MultiServer: load old forfeit_mode if release_mode not present
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@ -574,7 +574,7 @@ class Context:
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self.location_check_points = savedata["game_options"]["location_check_points"]
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self.location_check_points = savedata["game_options"]["location_check_points"]
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self.server_password = savedata["game_options"]["server_password"]
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self.server_password = savedata["game_options"]["server_password"]
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self.password = savedata["game_options"]["password"]
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self.password = savedata["game_options"]["password"]
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self.release_mode = savedata["game_options"]["release_mode"]
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self.release_mode = savedata["game_options"].get("release_mode", savedata["game_options"].get("forfeit_mode", "goal"))
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self.remaining_mode = savedata["game_options"]["remaining_mode"]
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self.remaining_mode = savedata["game_options"]["remaining_mode"]
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self.collect_mode = savedata["game_options"]["collect_mode"]
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self.collect_mode = savedata["game_options"]["collect_mode"]
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self.item_cheat = savedata["game_options"]["item_cheat"]
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self.item_cheat = savedata["game_options"]["item_cheat"]
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