Fix for Killable thieves, tile shuffle, bush shuffle always saying Yes in the spoiler log.

This commit is contained in:
CaitSith2 2020-09-14 23:09:47 -07:00
parent a0f7653f50
commit f040e96bef
1 changed files with 3 additions and 3 deletions

View File

@ -1375,9 +1375,9 @@ class Spoiler(object):
'Enemy shuffle: %s\n' % bool_to_text(self.metadata['enemy_shuffle'][player]))
outfile.write('Enemy health: %s\n' % self.metadata['enemy_health'][player])
outfile.write('Enemy damage: %s\n' % self.metadata['enemy_damage'][player])
outfile.write(f'Killable thieves: {bool_to_text(self.metadata["killable_thieves"])}\n')
outfile.write(f'Shuffled tiles: {bool_to_text(self.metadata["tile_shuffle"])}\n')
outfile.write(f'Shuffled bushes: {bool_to_text(self.metadata["bush_shuffle"])}\n')
outfile.write(f'Killable thieves: {bool_to_text(self.metadata["killable_thieves"][player])}\n')
outfile.write(f'Shuffled tiles: {bool_to_text(self.metadata["tile_shuffle"][player])}\n')
outfile.write(f'Shuffled bushes: {bool_to_text(self.metadata["bush_shuffle"][player])}\n')
outfile.write(
'Hints: %s\n' % ('Yes' if self.metadata['hints'][player] else 'No'))
outfile.write('Beemizer: %s\n' % self.metadata['beemizer'][player])