HK: Options API updates, et al. (#3428)
* updates HK to consistently use world.random, use world.options, don't use world = self.multiworld, and remove some things from the logicMixin * Update HK to new options dataclass * Move completion condition helpers to Rules.py * updates from review
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@ -1,10 +1,12 @@
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import typing
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import re
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from dataclasses import dataclass, make_dataclass
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from .ExtractedData import logic_options, starts, pool_options
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from .Rules import cost_terms
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from schema import And, Schema, Optional
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from Options import Option, DefaultOnToggle, Toggle, Choice, Range, OptionDict, NamedRange, DeathLink
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from Options import Option, DefaultOnToggle, Toggle, Choice, Range, OptionDict, NamedRange, DeathLink, PerGameCommonOptions
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from .Charms import vanilla_costs, names as charm_names
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if typing.TYPE_CHECKING:
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@ -538,3 +540,5 @@ hollow_knight_options: typing.Dict[str, type(Option)] = {
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},
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**cost_sanity_weights
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}
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HKOptions = make_dataclass("HKOptions", [(name, option) for name, option in hollow_knight_options.items()], bases=(PerGameCommonOptions,))
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@ -49,3 +49,42 @@ def set_rules(hk_world: World):
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if term == "GEO": # No geo logic!
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continue
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add_rule(location, lambda state, term=term, amount=amount: state.count(term, player) >= amount)
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def _hk_nail_combat(state, player) -> bool:
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return state.has_any({'LEFTSLASH', 'RIGHTSLASH', 'UPSLASH'}, player)
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def _hk_can_beat_thk(state, player) -> bool:
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return (
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state.has('Opened_Black_Egg_Temple', player)
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and (state.count('FIREBALL', player) + state.count('SCREAM', player) + state.count('QUAKE', player)) > 1
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and _hk_nail_combat(state, player)
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and (
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state.has_any({'LEFTDASH', 'RIGHTDASH'}, player)
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or state._hk_option(player, 'ProficientCombat')
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)
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and state.has('FOCUS', player)
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)
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def _hk_siblings_ending(state, player) -> bool:
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return _hk_can_beat_thk(state, player) and state.has('WHITEFRAGMENT', player, 3)
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def _hk_can_beat_radiance(state, player) -> bool:
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return (
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state.has('Opened_Black_Egg_Temple', player)
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and _hk_nail_combat(state, player)
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and state.has('WHITEFRAGMENT', player, 3)
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and state.has('DREAMNAIL', player)
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and (
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(state.has('LEFTCLAW', player) and state.has('RIGHTCLAW', player))
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or state.has('WINGS', player)
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)
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and (state.count('FIREBALL', player) + state.count('SCREAM', player) + state.count('QUAKE', player)) > 1
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and (
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(state.has('LEFTDASH', player, 2) and state.has('RIGHTDASH', player, 2)) # Both Shade Cloaks
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or (state._hk_option(player, 'ProficientCombat') and state.has('QUAKE', player)) # or Dive
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)
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)
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@ -10,9 +10,9 @@ logger = logging.getLogger("Hollow Knight")
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from .Items import item_table, lookup_type_to_names, item_name_groups
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from .Regions import create_regions
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from .Rules import set_rules, cost_terms
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from .Rules import set_rules, cost_terms, _hk_can_beat_thk, _hk_siblings_ending, _hk_can_beat_radiance
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from .Options import hollow_knight_options, hollow_knight_randomize_options, Goal, WhitePalace, CostSanity, \
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shop_to_option
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shop_to_option, HKOptions
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from .ExtractedData import locations, starts, multi_locations, location_to_region_lookup, \
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event_names, item_effects, connectors, one_ways, vanilla_shop_costs, vanilla_location_costs
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from .Charms import names as charm_names
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@ -142,7 +142,8 @@ class HKWorld(World):
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As the enigmatic Knight, you’ll traverse the depths, unravel its mysteries and conquer its evils.
