Tests: add a name removal method (#2233)
* Tests: add a name removal method, and have assertAccessDependency use and dispose its own state * Update test/TestBase.py --------- Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
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@ -141,13 +141,16 @@ class WorldTestBase(unittest.TestCase):
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call_all(self.multiworld, step)
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# methods that can be called within tests
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def collect_all_but(self, item_names: typing.Union[str, typing.Iterable[str]]) -> None:
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def collect_all_but(self, item_names: typing.Union[str, typing.Iterable[str]],
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state: typing.Optional[CollectionState] = None) -> None:
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"""Collects all pre-placed items and items in the multiworld itempool except those provided"""
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if isinstance(item_names, str):
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item_names = (item_names,)
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if not state:
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state = self.multiworld.state
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for item in self.multiworld.get_items():
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if item.name not in item_names:
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self.multiworld.state.collect(item)
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state.collect(item)
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def get_item_by_name(self, item_name: str) -> Item:
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"""Returns the first item found in placed items, or in the itempool with the matching name"""
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@ -174,6 +177,12 @@ class WorldTestBase(unittest.TestCase):
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items = (items,)
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for item in items:
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self.multiworld.state.collect(item)
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def remove_by_name(self, item_names: typing.Union[str, typing.Iterable[str]]) -> typing.List[Item]:
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"""Remove all of the items in the item pool with the given names from state"""
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items = self.get_items_by_name(item_names)
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self.remove(items)
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return items
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def remove(self, items: typing.Union[Item, typing.Iterable[Item]]) -> None:
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"""Removes the provided item(s) from state"""
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@ -198,23 +207,32 @@ class WorldTestBase(unittest.TestCase):
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def assertAccessDependency(self,
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locations: typing.List[str],
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possible_items: typing.Iterable[typing.Iterable[str]]) -> None:
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possible_items: typing.Iterable[typing.Iterable[str]],
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only_check_listed: bool = False) -> None:
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"""Asserts that the provided locations can't be reached without the listed items but can be reached with any
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one of the provided combinations"""
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all_items = [item_name for item_names in possible_items for item_name in item_names]
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self.collect_all_but(all_items)
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for location in self.multiworld.get_locations():
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loc_reachable = self.multiworld.state.can_reach(location)
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self.assertEqual(loc_reachable, location.name not in locations,
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f"{location.name} is reachable without {all_items}" if loc_reachable
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else f"{location.name} is not reachable without {all_items}")
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for item_names in possible_items:
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items = self.collect_by_name(item_names)
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state = CollectionState(self.multiworld)
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self.collect_all_but(all_items, state)
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if only_check_listed:
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for location in locations:
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self.assertTrue(self.can_reach_location(location),
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self.assertFalse(state.can_reach(location, "Location", 1), f"{location} is reachable without {all_items}")
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else:
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for location in self.multiworld.get_locations():
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loc_reachable = state.can_reach(location, "Location", 1)
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self.assertEqual(loc_reachable, location.name not in locations,
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f"{location.name} is reachable without {all_items}" if loc_reachable
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else f"{location.name} is not reachable without {all_items}")
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for item_names in possible_items:
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items = self.get_items_by_name(item_names)
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for item in items:
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state.collect(item)
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for location in locations:
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self.assertTrue(state.can_reach(location, "Location", 1),
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f"{location} not reachable with {item_names}")
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self.remove(items)
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for item in items:
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state.remove(item)
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def assertBeatable(self, beatable: bool):
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"""Asserts that the game can be beaten with the current state"""
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