don't check the AP tag anymore

This commit is contained in:
Fabian Dill 2021-05-10 01:18:57 +02:00
parent 909172cbad
commit f06d160615
2 changed files with 2 additions and 4 deletions

View File

@ -1011,10 +1011,8 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
if minver > args['version']: if minver > args['version']:
errors.add('IncompatibleVersion') errors.add('IncompatibleVersion')
if ctx.compatibility == 1 and "AP" not in args['tags']:
errors.add('IncompatibleVersion')
# only exact version match allowed # only exact version match allowed
elif ctx.compatibility == 0 and args['version'] != _version_tuple: if ctx.compatibility == 0 and args['version'] != _version_tuple:
errors.add('IncompatibleVersion') errors.add('IncompatibleVersion')
if errors: if errors:
logging.info(f"A client connection was refused due to: {errors}") logging.info(f"A client connection was refused due to: {errors}")

View File

@ -153,7 +153,7 @@ entrance_shuffle:
none: 50 # Vanilla game map. All entrances and exits lead to their original locations. You probably want this option none: 50 # Vanilla game map. All entrances and exits lead to their original locations. You probably want this option
dungeonssimple: 0 # Shuffle just dungeons amongst each other, swapping dungeons entirely, so Hyrule Castle is always 1 dungeon dungeonssimple: 0 # Shuffle just dungeons amongst each other, swapping dungeons entirely, so Hyrule Castle is always 1 dungeon
dungeonsfull: 0 # Shuffle any dungeon entrance with any dungeon interior, so Hyrule Castle can be 4 different dungeons, but keep dungeons to a specific world dungeonsfull: 0 # Shuffle any dungeon entrance with any dungeon interior, so Hyrule Castle can be 4 different dungeons, but keep dungeons to a specific world
dungeonscrossed: 1 # like dungeonsfull, but allow cross-world traversal through a dungeon. Warning: May force repeated dungeon traversal dungeonscrossed: 0 # like dungeonsfull, but allow cross-world traversal through a dungeon. Warning: May force repeated dungeon traversal
simple: 0 # Entrances are grouped together before being randomized. Simple uses the most strict grouping rules simple: 0 # Entrances are grouped together before being randomized. Simple uses the most strict grouping rules
restricted: 0 # Less strict than simple restricted: 0 # Less strict than simple
full: 0 # Less strict than restricted full: 0 # Less strict than restricted