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""" # from https://www.hollowknight.com
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game: str = "Hollow Knight"
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option_definitions = hollow_knight_options
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options_dataclass = HKOptions
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options: HKOptions
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web = HKWeb()
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@ -155,8 +156,8 @@ class HKWorld(World):
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charm_costs: typing.List[int]
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cached_filler_items = {}
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def __init__(self, world, player):
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super(HKWorld, self).__init__(world, player)
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def __init__(self, multiworld, player):
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super(HKWorld, self).__init__(multiworld, player)
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self.created_multi_locations: typing.Dict[str, typing.List[HKLocation]] = {
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location: list() for location in multi_locations
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}
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@ -165,29 +166,29 @@ class HKWorld(World):
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self.vanilla_shop_costs = deepcopy(vanilla_shop_costs)
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def generate_early(self):
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world = self.multiworld
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charm_costs = world.RandomCharmCosts[self.player].get_costs(world.random)
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self.charm_costs = world.PlandoCharmCosts[self.player].get_costs(charm_costs)
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# world.exclude_locations[self.player].value.update(white_palace_locations)
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options = self.options
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charm_costs = options.RandomCharmCosts.get_costs(self.random)
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self.charm_costs = options.PlandoCharmCosts.get_costs(charm_costs)
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# options.exclude_locations.value.update(white_palace_locations)
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for term, data in cost_terms.items():
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mini = getattr(world, f"Minimum{data.option}Price")[self.player]
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maxi = getattr(world, f"Maximum{data.option}Price")[self.player]
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mini = getattr(options, f"Minimum{data.option}Price")
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maxi = getattr(options, f"Maximum{data.option}Price")
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# if minimum > maximum, set minimum to maximum
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mini.value = min(mini.value, maxi.value)
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self.ranges[term] = mini.value, maxi.value
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world.push_precollected(HKItem(starts[world.StartLocation[self.player].current_key],
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self.multiworld.push_precollected(HKItem(starts[options.StartLocation.current_key],
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True, None, "Event", self.player))
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def white_palace_exclusions(self):
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exclusions = set()
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wp = self.multiworld.WhitePalace[self.player]
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wp = self.options.WhitePalace
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if wp <= WhitePalace.option_nopathofpain:
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exclusions.update(path_of_pain_locations)
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if wp <= WhitePalace.option_kingfragment:
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exclusions.update(white_palace_checks)
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if wp == WhitePalace.option_exclude:
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exclusions.add("King_Fragment")
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if self.multiworld.RandomizeCharms[self.player]:
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if self.options.RandomizeCharms:
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# If charms are randomized, this will be junk-filled -- so transitions and events are not progression
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exclusions.update(white_palace_transitions)
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exclusions.update(white_palace_events)
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@ -200,7 +201,7 @@ class HKWorld(World):
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# check for any goal that godhome events are relevant to
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all_event_names = event_names.copy()
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if self.multiworld.Goal[self.player] in [Goal.option_godhome, Goal.option_godhome_flower]:
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if self.options.Goal in [Goal.option_godhome, Goal.option_godhome_flower]:
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from .GodhomeData import godhome_event_names
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all_event_names.update(set(godhome_event_names))
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@ -230,12 +231,12 @@ class HKWorld(World):
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pool: typing.List[HKItem] = []
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wp_exclusions = self.white_palace_exclusions()
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junk_replace: typing.Set[str] = set()
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if self.multiworld.RemoveSpellUpgrades[self.player]:
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if self.options.RemoveSpellUpgrades:
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junk_replace.update(("Abyss_Shriek", "Shade_Soul", "Descending_Dark"))
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randomized_starting_items = set()
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for attr, items in randomizable_starting_items.items():
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if getattr(self.multiworld, attr)[self.player]:
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if getattr(self.options, attr):
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randomized_starting_items.update(items)
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# noinspection PyShadowingNames
