))
technologies = self.get_prior_technologies() # technologies that unlock the recipes
if technologies:
logging.debug(f"Required Technologies: {technologies}")
ingredient_rules.append(
lambda state, technologies=technologies: all(state.has(technology.name, player)
for technology in technologies))
if ingredient_rules:
ingredient_rules = frozenset(ingredient_rules)
return lambda state: all(rule(state) for rule in ingredient_rules)
return always
def get_prior_technologies(self, allowed_packs) -> Set[Technology]:
def get_prior_technologies(self) -> Set[Technology]:
"""Get Technologies that have to precede this one to resolve tree connections."""
technologies = set()
for ingredient in self.ingredients:
if ingredient in allowed_packs:
technologies |= required_technologies[ingredient] # technologies that unlock the recipes
technologies |= required_technologies[ingredient] # technologies that unlock the recipes
return technologies
def __hash__(self):
return self.factorio_id
def __repr__(self):
return f"{self.__class__.__name__}({self.name})"
def get_custom(self, world, allowed_packs: Set[str], player: int) -> CustomTechnology:
return CustomTechnology(self, world, allowed_packs, player)
@ -67,13 +75,12 @@ class CustomTechnology(Technology):
self.player = player
if world.random_tech_ingredients[player]:
ingredients = list(ingredients)
ingredients.sort() # deterministic sample
ingredients.sort() # deterministic sample
ingredients = world.random.sample(ingredients, world.random.randint(1, len(ingredients)))
super(CustomTechnology, self).__init__(origin.name, ingredients, origin.factorio_id)
class Recipe():
class Recipe(FactorioElement):
def __init__(self, name, category, ingredients, products):
self.name = name
self.category = category
@ -83,12 +90,22 @@ class Recipe():
def __repr__(self):
return f"{self.__class__.__name__}({self.name})"
@property
def crafting_machines(self) -> Set[Machine]:
"""crafting machines able to run this recipe"""
return machines_per_category[self.category]
@property
def unlocking_technologies(self) -> Set[Technology]:
"""Unlocked by any of the returned technologies. Empty set indicates a starting recipe."""
return {technology_table[tech_name] for tech_name in recipe_sources.get(self.name, ())}
class Machine(FactorioElement):
def __init__(self, name, categories):
self.name: str = name
self.categories: set = categories
# recipes and technologies can share names in Factorio
for technology_name in sorted(raw):
data = raw[technology_name]
@ -108,16 +125,25 @@ for technology, data in raw.items():
del (raw)
lookup_id_to_name: Dict[int, str] = {item_id: item_name for item_name, item_id in tech_table.items()}
all_product_sources: Dict[str, Set[Recipe]] = {}
all_product_sources: Dict[str, Set[Recipe]] = {"character": set()}
for recipe_name, recipe_data in raw_recipes.items():
# example:
# "accumulator":{"ingredients":["iron-plate","battery"],"products":["accumulator"],"category":"crafting"}
recipe = Recipe(recipe_name, recipe_data["category"], set(recipe_data["ingredients"]), set(recipe_data["products"]))
if recipe.products != recipe.ingredients and "empty-barrel" not in recipe.products: # prevents loop recipes like uranium centrifuging
if recipe.products.isdisjoint(recipe.ingredients) and "empty-barrel" not in recipe.products: # prevents loop recipes like uranium centrifuging
for product_name in recipe.products:
all_product_sources.setdefault(product_name, set()).add(recipe)
del (raw_recipes)
machines: Dict[str, Machine] = {}
for name, categories in raw_machines.items():
machine = Machine(name, set(categories))
machines[name] = machine
del (raw_machines)
# build requirements graph for all technology ingredients
@ -126,7 +152,23 @@ for technology in technology_table.values():
all_ingredient_names |= technology.ingredients
def recursively_get_unlocking_technologies(ingredient_name, _done=None) -> Set[Technology]:
def unlock_just_tech(recipe: Recipe, _done) -> Set[Technology]:
current_technologies = set()
current_technologies |= recipe.unlocking_technologies
for ingredient_name in recipe.ingredients:
current_technologies |= recursively_get_unlocking_technologies(ingredient_name, _done)
return current_technologies
def unlock(recipe: Recipe, _done) -> Set[Technology]:
current_technologies = set()
current_technologies |= recipe.unlocking_technologies
for ingredient_name in recipe.ingredients:
current_technologies |= recursively_get_unlocking_technologies(ingredient_name, _done)
current_technologies |= required_category_technologies[recipe.category]
return current_technologies
def recursively_get_unlocking_technologies(ingredient_name, _done=None, unlock_func=unlock_just_tech) -> Set[Technology]:
if _done:
if ingredient_name in _done:
return set()
@ -139,15 +181,50 @@ def recursively_get_unlocking_technologies(ingredient_name, _done=None) -> Set[T
return set()
current_technologies = set()
for recipe in recipes:
current_technologies |= recipe.unlocking_technologies
for ingredient_name in recipe.ingredients:
current_technologies |= recursively_get_unlocking_technologies(ingredient_name, _done)
current_technologies |= unlock_func(recipe, _done)
return current_technologies
required_machine_technologies: Dict[str, FrozenSet[Technology]] = {}
for ingredient_name in machines:
required_machine_technologies[ingredient_name] = frozenset(recursively_get_unlocking_technologies(ingredient_name))
logical_machines = {}
for machine in machines.values():
logically_useful = True
for pot_source_machine in machines.values():
if machine != pot_source_machine \
and machine.categories.issuperset(pot_source_machine.categories) \
and required_machine_technologies[machine.name].issuperset(
required_machine_technologies[pot_source_machine.name]):
logically_useful = False
break
if logically_useful:
logical_machines[machine.name] = machine
del(required_machine_technologies)
machines_per_category: Dict[str: Set[Machine]] = {}
for machine in logical_machines.values():
for category in machine.categories:
machines_per_category.setdefault(category, set()).add(machine)
# required technologies to be able to craft recipes from a certain category
required_category_technologies: Dict[str, FrozenSet[FrozenSet[Technology]]] = {}
for category_name, cat_machines in machines_per_category.items():
techs = set()
for machine in cat_machines:
techs |= recursively_get_unlocking_technologies(machine.name)
required_category_technologies[category_name] = frozenset(techs)
required_technologies: Dict[str, FrozenSet[Technology]] = {}
for ingredient_name in all_ingredient_names:
required_technologies[ingredient_name] = frozenset(recursively_get_unlocking_technologies(ingredient_name))
required_technologies[ingredient_name] = frozenset(
recursively_get_unlocking_technologies(ingredient_name, unlock_func=unlock))
advancement_technologies: Set[str] = set()
for technologies in required_technologies.values():

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@ -1,5 +1,5 @@
from BaseClasses import Region, Entrance, Location, MultiWorld, Item
from .Technologies import tech_table, recipe_sources, technology_table, advancement_technologies, required_technologies
from .Technologies import tech_table, recipe_sources, technology_table, advancement_technologies
from .Shapes import get_shapes