Bug fix for custom item pools

Triforce Pieces will now be correctly considered when deciding on how much Nothing to pad the item pool with.
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AmazingAmpharos 2018-02-11 03:50:24 -06:00 committed by GitHub
parent 9a2285f8f5
commit ed033a440a
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1 changed files with 1 additions and 1 deletions

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@ -393,7 +393,7 @@ def make_custom_item_pool(progressive, shuffle, difficulty, timer, goal, mode, c
if customitemarray[66] > total_items_to_place:
customitemarray[66] = total_items_to_place
itemtotal = 0
for x in range(0, 64):
for x in range(0, 65):
itemtotal = itemtotal + customitemarray[x]
itemtotal = itemtotal + customitemarray[66]