Create en_Risk of Rain 2.md
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# Risk of Rain 2
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## Where is the settings page?
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The player settings page for this game is located <a href="../player-settings">here</a>. It contains all the options
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you need to configure and export a config file.
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## What does randomization do to this game?
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Risk of Rain is already a random game, by virtue of being a roguelite. The Archipelago mod implements pure multiworld
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functionality in which certain chests (made clear via a location check progress bar) will send an item out to the
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multiworld. The items that _would have been_ in those chests will be returned to the Risk of Rain player via grants
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by other players in other worlds.
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## What Risk of Rain items can appear in other players' worlds?
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The Risk of Rain items are:
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* `Common Item` (White items)
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* `Uncommon Item` (Green items)
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* `Boss Item` (Yellow items)
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* `Legendary Item` (Red items)
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* `Lunar Item` (Blue items)
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* `Equipment` (Orange items)
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* `Dio's Best Friend` (Used if you set the YAML setting `total_revives_available` above `0`)
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Each item grants you a random in-game item from the category it belongs to.
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When an item is granted by another world to the Risk of Rain player (one of the items listed above) then a random
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in-game item of that tier will appear in the Risk of Rain player's inventory. If the item grant is an `Equipment`
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and the player already has an equipment item equipped then the _item that was equipped_ will be dropped on the ground
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and _the new equipment_ will take it's place. (If you want the old one back, pick it up.)
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## What does another world's item look like in Risk of Rain?
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When the Risk of Rain player fills up their location check bar then the next spawned item will become an item grant for another
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player's world. The item in Risk of Rain will disappear in a poof of smoke and the grant will automatically go out to the multiworld.
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## What is the item pickup step?
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The item pickup step is a YAML setting which allows you to set how many items you need to spawn before the _next_
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item that is spawned disappears (in a poof of smoke) and goes out to the multiworld.
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