Fix up bunny requirements on east dark world, split up lake hylia central island properly into regions.
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@ -1139,6 +1139,8 @@ Single_Cave_Targets = ['Thiefs Hut',
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mandatory_connections = [('Links House', 'Links House'), # unshuffled. For now
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('Links House Exit', 'Light World'),
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('Lake Hylia Central Island Pier', 'Lake Hylia Central Island'),
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('Lake Hylia Central Island Teleporter', 'Dark Lake Hylia Central Island'),
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('Zoras River', 'Zoras River'),
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('Kakariko Well (top to bottom)', 'Kakariko Well (bottom)'),
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('Master Sword Meadow', 'Master Sword Meadow'),
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@ -1183,6 +1185,7 @@ mandatory_connections = [('Links House', 'Links House'), # unshuffled. For now
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('Dark Lake Hylia Ledge Drop', 'Dark Lake Hylia'),
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('East Dark World Pier', 'East Dark World'),
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('Lake Hylia Island Mirror Spot', 'Lake Hylia Island'),
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('Lake Hylia Central Island Mirror Spot', 'Lake Hylia Central Island'),
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('Hyrule Castle Ledge Mirror Spot', 'Hyrule Castle Ledge'),
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('South Dark World Bridge', 'South Dark World'),
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('East Dark World Bridge', 'East Dark World'),
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@ -1474,7 +1477,7 @@ default_dungeon_connections = [('Desert Palace Entrance (South)', 'Desert Palace
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('Skull Woods Final Section', 'Skull Woods Final Section (Entrance)'),
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('Skull Woods Final Section Exit', 'Skull Woods Skull'),
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('Ice Palace', 'Ice Palace (Entrance)'),
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('Ice Palace Exit', 'Light World'), # this is kind of wrong, but completely unimportantly so
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('Ice Palace Exit', 'Dark Lake Hylia Central Island'),
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('Misery Mire', 'Misery Mire (Entrance)'),
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('Misery Mire Exit', 'Dark Desert'),
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('Palace of Darkness', 'Dark Palace (Entrance)'),
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@ -8,12 +8,13 @@ def create_regions(world):
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["Thiefs Hut", "Hyrule Castle Secret Entrance Drop", "Hyrule Castle Secret Entrance Stairs", 'Zoras River', 'Kings Grave', 'Dam',
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'Links House', 'Tavern North', 'Chicken House', 'Aginahs Cave', 'Sahasrahlas Hut', 'Kakariko Well Drop', 'Kakariko Well Cave',
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'Blacksmiths Hut', 'Bat Cave Drop Ledge', 'Bat Cave Cave', 'Sick Kids House', 'Hobo Bridge', 'Thieves Forest Hideout Drop', 'Thieves Forest Hideout Stump',
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'Lumberjack Tree Tree', 'Lumberjack Tree Cave', 'Lake Hylia Cave', 'Ice Cave',
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'Lumberjack Tree Tree', 'Lumberjack Tree Cave', 'Lake Hylia Cave', 'Ice Cave', 'Lake Hylia Central Island Pier',
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'Bonk Rock Cave', 'Library', 'Witch Hut', 'Two Brothers House (East)', 'Desert Palace Stairs', 'Eastern Palace', 'Master Sword Meadow', 'Hyrule Castle Entrance (South)',
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'Sanctuary', 'Sanctuary Grave', 'Old Man Cave (West)', 'Flute Spot 1', 'Ice Palace', 'Dark Desert Teleporter', 'East Hyrule Teleporter', 'South Hyrule Teleporter', 'Kakariko Teleporter',
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'Sanctuary', 'Sanctuary Grave', 'Old Man Cave (West)', 'Flute Spot 1', 'Dark Desert Teleporter', 'East Hyrule Teleporter', 'South Hyrule Teleporter', 'Kakariko Teleporter',
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'Elder House (East)', 'Elder House (West)', 'North Fairy Cave', 'North Fairy Cave Drop', 'Lost Woods Gamble', 'Snitch Lady (East)', 'Snitch Lady (West)', 'Tavern (Front)',
