Docs: DKC3, Lufia2AC, SM, SMW, SMZ3: Updating documentation with the current location of SNI Connector.lua (#2203)

* Update SC2 setup guide

Removed a sentence that made sense when I included sudo in the command in the previous sentence, but does not make sense otherwise.

* Update en_Super Mario 64.md

It turns out castle has a lowercase l in it.

* Docs: SMW: Updated SNIClient Connector Lua Directory

* Docs: DKC3: Updated SNIClient Connector Lua Directory

* Docs: Lufia2AC: Updated SNIClient Connector Lua Directory

* Docs: SM: Updated SNIClient Connector Lua Directory

* Docs: SMZ3: Updated SNIClient Connector Lua Directory
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Bicoloursnake 2023-09-23 00:40:47 -04:00 committed by GitHub
parent db7c0c9db9
commit f147f9e5a0
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5 changed files with 11 additions and 21 deletions

View File

@ -87,8 +87,7 @@ first time launching, you may be prompted to allow it to communicate through the
3. Click on **New Lua Script Window...** 3. Click on **New Lua Script Window...**
4. In the new window, click **Browse...** 4. In the new window, click **Browse...**
5. Select the connector lua file included with your client 5. Select the connector lua file included with your client
- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the - Look in the Archipelago folder for `/SNI/lua/Connector.lua`.
emulator is 64-bit or 32-bit.
6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of 6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of
the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install. the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install.
@ -100,8 +99,7 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas
2. Load your ROM file if it hasn't already been loaded. 2. Load your ROM file if it hasn't already been loaded.
If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R). If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R).
3. Drag+drop the `Connector.lua` file included with your client onto the main EmuHawk window. 3. Drag+drop the `Connector.lua` file included with your client onto the main EmuHawk window.
- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the - Look in the Archipelago folder for `/SNI/lua/Connector.lua`.
emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only.
- You could instead open the Lua Console manually, click `Script``Open Script`, and navigate to `Connector.lua` - You could instead open the Lua Console manually, click `Script``Open Script`, and navigate to `Connector.lua`
with the file picker. with the file picker.

View File

@ -82,8 +82,7 @@ first time launching, you may be prompted to allow it to communicate through the
3. Click on **New Lua Script Window...** 3. Click on **New Lua Script Window...**
4. In the new window, click **Browse...** 4. In the new window, click **Browse...**
5. Select the connector lua file included with your client 5. Select the connector lua file included with your client
- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the - Look in the Archipelago folder for `/SNI/lua/Connector.lua`.
emulator is 64-bit or 32-bit.
6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of 6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of
the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install. the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install.
@ -94,9 +93,8 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas
- (≥ 2.9) `Config``Preferred Cores``SNES``BSNESv115+` - (≥ 2.9) `Config``Preferred Cores``SNES``BSNESv115+`
2. Load your ROM file if it hasn't already been loaded. 2. Load your ROM file if it hasn't already been loaded.
If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R). If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R).
3. Drag+drop the `Connector.lua` file that you downloaded above onto the main EmuHawk window. 3. Drag+drop the `Connector.lua` file included with your client onto the main EmuHawk window.
- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the - Look in the Archipelago folder for `/SNI/lua/Connector.lua`.
emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only.
- You could instead open the Lua Console manually, click `Script``Open Script`, and navigate to `Connector.lua` - You could instead open the Lua Console manually, click `Script``Open Script`, and navigate to `Connector.lua`
with the file picker. with the file picker.

View File

@ -87,8 +87,7 @@ first time launching, you may be prompted to allow it to communicate through the
3. Click on **New Lua Script Window...** 3. Click on **New Lua Script Window...**
4. In the new window, click **Browse...** 4. In the new window, click **Browse...**
5. Select the connector lua file included with your client 5. Select the connector lua file included with your client
- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the - Look in the Archipelago folder for `/SNI/lua/Connector.lua`.
emulator is 64-bit or 32-bit.
6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of 6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of
the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install. the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install.
@ -100,8 +99,7 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas
2. Load your ROM file if it hasn't already been loaded. 2. Load your ROM file if it hasn't already been loaded.
If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R). If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R).
3. Drag+drop the `Connector.lua` file included with your client onto the main EmuHawk window. 3. Drag+drop the `Connector.lua` file included with your client onto the main EmuHawk window.
- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the - Look in the Archipelago folder for `/SNI/lua/Connector.lua`.
emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only.
- You could instead open the Lua Console manually, click `Script``Open Script`, and navigate to `Connector.lua` - You could instead open the Lua Console manually, click `Script``Open Script`, and navigate to `Connector.lua`
with the file picker. with the file picker.

View File

@ -77,8 +77,7 @@ first time launching, you may be prompted to allow it to communicate through the
3. Click on **New Lua Script Window...** 3. Click on **New Lua Script Window...**
4. In the new window, click **Browse...** 4. In the new window, click **Browse...**
5. Select the connector lua file included with your client 5. Select the connector lua file included with your client
- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the - Look in the Archipelago folder for `/SNI/lua/Connector.lua`.
emulator is 64-bit or 32-bit.
6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of 6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of
the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install. the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install.
@ -90,8 +89,7 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas
2. Load your ROM file if it hasn't already been loaded. 2. Load your ROM file if it hasn't already been loaded.
If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R). If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R).
3. Drag+drop the `Connector.lua` file included with your client onto the main EmuHawk window. 3. Drag+drop the `Connector.lua` file included with your client onto the main EmuHawk window.
- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the - Look in the Archipelago folder for `/SNI/lua/Connector.lua`.
emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only.
- You could instead open the Lua Console manually, click `Script``Open Script`, and navigate to `Connector.lua` - You could instead open the Lua Console manually, click `Script``Open Script`, and navigate to `Connector.lua`
with the file picker. with the file picker.

View File

@ -85,8 +85,7 @@ first time launching, you may be prompted to allow it to communicate through the
3. Click on **New Lua Script Window...** 3. Click on **New Lua Script Window...**
4. In the new window, click **Browse...** 4. In the new window, click **Browse...**
5. Select the connector lua file included with your client 5. Select the connector lua file included with your client
- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the - Look in the Archipelago folder for `/SNI/lua/Connector.lua`.
emulator is 64-bit or 32-bit.
6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of 6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of
the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install. the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install.
@ -98,8 +97,7 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas
2. Load your ROM file if it hasn't already been loaded. 2. Load your ROM file if it hasn't already been loaded.
If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R). If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R).
3. Drag+drop the `Connector.lua` file included with your client onto the main EmuHawk window. 3. Drag+drop the `Connector.lua` file included with your client onto the main EmuHawk window.
- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the - Look in the Archipelago folder for `/SNI/lua/Connector.lua`.
emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only.
- You could instead open the Lua Console manually, click `Script``Open Script`, and navigate to `Connector.lua` - You could instead open the Lua Console manually, click `Script``Open Script`, and navigate to `Connector.lua`
with the file picker. with the file picker.