Commit Graph

12 Commits

Author SHA1 Message Date
Fabian Dill 9c80a7c4ec
HK: skip for loop (#2390) 2023-10-29 19:53:57 +01:00
alwaysintreble 2af510328e
Core: rename `world` to `multiworld` (#931)
* rename references to `Multiworld` in core to `multiworld` instead of `world`

* fix smz3

* fix oot

* fix low hanging fruit

* revert mysteriously broken spacing in world api.md

* fix more randomly broken spacing

* hate

* that better be all of it

* begrudgingly move over smw

* ._.

* missed some worlds

* this is getting tedious now

* Missed some self.world definitions

Co-authored-by: espeon65536 <espeon65536@gmail.com>
Co-authored-by: Zach Parks <zach@alliware.com>
2022-10-31 21:41:21 -05:00
Daniel Grace 8870b577d0
Hollow Knight June 2022 Updates (#720)
This is a combined PR for assorted Hollow Knight updates for June 2022 that have cleared testing. It supersedes any HK-exclusive PRs open by myself or @Alchav unless stated otherwise.

Summary of changes below:

 * Implement Split Claw, Split Cloak, Split Superdash, Randomize Nail, Randomize Focus, Randomize Swim and Elevator 
 * Pass options (@Alchav)
 * Add support for Deathlink with three different modes (@dewiniaid)
 * Add customizable additional shop slots per-shop (@Alchav) and overall (@dewiniaid)
 * Overhaul shop cost output to be more generic and account for all locations with standard costs (such as Stag Stations, Cornifer, and Divine) (@dewiniaid)
 * Add "CostSanity", allowing random prices using any cost type to be chosen for any location with a cost. (e.g. a Stag station requiring 15 grubs to obtain an item)
 * Item classification fixes (Map and Journal items are fillter, Mask Shards/Pale Ore/Vessel Fragments are useful) (@Alchav)
 * Fix Ijii -> Jiji (@Alchav )
 * General code quality updates

The above changes are only for the HK world.
2022-07-03 17:10:10 +02:00
Daniel Grace 6970c5ce97 HK: Bugfix shop requirements to be >= rather than >.
This was causing off-by-one errors, which were problematic if e.g. a Grubfather slot wanted all 46 grubs.
2022-06-20 07:46:25 +02:00
Fabian Dill 2def8f35ad
KH: what? yeah, it's HK (#420)
* KH: what? yeah, it's HK
someone this hadn't been spotted yet.

* KH: also fix the start AST Node, just in case we add those in at some point (currently they resolve to True/False anyway)
2022-04-05 09:01:33 -04:00
Hussein Farran cffa772801 Fix unit test and generation failures. Whoops. 2022-04-03 19:38:39 -04:00
Fabian Dill 199b778d2b Bug Squashing 2022-04-01 03:54:30 +02:00
Fabian Dill 3460c9f714 HK: use new logic mixin names 2021-07-15 13:33:24 +02:00
Fabian Dill bda86a65f7 Add Grimmkin Flames logic 2021-02-27 16:27:35 +01:00
Fabian Dill abcc2690f0 Add "Fake" (Randomizer-only) Hollow Knight items 2021-02-26 21:03:16 +01:00
Fabian Dill f19291aaed Remove Fake Hollow Knight Items and Locations
Add GetDataPackage Network system
2021-02-25 02:07:28 +01:00
Fabian Dill 499f67c586 HK Logic 2021-02-24 06:02:51 +01:00