Reworked hints for item_link
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@ -505,13 +505,21 @@ def notify_hints(ctx: Context, team: int, hints: typing.List[NetUtils.Hint]):
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concerns = collections.defaultdict(list)
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for hint in hints:
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net_msg = hint.as_network_message()
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concerns[hint.receiving_player].append(net_msg)
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if not hint.local:
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if hint.receiving_player in ctx.groups:
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for player in ctx.groups[hint.receiving_player]:
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concerns[player].append(net_msg)
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else:
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concerns[hint.receiving_player].append(net_msg)
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if not hint.local and net_msg not in concerns[hint.finding_player]:
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concerns[hint.finding_player].append(net_msg)
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# remember hints in all cases
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if not hint.found:
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ctx.hints[team, hint.finding_player].add(hint)
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ctx.hints[team, hint.receiving_player].add(hint)
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if hint.receiving_player in ctx.groups:
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for player in ctx.groups[hint.receiving_player]:
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ctx.hints[team, player].add(hint)
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else:
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ctx.hints[team, hint.receiving_player].add(hint)
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for text in (format_hint(ctx, team, hint) for hint in hints):
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logging.info("Notice (Team #%d): %s" % (team + 1, text))
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@ -769,12 +777,16 @@ def register_location_checks(ctx: Context, team: int, slot: int, locations: typi
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def collect_hints(ctx: Context, team: int, slot: int, item: str) -> typing.List[NetUtils.Hint]:
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hints = []
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slots = []
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for group_id, group in ctx.groups.items():
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if slot in group:
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slots.append(group_id)
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seeked_item_id = proxy_worlds[ctx.games[slot]].item_name_to_id[item]
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for finding_player, check_data in ctx.locations.items():
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for location_id, result in check_data.items():
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item_id, receiving_player, item_flags = result
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if receiving_player == slot and item_id == seeked_item_id:
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if (receiving_player == slot or receiving_player in slots) and item_id == seeked_item_id:
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found = location_id in ctx.location_checks[team, finding_player]
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entrance = ctx.er_hint_data.get(finding_player, {}).get(location_id, "")
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hints.append(NetUtils.Hint(receiving_player, finding_player, location_id, item_id, found, entrance,
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