Forbid villages from spawning in the Nether

This commit is contained in:
espeon65536 2021-06-25 12:37:06 -05:00
parent 16ae77ca1c
commit f778a263a7
1 changed files with 32 additions and 36 deletions

View File

@ -9,49 +9,36 @@ def link_minecraft_structures(world, player):
# This function is destructive on these lists.
exits = [exit.name for r in world.regions if r.player == player for exit in r.exits if exit.connected_region == None]
structs = [r.name for r in world.regions if r.player == player and r.entrances == [] and r.name != 'Menu']
exits_spoiler = exits[:] # copy the original order for the spoiler log
try:
assert len(exits) == len(structs)
except AssertionError as e: # this should never happen
raise Exception(f"Could not obtain equal numbers of Minecraft exits and structures for player {player}") from e
raise Exception(f"Could not obtain equal numbers of Minecraft exits and structures for player {player} ({world.player_names[player]})")
num_regions = len(exits)
pairs = {}
def check_valid_connection(exit, struct):
if (exit in exits) and (struct in structs) and (exit not in pairs):
return True
return False
def set_pair(exit, struct):
try:
assert exit in exits
assert struct in structs
except AssertionError as e:
raise Exception(f"Invalid connection: {exit} => {struct} for player {player}")
pairs[exit] = struct
exits.remove(exit)
structs.remove(struct)
if (exit in exits) and (struct in structs) and (exit not in illegal_connections.get(struct, [])):
pairs[exit] = struct
exits.remove(exit)
structs.remove(struct)
else:
raise Exception(f"Invalid connection: {exit} => {struct} for player {player} ({world.player_names[player]})")
# Plando stuff. Remove any utilized exits/structs from the lists.
# Raise error if trying to put Nether Fortress in the End.
# Connect plando structures first
if world.plando_connections[player]:
for connection in world.plando_connections[player]:
try:
if connection.entrance == 'The End Structure' and connection.exit == 'Nether Fortress':
raise Exception(f"Cannot place Nether Fortress in the End for player {player}")
set_pair(connection.entrance, connection.exit)
except Exception as e:
raise Exception(f"Could not connect using {connection}") from e
for conn in world.plando_connections[player]:
set_pair(conn.entrance, conn.exit)
# The algorithm tries to place the most restrictive structures first. This algorithm always works on the
# relatively small set of restrictions here, but does not work on all possible inputs with valid configurations.
if world.shuffle_structures[player]:
# Can't put Nether Fortress in the End
if 'The End Structure' in exits and 'Nether Fortress' in structs:
structs.sort(reverse=True, key=lambda s: len(illegal_connections.get(s, [])))
for struct in structs[:]:
try:
end_struct = world.random.choice([s for s in structs if s != 'Nether Fortress'])
set_pair('The End Structure', end_struct)
except IndexError as e: # should only happen if structs is emptied by plando
raise Exception(f"Plando forced Nether Fortress in the End for player {player}") from e
world.random.shuffle(structs)
for exit, struct in zip(exits[:], structs[:]):
exit = world.random.choice([e for e in exits if e not in illegal_connections.get(struct, [])])
except IndexError:
raise Exception(f"No valid structure placements remaining for player {player} ({world.player_names[player]})")
set_pair(exit, struct)
else: # write remaining default connections
for (exit, struct) in default_connections:
@ -61,13 +48,15 @@ def link_minecraft_structures(world, player):
# Make sure we actually paired everything; might fail if plando
try:
assert len(exits) == len(structs) == 0
except AssertionError as e:
raise Exception(f"Failed to connect all Minecraft structures for player {player}; check plando settings in yaml") from e
except AssertionError:
raise Exception(f"Failed to connect all Minecraft structures for player {player} ({world.player_names[player]})")
for exit, struct in pairs.items():
world.get_entrance(exit, player).connect(world.get_region(struct, player))
for exit in exits_spoiler:
world.get_entrance(exit, player).connect(world.get_region(pairs[exit], player))
if world.shuffle_structures[player] or world.plando_connections[player]:
world.spoiler.set_entrance(exit, struct, 'entrance', player)
world.spoiler.set_entrance(exit, pairs[exit], 'entrance', player)
# (Region name, list of exits)
mc_regions = [
@ -96,3 +85,10 @@ default_connections = {
('Nether Structure 2', 'Bastion Remnant'),
('The End Structure', 'End City')
}
# Structure: illegal locations
illegal_connections = {
'Village': ['Nether Structure 1', 'Nether Structure 2'], # remove this once raid spawning is fixed in the client
'Nether Fortress': ['The End Structure']
}