Merge branch 'main' into multishop

This commit is contained in:
CaitSith2 2021-01-21 17:01:45 -08:00
commit e2be997866
2 changed files with 15 additions and 8 deletions

View File

@ -14,6 +14,7 @@ import typing
import os
import subprocess
import re
import shutil
from random import randrange
@ -37,6 +38,8 @@ import WebUI
import Regions
import Utils
# logging note:
# logging.* gets send to only the text console, logger.* gets send to the WebUI as well, if it's initialized.
logger = logging.getLogger("Client")
@ -1085,7 +1088,9 @@ class ClientCommandProcessor(CommandProcessor):
"""List all missing location checks, from your local game state"""
count = 0
checked_count = 0
for location in Regions.lookup_name_to_id.keys():
for location, location_id in Regions.lookup_name_to_id.items():
if location_id < 0:
continue
if location not in self.ctx.locations_checked:
if location in self.ctx.items_missing:
self.output('Missing: ' + location)
@ -1186,7 +1191,7 @@ async def track_locations(ctx : Context, roomid, roomdata):
if location not in ctx.locations_checked and loc_roomid == roomid and (roomdata << 4) & loc_mask != 0:
new_check(location)
except Exception as e:
logger.info(f"Exception: {e}")
logger.exception(f"Exception: {e}")
uw_begin = 0x129
uw_end = 0
@ -1437,7 +1442,7 @@ async def main():
adjustedromfile, adjusted = Utils.get_adjuster_settings(romfile)
if adjusted:
try:
os.replace(adjustedromfile, romfile)
shutil.move(adjustedromfile, romfile)
adjustedromfile = romfile
except Exception as e:
logging.exception(e)

View File

@ -114,6 +114,7 @@ class Context(Node):
self.tags = ['Berserker']
self.minimum_client_versions: typing.Dict[typing.Tuple[int, int], Utils.Version] = {}
self.lookup_items_id_to_name = Items.lookup_id_to_name
self.lookup_items_name_to_id = {value: key for key, value in Items.lookup_id_to_name.items()}
self.lookup_region_id_to_name = Regions.lookup_id_to_name
self.lookup_region_name_to_id = Regions.lookup_name_to_id
self.console_names = console_names
@ -160,6 +161,7 @@ class Context(Node):
if "lookup_items_id_to_name" in jsonobj:
lookups["lookup_items_id_to_name"] = True
self.lookup_items_id_to_name = jsonobj["lookup_items_id_to_name"]
self.lookup_items_name_to_id = {value: key for key, value in self.lookup_items_id_to_name.items()}
new_console_names |= set(self.lookup_items_id_to_name.values())
if "lookup_region_id_to_name" in jsonobj:
@ -540,8 +542,8 @@ def register_location_checks(ctx: Context, team: int, slot: int, locations):
if slot != target_player:
ctx.broadcast_team(team, [['ItemSent', (slot, location, target_player, target_item)]])
logging.info('(Team #%d) %s sent %s to %s (%s)' % (
team + 1, ctx.player_names[(team, slot)], get_item_name_from_id(target_item),
ctx.player_names[(team, target_player)], get_location_name_from_address(location)))
team + 1, ctx.player_names[(team, slot)], ctx.lookup_items_id_to_name(target_item, f"Unknown item (ID: {target_item})"),
ctx.player_names[(team, target_player)], ctx.lookup_region_id_to_name.get(location, f"Unknown location (ID: {location})")))
found_items = True
elif target_player == slot: # local pickup, notify clients of the pickup
if location not in ctx.location_checks[team, slot]:
@ -595,8 +597,8 @@ def collect_hints_location(ctx: Context, team: int, slot: int, location: str) ->
def format_hint(ctx: Context, team: int, hint: Utils.Hint) -> str:
text = f"[Hint]: {ctx.player_names[team, hint.receiving_player]}'s " \
f"{ctx.lookup_items_id_to_name[hint.item]} is " \
f"at {get_location_name_from_address(hint.location)} " \
f"{ctx.lookup_items_id_to_name.get(hint.item, f'Unknown item (ID:{hint.item})')} is " \
f"at {ctx.lookup_region_id_to_name.get(hint.location, f'Unknown location (ID:{hint.location})')} " \
f"in {ctx.player_names[team, hint.finding_player]}'s World"
if hint.entrance:
@ -900,7 +902,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
if self.ctx.item_cheat:
item_name, usable, response = get_intended_text(item_name, self.ctx.lookup_items_id_to_name.values())
if usable:
new_item = ReceivedItem(Items.item_table[item_name][3], -1, self.client.slot)
new_item = ReceivedItem(self.ctx.lookup_items_name_to_id[item_name], -1, self.client.slot)
get_received_items(self.ctx, self.client.team, self.client.slot).append(new_item)
self.ctx.notify_all('Cheat console: sending "' + item_name + '" to ' + self.ctx.get_aliased_name(self.client.team, self.client.slot))
send_new_items(self.ctx)