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'Bush Covered House', 'Light World Bomb Hut', 'Kakariko Shop', 'Long Fairy Cave', 'Good Bee Cave', '20 Rupee Cave', 'Cave Shop (Lake Hylia)', 'Waterfall of Wishing',
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'Capacity Upgrade', 'Bonk Fairy (Light)', '50 Rupee Cave', 'Fortune Teller (Light)', 'Lake Hylia Fairy', 'Swamp Fairy', 'Desert Fairy', 'Lumberjack House', 'Lake Hylia Fortune Teller', 'Kakariko Gamble Game']),
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'Bonk Fairy (Light)', '50 Rupee Cave', 'Fortune Teller (Light)', 'Lake Hylia Fairy', 'Swamp Fairy', 'Desert Fairy', 'Lumberjack House', 'Lake Hylia Fortune Teller', 'Kakariko Gamble Game']),
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create_region('Lake Hylia Central Island', None, ['Capacity Upgrade', 'Lake Hylia Central Island Teleporter']),
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create_region('Thiefs Hut', ["[cave-022-B1] Thiefs hut [top chest]",
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"[cave-022-B1] Thiefs hut [top left chest]",
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"[cave-022-B1] Thiefs hut [top right chest]",
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@ -140,6 +141,7 @@ def create_regions(world):
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create_region('Big Bomb Shop'),
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create_region('Archery Game'),
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create_region('Dark Lake Hylia', None, ['Lake Hylia Island Mirror Spot', 'East Dark World Pier', 'Dark Lake Hylia Ledge']),
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create_region('Dark Lake Hylia Central Island', None, ['Ice Palace', 'Lake Hylia Central Island Mirror Spot']),
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create_region('Dark Lake Hylia Ledge', None, ['Dark Lake Hylia Ledge Drop', 'Dark Lake Hylia Ledge Fairy', 'Dark Lake Hylia Ledge Hint', 'Dark Lake Hylia Ledge Spike Cave']),
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create_region('Dark Lake Hylia Ledge Hint'),
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create_region('Dark Lake Hylia Ledge Spike Cave'),
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13
Rules.py
13
Rules.py
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@ -78,7 +78,7 @@ def global_rules(world):
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set_rule(world.get_entrance('50 Rupee Cave'), lambda state: state.can_lift_rocks())
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set_rule(world.get_entrance('Old Man Cave (West)'), lambda state: state.can_lift_rocks())
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set_rule(world.get_entrance('Flute Spot 1'), lambda state: state.has('Ocarina'))
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set_rule(world.get_entrance('Ice Palace'), lambda state: state.can_lift_heavy_rocks())
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set_rule(world.get_entrance('Lake Hylia Central Island Teleporter'), lambda state: state.can_lift_heavy_rocks())
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set_rule(world.get_entrance('Dark Desert Teleporter'), lambda state: state.has('Ocarina') and state.can_lift_heavy_rocks())
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set_rule(world.get_entrance('East Hyrule Teleporter'), lambda state: state.has('Hammer') and state.can_lift_rocks() and state.has_Pearl())
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set_rule(world.get_entrance('South Hyrule Teleporter'), lambda state: state.has('Hammer') and state.can_lift_rocks() and state.has_Pearl())
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@ -115,11 +115,15 @@ def global_rules(world):
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set_rule(world.get_entrance('East Death Mountain (Top)'), lambda state: state.has('Hammer'))
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set_rule(world.get_location('Catfish'), lambda state: state.has_Pearl() and state.can_lift_rocks())
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set_rule(world.get_entrance('Dark Lake Hylia Fairy'), lambda state: state.has_Pearl())
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set_rule(world.get_entrance('Palace of Darkness Hint'), lambda state: state.has_Pearl())
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set_rule(world.get_entrance('East Dark World Hint'), lambda state: state.has_Pearl())
