LLCoolDave
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090ea5282b
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Add experimental insanity mode that shuffles crossworld. Mirror and Pearl are provided so fake LW/DW and bunny issues in filling logic can be prevented. Should work for now, but would be much more interesting with Pearl and Mirror in pool.
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2017-05-22 19:52:50 +02:00 |
LLCoolDave
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2c35582ea0
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Fix virtual hole drop regions in skull wood being in the wrong connection set, should be global.
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2017-05-22 00:07:26 +02:00 |
LLCoolDave
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0a23b5c1de
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Fix Typo in Agahnim's Name.
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2017-05-21 16:32:34 +02:00 |
LLCoolDave
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c253fbf746
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Fix up minor bugs in existing algorithms. Renamed Simple to Restricted. Added new Simple algorithm that shuffles caves in pairs and only mixes up things on light world death mountain. Added madness shuffle algorithm that mixes up entrances and exits independently from each other. This about as wild as we can get right now without modifying the game logic. Only Ganon's Tower, Ganon and Link's House remain fixed for gameplay reasons.
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2017-05-21 16:05:55 +02:00 |
LLCoolDave
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e6d2c091e8
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Fix bug where Default Spectacle Rock (Bottom) connection was part of general topology, not just default connections.
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2017-05-21 03:00:08 +02:00 |
LLCoolDave
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1d4464bad8
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Ensure that in standard mode, all of hyrule castle is in light world to avoid fake dark/light world.
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2017-05-21 00:39:39 +02:00 |
LLCoolDave
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d6050eb0e1
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Fix lightcone rules for standard, where cones depend on where a region IS, not where it WOULD BE in vanilla.
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2017-05-20 15:47:28 +02:00 |
LLCoolDave
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bbd83ad989
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Implemented Entrance Shuffling Logic
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2017-05-20 14:06:53 +02:00 |
LLCoolDave
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f374c637c3
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Fixed remaining key logic, correctly implemented sewers. Added support for other game modes, create playthrough.
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2017-05-16 21:23:47 +02:00 |
LLCoolDave
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abcacd36eb
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First Iteration (can handle no glitches open/standard logic), WIP
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2017-05-15 20:28:04 +02:00 |