[ArchipIDLE] Set only 20 items as progressive

This commit is contained in:
Chris Wilson 2022-03-13 15:31:27 -04:00
parent 41fd7a8a56
commit f1984a103d
2 changed files with 11 additions and 6 deletions

View File

@ -14,13 +14,13 @@ class ArchipIDLELogic(LogicMixin):
def set_rules(world: MultiWorld, player: int): def set_rules(world: MultiWorld, player: int):
for i in range(1, 11): for i in range(1, 16):
set_rule( set_rule(
world.get_location(f"Location {i}", player), world.get_location(f"Location {i}", player),
lambda state: state._archipidle_location_is_accessible(player, 0) lambda state: state._archipidle_location_is_accessible(player, 0)
) )
for i in range(11, 31): for i in range(16, 31):
set_rule( set_rule(
world.get_location(f"Location {i}", player), world.get_location(f"Location {i}", player),
lambda state: state._archipidle_location_is_accessible(player, 4) lambda state: state._archipidle_location_is_accessible(player, 4)
@ -29,11 +29,11 @@ def set_rules(world: MultiWorld, player: int):
for i in range(31, 51): for i in range(31, 51):
set_rule( set_rule(
world.get_location(f"Location {i}", player), world.get_location(f"Location {i}", player),
lambda state: state._archipidle_location_is_accessible(player, 20) lambda state: state._archipidle_location_is_accessible(player, 10)
) )
for i in range(51, 101): for i in range(51, 101):
set_rule( set_rule(
world.get_location(f"Location {i}", player), world.get_location(f"Location {i}", player),
lambda state: state._archipidle_location_is_accessible(player, 35) lambda state: state._archipidle_location_is_accessible(player, 20)
) )

View File

@ -27,7 +27,12 @@ class ArchipIDLEWorld(World):
item_pool = [] item_pool = []
for i in range(100): for i in range(100):
item = Item(item_table[i], True, self.item_name_to_id[item_table[i]], self.player) item = Item(
item_table[i],
self.item_name_to_id[item_table[i]] < 9020,
self.item_name_to_id[item_table[i]],
self.player
)
item.game = 'ArchipIDLE' item.game = 'ArchipIDLE'
item_pool.append(item) item_pool.append(item)
@ -37,7 +42,7 @@ class ArchipIDLEWorld(World):
set_rules(self.world, self.player) set_rules(self.world, self.player)
def create_item(self, name: str) -> Item: def create_item(self, name: str) -> Item:
return Item(name, True, self.item_name_to_id[name], self.player) return Item(name, self.item_name_to_id[name] < 9020, self.item_name_to_id[name], self.player)
def create_regions(self): def create_regions(self):
self.world.regions += [ self.world.regions += [