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set_rule(world.get_entrance('Dark World Potion Shop'), lambda state: state.has_Pearl() and (state.can_lift_rocks() or state.has('Hammer') or state.has('Flippers')))
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set_rule(world.get_entrance('South Dark World Bridge'), lambda state: state.has('Hammer') and state.has_Pearl())
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set_rule(world.get_entrance('Bonk Fairy (Dark)'), lambda state: state.has_Boots())
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set_rule(world.get_entrance('West Dark World Gap'), lambda state: state.has_Pearl() and state.has('Hookshot') and (state.has('Flippers') or state.has('Hammer') or state.can_lift_rocks()))
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set_rule(world.get_entrance('Palace of Darkness'), lambda state: state.has_Pearl() and state.can_reach('Palace of Darkness Pay Kiki', 'Entrance')) # ToDo Not sure if required
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set_rule(world.get_entrance('Palace of Darkness Pay Kiki'), lambda state: state.has_Pearl())
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set_rule(world.get_entrance('Palace of Darkness'), lambda state: state.can_reach('Palace of Darkness Pay Kiki', 'Entrance'))
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set_rule(world.get_entrance('Palace of Darkness Kiki Door Reverse'), lambda state: state.can_reach('Palace of Darkness Pay Kiki', 'Entrance')) # prevent soft lock when coming from behind, not required
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set_rule(world.get_entrance('Hyrule Castle Ledge Mirror Spot'), lambda state: state.has_Mirror())
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set_rule(world.get_entrance('Dark Lake Hylia Drop (East)'), lambda state: (state.has_Pearl() and state.has('Flippers') or state.has_Mirror())) # Overworld Bunny Revival
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@ -133,6 +137,7 @@ def global_rules(world):
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set_rule(world.get_entrance('Cave South of Haunted Grove'), lambda state: state.has_Mirror())
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set_rule(world.get_entrance('East Dark World Bridge'), lambda state: state.has('Hammer'))
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set_rule(world.get_entrance('Lake Hylia Island Mirror Spot'), lambda state: state.has_Mirror() and state.has('Flippers'))
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set_rule(world.get_entrance('Lake Hylia Central Island Mirror Spot'), lambda state: state.has_Mirror())
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set_rule(world.get_entrance('East Dark World River Pier'), lambda state: state.has('Flippers')) # ToDo any fake flipper set up?
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set_rule(world.get_entrance('Graveyard Cave'), lambda state: state.has_Mirror())
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set_rule(world.get_entrance('Bumper Cave (Bottom)'), lambda state: state.can_lift_rocks())
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@ -307,9 +312,9 @@ def global_rules(world):
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def no_glitches_rules(world):
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set_rule(world.get_entrance('Zoras River'), lambda state: state.has('Flippers') or state.can_lift_rocks())
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set_rule(world.get_entrance('Capacity Upgrade'), lambda state: state.has('Flippers')) # can be fake flippered to
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set_rule(world.get_entrance('Lake Hylia Central Island Pier'), lambda state: state.has('Flippers')) # can be fake flippered to
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set_rule(world.get_entrance('Hobo Bridge'), lambda state: state.has('Flippers'))
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add_rule(world.get_entrance('Ice Palace'), lambda state: state.has_Pearl() and state.has('Flippers'))
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add_rule(world.get_entrance('Ice Palace'), lambda state: state.has_Pearl())
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set_rule(world.get_entrance('Dark Lake Hylia Drop (East)'), lambda state: state.has_Pearl() and state.has('Flippers'))
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set_rule(world.get_entrance('Dark Lake Hylia Teleporter'), lambda state: state.has_Pearl() and state.has('Flippers') and (state.has('Hammer') or state.can_lift_rocks()))
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set_rule(world.get_entrance('Dark Lake Hylia Ledge Drop'), lambda state: state.has('Flippers'))
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