MultiServer: load old forfeit_mode if release_mode not present

This commit is contained in:
Fabian Dill 2023-01-30 00:54:57 +01:00
parent 11873e059a
commit ea2175cb8a
1 changed files with 1 additions and 1 deletions

View File

@ -574,7 +574,7 @@ class Context:
self.location_check_points = savedata["game_options"]["location_check_points"]
self.server_password = savedata["game_options"]["server_password"]
self.password = savedata["game_options"]["password"]
self.release_mode = savedata["game_options"]["release_mode"]
self.release_mode = savedata["game_options"].get("release_mode", savedata["game_options"].get("forfeit_mode", "goal"))
self.remaining_mode = savedata["game_options"]["remaining_mode"]
self.collect_mode = savedata["game_options"]["collect_mode"]
self.item_cheat = savedata["game_options"]["item_cheat"]