Add dungeonscrossed to sample yaml
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@ -122,7 +122,8 @@ progressive: # Enable or disable progressive items (swords, shields, bow)
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entrance_shuffle:
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entrance_shuffle:
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none: 50 # Vanilla game map. All entrances and exits lead to their original locations. You probably want this option
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none: 50 # Vanilla game map. All entrances and exits lead to their original locations. You probably want this option
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dungeonssimple: 0 # Shuffle just dungeons amongst each other, swapping dungeons entirely, so Hyrule Castle is always 1 dungeon
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dungeonssimple: 0 # Shuffle just dungeons amongst each other, swapping dungeons entirely, so Hyrule Castle is always 1 dungeon
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dungeonsfull: 0 # Shuffle any dungeon entrance with any dungeon interior, so Hyrule Castle can be 4 different dungeons
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dungeonsfull: 0 # Shuffle any dungeon entrance with any dungeon interior, so Hyrule Castle can be 4 different dungeons, but keep dungeons to a specific world
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dungeonscrossed: 1 # like dungeonsfull, but allow cross-world traversal through a dungeon. Warning: May force repeated dungeon traversal
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simple: 0 # Entrances are grouped together before being randomized. Simple uses the most strict grouping rules
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simple: 0 # Entrances are grouped together before being randomized. Simple uses the most strict grouping rules
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restricted: 0 # Less strict than simple
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restricted: 0 # Less strict than simple
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full: 0 # Less strict than restricted
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full: 0 # Less strict than restricted
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