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@ -257,7 +258,7 @@ class HKWorld(World):
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if item_name in junk_replace:
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item_name = self.get_filler_item_name()
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item = self.create_item(item_name) if not vanilla or location_name == "Start" or self.multiworld.AddUnshuffledLocations[self.player] else self.create_event(item_name)
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item = self.create_item(item_name) if not vanilla or location_name == "Start" or self.options.AddUnshuffledLocations else self.create_event(item_name)
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if location_name == "Start":
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if item_name in randomized_starting_items:
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@ -281,55 +282,55 @@ class HKWorld(World):
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location.progress_type = LocationProgressType.EXCLUDED
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for option_key, option in hollow_knight_randomize_options.items():
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randomized = getattr(self.multiworld, option_key)[self.player]
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if all([not randomized, option_key in logicless_options, not self.multiworld.AddUnshuffledLocations[self.player]]):
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randomized = getattr(self.options, option_key)
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if all([not randomized, option_key in logicless_options, not self.options.AddUnshuffledLocations]):
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continue
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for item_name, location_name in zip(option.items, option.locations):
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if item_name in junk_replace:
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item_name = self.get_filler_item_name()
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if (item_name == "Crystal_Heart" and self.multiworld.SplitCrystalHeart[self.player]) or \
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(item_name == "Mothwing_Cloak" and self.multiworld.SplitMothwingCloak[self.player]):
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if (item_name == "Crystal_Heart" and self.options.SplitCrystalHeart) or \
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(item_name == "Mothwing_Cloak" and self.options.SplitMothwingCloak):
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_add("Left_" + item_name, location_name, randomized)
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_add("Right_" + item_name, "Split_" + location_name, randomized)
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continue
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if item_name == "Mantis_Claw" and self.multiworld.SplitMantisClaw[self.player]:
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if item_name == "Mantis_Claw" and self.options.SplitMantisClaw:
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_add("Left_" + item_name, "Left_" + location_name, randomized)
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_add("Right_" + item_name, "Right_" + location_name, randomized)
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continue
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if item_name == "Shade_Cloak" and self.multiworld.SplitMothwingCloak[self.player]:
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if self.multiworld.random.randint(0, 1):
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if item_name == "Shade_Cloak" and self.options.SplitMothwingCloak:
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if self.random.randint(0, 1):
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item_name = "Left_Mothwing_Cloak"
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else:
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item_name = "Right_Mothwing_Cloak"
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if item_name == "Grimmchild2" and self.multiworld.RandomizeGrimmkinFlames[self.player] and self.multiworld.RandomizeCharms[self.player]:
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if item_name == "Grimmchild2" and self.options.RandomizeGrimmkinFlames and self.options.RandomizeCharms:
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_add("Grimmchild1", location_name, randomized)
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continue
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_add(item_name, location_name, randomized)
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if self.multiworld.RandomizeElevatorPass[self.player]:
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if self.options.RandomizeElevatorPass:
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randomized = True
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_add("Elevator_Pass", "Elevator_Pass", randomized)
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for shop, locations in self.created_multi_locations.items():
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for _ in range(len(locations), getattr(self.multiworld, shop_to_option[shop])[self.player].value):
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for _ in range(len(locations), getattr(self.options, shop_to_option[shop]).value):
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loc = self.create_location(shop)
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unfilled_locations += 1
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# Balance the pool
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item_count = len(pool)
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additional_shop_items = max(item_count - unfilled_locations, self.multiworld.ExtraShopSlots[self.player].value)
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additional_shop_items = max(item_count - unfilled_locations, self.options.ExtraShopSlots.value)
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# Add additional shop items, as needed.
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if additional_shop_items > 0:
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shops = list(shop for shop, locations in self.created_multi_locations.items() if len(locations) < 16)
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if not self.multiworld.EggShopSlots[self.player].value: # No eggshop, so don't place items there
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if not self.options.EggShopSlots: # No eggshop, so don't place items there
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shops.remove('Egg_Shop')
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if shops:
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for _ in range(additional_shop_items):
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shop = self.multiworld.random.choice(shops)
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shop = self.random.choice(shops)
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loc = self.create_location(shop)
