Intro scroll is now always the same
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								Rom.py
								
								
								
								
							
							
						
						
									
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								Rom.py
								
								
								
								
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			@ -1950,14 +1950,7 @@ def write_strings(rom, world, player, team):
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    if world.mode[player] == 'inverted':
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        tt['menu_start_2'] = "{MENU}\n{SPEED0}\n≥@'s house\n Dark Chapel\n{CHOICE3}"
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        tt['menu_start_3'] = "{MENU}\n{SPEED0}\n≥@'s house\n Dark Chapel\n Mountain Cave\n{CHOICE2}"
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        tt['intro_main'] = CompressedTextMapper.convert(
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                            "{INTRO}\n Episode  III\n{PAUSE3}\n A Link to\n   the Past\n"
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                            + "{PAUSE3}\nInverted\n  Randomizer\n{PAUSE3}\nAfter mostly disregarding what happened in the first two games.\n"
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                            + "{PAUSE3}\nLink has been transported to the Dark World\n{PAUSE3}\nWhile he was slumbering\n"
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                            + "{PAUSE3}\nWhatever will happen?\n{PAUSE3}\n{CHANGEPIC}\nGanon has moved around all the items in Hyrule.\n"
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                            + "{PAUSE7}\nYou will have to find all the items necessary to beat Ganon.\n"
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                            + "{PAUSE7}\nThis is your chance to be a hero.\n{PAUSE3}\n{CHANGEPIC}\n"
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                            + "You must get the 7 crystals to beat Ganon.\n{PAUSE9}\n{CHANGEPIC}", False)
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    rom.write_bytes(0xE0000, tt.getBytes())
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    credits = Credits()
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								Text.py
								
								
								
								
							
							
						
						
									
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								Text.py
								
								
								
								
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			@ -1792,7 +1792,7 @@ class TextTable(object):
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            + "{PAUSE3}\ninto the rainy night.\n{PAUSE3}\n{CHANGEPIC}\nGanon has moved around all the items in Hyrule.\n"
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            + "{PAUSE7}\nYou will have to find all the items necessary to beat Ganon.\n"
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            + "{PAUSE7}\nThis is your chance to be a hero.\n{PAUSE3}\n{CHANGEPIC}\n"
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            + "You must get the 7 crystals to beat Ganon.\n{PAUSE9}\n{CHANGEPIC}", False)
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            + "You should probably beat Ganon.\n{PAUSE9}\n{CHANGEPIC}", False)
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        text['intro_throne_room'] = CompressedTextMapper.convert("{IBOX}\nLook at this Stalfos on the throne.", False)
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        text['intro_zelda_cell'] = CompressedTextMapper.convert("{IBOX}\nIt is your time to shine!", False)
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        text['intro_agahnim'] = CompressedTextMapper.convert("{IBOX}\nAlso, you need to defeat this guy!", False)
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