Docs: DKC3, Lufia2AC, SM, SMW, SMZ3: Updating documentation with the current location of SNI Connector.lua (#2203)
* Update SC2 setup guide Removed a sentence that made sense when I included sudo in the command in the previous sentence, but does not make sense otherwise. * Update en_Super Mario 64.md It turns out castle has a lowercase l in it. * Docs: SMW: Updated SNIClient Connector Lua Directory * Docs: DKC3: Updated SNIClient Connector Lua Directory * Docs: Lufia2AC: Updated SNIClient Connector Lua Directory * Docs: SM: Updated SNIClient Connector Lua Directory * Docs: SMZ3: Updated SNIClient Connector Lua Directory
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@ -87,8 +87,7 @@ first time launching, you may be prompted to allow it to communicate through the
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3. Click on **New Lua Script Window...**
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4. In the new window, click **Browse...**
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5. Select the connector lua file included with your client
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- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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emulator is 64-bit or 32-bit.
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- Look in the Archipelago folder for `/SNI/lua/Connector.lua`.
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6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of
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the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install.
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@ -100,8 +99,7 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas
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2. Load your ROM file if it hasn't already been loaded.
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If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R).
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3. Drag+drop the `Connector.lua` file included with your client onto the main EmuHawk window.
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- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only.
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- Look in the Archipelago folder for `/SNI/lua/Connector.lua`.
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- You could instead open the Lua Console manually, click `Script` 〉 `Open Script`, and navigate to `Connector.lua`
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with the file picker.
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@ -82,8 +82,7 @@ first time launching, you may be prompted to allow it to communicate through the
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3. Click on **New Lua Script Window...**
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4. In the new window, click **Browse...**
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5. Select the connector lua file included with your client
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- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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emulator is 64-bit or 32-bit.
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- Look in the Archipelago folder for `/SNI/lua/Connector.lua`.
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6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of
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the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install.
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@ -94,9 +93,8 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas
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- (≥ 2.9) `Config` 〉 `Preferred Cores` 〉 `SNES` 〉 `BSNESv115+`
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2. Load your ROM file if it hasn't already been loaded.
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If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R).
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3. Drag+drop the `Connector.lua` file that you downloaded above onto the main EmuHawk window.
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- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only.
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3. Drag+drop the `Connector.lua` file included with your client onto the main EmuHawk window.
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- Look in the Archipelago folder for `/SNI/lua/Connector.lua`.
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- You could instead open the Lua Console manually, click `Script` 〉 `Open Script`, and navigate to `Connector.lua`
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with the file picker.
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@ -87,8 +87,7 @@ first time launching, you may be prompted to allow it to communicate through the
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3. Click on **New Lua Script Window...**
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4. In the new window, click **Browse...**
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5. Select the connector lua file included with your client
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- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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emulator is 64-bit or 32-bit.
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- Look in the Archipelago folder for `/SNI/lua/Connector.lua`.
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6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of
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the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install.
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@ -100,8 +99,7 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas
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2. Load your ROM file if it hasn't already been loaded.
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If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R).
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3. Drag+drop the `Connector.lua` file included with your client onto the main EmuHawk window.
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- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only.
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- Look in the Archipelago folder for `/SNI/lua/Connector.lua`.
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- You could instead open the Lua Console manually, click `Script` 〉 `Open Script`, and navigate to `Connector.lua`
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with the file picker.
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@ -77,8 +77,7 @@ first time launching, you may be prompted to allow it to communicate through the
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3. Click on **New Lua Script Window...**
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4. In the new window, click **Browse...**
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5. Select the connector lua file included with your client
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- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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emulator is 64-bit or 32-bit.
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- Look in the Archipelago folder for `/SNI/lua/Connector.lua`.
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6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of
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the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install.
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@ -90,8 +89,7 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas
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2. Load your ROM file if it hasn't already been loaded.
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If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R).
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3. Drag+drop the `Connector.lua` file included with your client onto the main EmuHawk window.
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- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only.
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- Look in the Archipelago folder for `/SNI/lua/Connector.lua`.
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- You could instead open the Lua Console manually, click `Script` 〉 `Open Script`, and navigate to `Connector.lua`
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with the file picker.
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@ -85,8 +85,7 @@ first time launching, you may be prompted to allow it to communicate through the
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3. Click on **New Lua Script Window...**
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4. In the new window, click **Browse...**
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5. Select the connector lua file included with your client
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- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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emulator is 64-bit or 32-bit.
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- Look in the Archipelago folder for `/SNI/lua/Connector.lua`.
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6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of
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the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install.
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@ -98,8 +97,7 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas
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2. Load your ROM file if it hasn't already been loaded.
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If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R).
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3. Drag+drop the `Connector.lua` file included with your client onto the main EmuHawk window.
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- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only.
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- Look in the Archipelago folder for `/SNI/lua/Connector.lua`.
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- You could instead open the Lua Console manually, click `Script` 〉 `Open Script`, and navigate to `Connector.lua`
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with the file picker.
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