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unfilled_locations += 1
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if len(self.created_multi_locations[shop]) >= 16:
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@ -355,7 +356,7 @@ class HKWorld(World):
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loc.costs = costs
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def apply_costsanity(self):
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setting = self.multiworld.CostSanity[self.player].value
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setting = self.options.CostSanity.value
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if not setting:
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return # noop
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@ -369,10 +370,10 @@ class HKWorld(World):
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return {k: v for k, v in weights.items() if v}
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random = self.multiworld.random
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hybrid_chance = getattr(self.multiworld, f"CostSanityHybridChance")[self.player].value
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random = self.random
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hybrid_chance = getattr(self.options, f"CostSanityHybridChance").value
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weights = {
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data.term: getattr(self.multiworld, f"CostSanity{data.option}Weight")[self.player].value
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data.term: getattr(self.options, f"CostSanity{data.option}Weight").value
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for data in cost_terms.values()
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}
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weights_geoless = dict(weights)
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@ -427,22 +428,22 @@ class HKWorld(World):
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location.sort_costs()
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def set_rules(self):
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world = self.multiworld
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multiworld = self.multiworld
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player = self.player
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goal = world.Goal[player]
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goal = self.options.Goal
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if goal == Goal.option_hollowknight:
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world.completion_condition[player] = lambda state: state._hk_can_beat_thk(player)
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multiworld.completion_condition[player] = lambda state: _hk_can_beat_thk(state, player)
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elif goal == Goal.option_siblings:
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world.completion_condition[player] = lambda state: state._hk_siblings_ending(player)
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multiworld.completion_condition[player] = lambda state: _hk_siblings_ending(state, player)
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elif goal == Goal.option_radiance:
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world.completion_condition[player] = lambda state: state._hk_can_beat_radiance(player)
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multiworld.completion_condition[player] = lambda state: _hk_can_beat_radiance(state, player)
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elif goal == Goal.option_godhome:
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world.completion_condition[player] = lambda state: state.count("Defeated_Pantheon_5", player)
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multiworld.completion_condition[player] = lambda state: state.count("Defeated_Pantheon_5", player)
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elif goal == Goal.option_godhome_flower:
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world.completion_condition[player] = lambda state: state.count("Godhome_Flower_Quest", player)
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multiworld.completion_condition[player] = lambda state: state.count("Godhome_Flower_Quest", player)
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else:
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# Any goal
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world.completion_condition[player] = lambda state: state._hk_can_beat_thk(player) or state._hk_can_beat_radiance(player)
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multiworld.completion_condition[player] = lambda state: _hk_can_beat_thk(state, player) or _hk_can_beat_radiance(state, player)
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set_rules(self)
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@ -450,8 +451,8 @@ class HKWorld(World):
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slot_data = {}
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options = slot_data["options"] = {}
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for option_name in self.option_definitions:
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option = getattr(self.multiworld, option_name)[self.player]
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for option_name in hollow_knight_options:
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option = getattr(self.options, option_name)
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try:
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optionvalue = int(option.value)
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except TypeError:
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@ -460,10 +461,10 @@ class HKWorld(World):
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options[option_name] = optionvalue
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# 32 bit int
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slot_data["seed"] = self.multiworld.per_slot_randoms[self.player].randint(-2147483647, 2147483646)
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slot_data["seed"] = self.random.randint(-2147483647, 2147483646)
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# Backwards compatibility for shop cost data (HKAP < 0.1.0)
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if not self.multiworld.CostSanity[self.player]:
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if not self.options.CostSanity:
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for shop, terms in shop_cost_types.items():
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unit = cost_terms[next(iter(terms))].option
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if unit == "Geo":
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@ -498,7 +499,7 @@ class HKWorld(World):
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basename = name
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if name in shop_cost_types:
