don't check the AP tag anymore
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				|  | @ -1011,10 +1011,8 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict): | ||||||
|                 if minver > args['version']: |                 if minver > args['version']: | ||||||
|                     errors.add('IncompatibleVersion') |                     errors.add('IncompatibleVersion') | ||||||
| 
 | 
 | ||||||
|         if ctx.compatibility == 1 and "AP" not in args['tags']: |  | ||||||
|             errors.add('IncompatibleVersion') |  | ||||||
|         # only exact version match allowed |         # only exact version match allowed | ||||||
|         elif ctx.compatibility == 0 and args['version'] != _version_tuple: |         if ctx.compatibility == 0 and args['version'] != _version_tuple: | ||||||
|             errors.add('IncompatibleVersion') |             errors.add('IncompatibleVersion') | ||||||
|         if errors: |         if errors: | ||||||
|             logging.info(f"A client connection was refused due to: {errors}") |             logging.info(f"A client connection was refused due to: {errors}") | ||||||
|  |  | ||||||
|  | @ -153,7 +153,7 @@ entrance_shuffle: | ||||||
|   none: 50 # Vanilla game map. All entrances and exits lead to their original locations. You probably want this option |   none: 50 # Vanilla game map. All entrances and exits lead to their original locations. You probably want this option | ||||||
|   dungeonssimple: 0 # Shuffle just dungeons amongst each other, swapping dungeons entirely, so Hyrule Castle is always 1 dungeon |   dungeonssimple: 0 # Shuffle just dungeons amongst each other, swapping dungeons entirely, so Hyrule Castle is always 1 dungeon | ||||||
|   dungeonsfull: 0 # Shuffle any dungeon entrance with any dungeon interior, so Hyrule Castle can be 4 different dungeons, but keep dungeons to a specific world |   dungeonsfull: 0 # Shuffle any dungeon entrance with any dungeon interior, so Hyrule Castle can be 4 different dungeons, but keep dungeons to a specific world | ||||||
|   dungeonscrossed: 1 # like dungeonsfull, but allow cross-world traversal through a dungeon. Warning: May force repeated dungeon traversal |   dungeonscrossed: 0 # like dungeonsfull, but allow cross-world traversal through a dungeon. Warning: May force repeated dungeon traversal | ||||||
|   simple: 0 # Entrances are grouped together before being randomized. Simple uses the most strict grouping rules |   simple: 0 # Entrances are grouped together before being randomized. Simple uses the most strict grouping rules | ||||||
|   restricted: 0 # Less strict than simple |   restricted: 0 # Less strict than simple | ||||||
|   full: 0 # Less strict than restricted |   full: 0 # Less strict than restricted | ||||||
|  |  | ||||||
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