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costs = {
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term: self.multiworld.random.randint(*self.ranges[term])
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term: self.random.randint(*self.ranges[term])
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for term in shop_cost_types[name]
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}
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elif name in vanilla_location_costs:
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@ -512,7 +513,7 @@ class HKWorld(World):
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region = self.multiworld.get_region("Menu", self.player)
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if vanilla and not self.multiworld.AddUnshuffledLocations[self.player]:
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if vanilla and not self.options.AddUnshuffledLocations:
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loc = HKLocation(self.player, name,
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None, region, costs=costs, vanilla=vanilla,
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basename=basename)
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@ -560,26 +561,26 @@ class HKWorld(World):
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return change
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@classmethod
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def stage_write_spoiler(cls, world: MultiWorld, spoiler_handle):
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hk_players = world.get_game_players(cls.game)
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def stage_write_spoiler(cls, multiworld: MultiWorld, spoiler_handle):
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hk_players = multiworld.get_game_players(cls.game)
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spoiler_handle.write('\n\nCharm Notches:')
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for player in hk_players:
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name = world.get_player_name(player)
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name = multiworld.get_player_name(player)
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spoiler_handle.write(f'\n{name}\n')
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hk_world: HKWorld = world.worlds[player]
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hk_world: HKWorld = multiworld.worlds[player]
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for charm_number, cost in enumerate(hk_world.charm_costs):
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spoiler_handle.write(f"\n{charm_names[charm_number]}: {cost}")
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spoiler_handle.write('\n\nShop Prices:')
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for player in hk_players:
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name = world.get_player_name(player)
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name = multiworld.get_player_name(player)
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spoiler_handle.write(f'\n{name}\n')
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hk_world: HKWorld = world.worlds[player]
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hk_world: HKWorld = multiworld.worlds[player]
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if world.CostSanity[player].value:
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if hk_world.options.CostSanity:
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for loc in sorted(
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(
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loc for loc in itertools.chain(*(region.locations for region in world.get_regions(player)))
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loc for loc in itertools.chain(*(region.locations for region in multiworld.get_regions(player)))
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||||
if loc.costs
|
||||
), key=operator.attrgetter('name')
|
||||
):
|
||||
|
@ -603,15 +604,15 @@ class HKWorld(World):
|
|||
'RandomizeGeoRocks', 'RandomizeSoulTotems', 'RandomizeLoreTablets', 'RandomizeJunkPitChests',
|
||||
'RandomizeRancidEggs'
|
||||
):
|
||||
if getattr(self.multiworld, group):
|
||||
if getattr(self.options, group):
|
||||
fillers.extend(item for item in hollow_knight_randomize_options[group].items if item not in
|
||||
exclusions)
|
||||
self.cached_filler_items[self.player] = fillers
|
||||
return self.multiworld.random.choice(self.cached_filler_items[self.player])
|
||||
return self.random.choice(self.cached_filler_items[self.player])
|
||||
|
||||
|
||||
def create_region(world: MultiWorld, player: int, name: str, location_names=None) -> Region:
|
||||
ret = Region(name, player, world)
|
||||
def create_region(multiworld: MultiWorld, player: int, name: str, location_names=None) -> Region:
|
||||
ret = Region(name, player, multiworld)
|
||||
if location_names:
|
||||
for location in location_names:
|
||||
loc_id = HKWorld.location_name_to_id.get(location, None)
|
||||
|
@ -684,42 +685,7 @@ class HKLogicMixin(LogicMixin):
|
|||
return sum(self.multiworld.worlds[player].charm_costs[notch] for notch in notches)
|
||||
|
||||
def _hk_option(self, player: int, option_name: str) -> int:
|
||||
return getattr(self.multiworld, option_name)[player].value
|
||||
return getattr(self.multiworld.worlds[player].options, option_name).value
|
||||
|
||||
def _hk_start(self, player, start_location: str) -> bool:
|
||||
return self.multiworld.StartLocation[player] == start_location
|
||||
|
||||
def _hk_nail_combat(self, player: int) -> bool:
|
||||
return self.has_any({'LEFTSLASH', 'RIGHTSLASH', 'UPSLASH'}, player)
|
||||
|
||||
def _hk_can_beat_thk(self, player: int) -> bool:
|
||||
return (
|
||||
self.has('Opened_Black_Egg_Temple', player)
|
||||
and (self.count('FIREBALL', player) + self.count('SCREAM', player) + self.count('QUAKE', player)) > 1
|
||||
and self._hk_nail_combat(player)
|
||||
and (
|
||||
self.has_any({'LEFTDASH', 'RIGHTDASH'}, player)
|
||||
or self._hk_option(player, 'ProficientCombat')
|
||||
)
|
||||
and self.has('FOCUS', player)
|
||||
)
|
||||
|
||||
def _hk_siblings_ending(self, player: int) -> bool:
|
||||
return self._hk_can_beat_thk(player) and self.has('WHITEFRAGMENT', player, 3)
|
||||
|
||||
def _hk_can_beat_radiance(self, player: int) -> bool:
|
||||
return (
|
||||
self.has('Opened_Black_Egg_Temple', player)
|
||||
and self._hk_nail_combat(player)
|
||||
and self.has('WHITEFRAGMENT', player, 3)
|
||||
and self.has('DREAMNAIL', player)
|
||||
and (
|
||||
(self.has('LEFTCLAW', player) and self.has('RIGHTCLAW', player))
|
||||
or self.has('WINGS', player)
|
||||
)
|
||||
and (self.count('FIREBALL', player) + self.count('SCREAM', player) + self.count('QUAKE', player)) > 1
|
||||
and (
|
||||
(self.has('LEFTDASH', player, 2) and self.has('RIGHTDASH', player, 2)) # Both Shade Cloaks
|
||||
or (self._hk_option(player, 'ProficientCombat') and self.has('QUAKE', player)) # or Dive
|
||||
)
|
||||
)
|
||||
return self.multiworld.worlds[player].options.StartLocation == start_location
|
||||
|
|
Loading…
Reference in New Issue