LLCoolDave
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1e644836bb
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Add --shuffleganon option to include Ganon's Tower and Pyramid in shuffle pool.
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2017-07-17 22:28:29 +02:00 |
LLCoolDave
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4b44a796df
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All state does not contain crystals or pendants precollected. Key placement needs to collect crystals to consider them available for placing things. If a dungeon is shuffled behind Ganon's Tower entrance, its keys are placed last to ensure that all crystals are collectable before this point.
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2017-07-17 22:26:15 +02:00 |
LLCoolDave
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e9b752fbed
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Add fix for gtower exit point to enable it for dungeon shuffling.
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2017-07-14 16:11:07 +02:00 |
LLCoolDave
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a76be32429
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VT25 adaptions: Use new more colorblind suitable green pendant map graphic, disable bonk prize shuffling.
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2017-07-14 14:38:13 +02:00 |
LLCoolDave
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83c448f14d
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Introduce classes for Rom patching to enable json patch output for VT integration. Remove halfassed door frame overlay fixes (solved in randomizer rom now), make bonk prize shuffle optional.
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2017-07-14 14:37:34 +02:00 |
LLCoolDave
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dcef154609
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Move exit points of PoD, SW and TR down so you cannot get stuck in them when exiting through them before opening them.
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2017-06-24 19:11:00 +02:00 |
LLCoolDave
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7bef9f6aaa
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Add support for swordless mode.
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2017-06-24 18:48:03 +02:00 |
LLCoolDave
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acd54cbbff
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Turn preplaced items into events to avoid double dipping on them when checking if game is beatable.
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2017-06-24 11:11:56 +02:00 |
LLCoolDave
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8f2e8505d1
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Set restrictive algorithm to default and add flag for beatable only setting to seed hash.
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2017-06-23 22:32:29 +02:00 |
LLCoolDave
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28a2e3cf2d
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Add flag to only check for beatable, not fully clearable configurations (only works with restrictive algorithm for now).
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2017-06-23 22:15:29 +02:00 |
LLCoolDave
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350c688d93
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vt23 updates
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2017-06-23 21:33:04 +02:00 |
LLCoolDave
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4ec20fa997
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Fix up TRock key rules. Should be good enough, may still prevent some valid fire rod/cane of somaria placements with shuffled entrances, but not a big deal I hope.
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2017-06-23 21:32:31 +02:00 |
LLCoolDave
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2308a96884
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Add restrictive filling algorithm, which only restricts an item from being placed in a location if it would not be possible to beat the game if done.
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2017-06-19 21:42:03 +02:00 |
LLCoolDave
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a73dba985f
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Make keys, pendants, crystals and agahnim fights "events", which we sweep for everytime we have new unlock potential. Simplifies searching for items significantly.
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2017-06-17 14:40:37 +02:00 |
LLCoolDave
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57a6ba73c1
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Zero out more door frame tables, prepare structure for proper fix once understood.
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2017-06-17 13:16:13 +02:00 |
LLCoolDave
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e8cf884b7e
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Set correct cutoff threshold for vt22 algorithm. Collect required location names for statistical analysis from playthrough calculation.
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2017-06-04 16:15:59 +02:00 |
LLCoolDave
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c3482bbd67
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Adjust Rom name and identifier (for main screen hash).
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2017-06-04 15:02:27 +02:00 |
LLCoolDave
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a20eaae13f
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Add support for starhunt and treasurehunt goals. Add timed difficulties.
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2017-06-04 14:44:23 +02:00 |
LLCoolDave
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4ed2a5b510
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Add priority attribute to items. They are placed after advancement items, but before the rest. Ensures they are available even in seeds that overfill the itempool.
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2017-06-04 14:43:13 +02:00 |
LLCoolDave
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fd158e332f
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Update to latest Rom and add writing support for timed modes and treasure hunt.
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2017-06-04 13:10:22 +02:00 |
LLCoolDave
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30f2c1746b
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Implement new filling algorithms to hopefully avoid ice rod in trock biases.
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2017-06-03 21:28:02 +02:00 |
LLCoolDave
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2ef977b386
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Update to v22 rom and logic.
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2017-06-03 21:27:34 +02:00 |
LLCoolDave
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52e172b8fa
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Rename default entrance shuffle to vanilla.
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2017-06-03 16:02:42 +02:00 |
LLCoolDave
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d817f5972c
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Improve light cone handling.
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2017-06-03 15:46:05 +02:00 |
LLCoolDave
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5bb8277ade
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Improve handling of entrance addresses.
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2017-06-03 15:33:11 +02:00 |
LLCoolDave
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1011618de3
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Seeds should now get unique in game identifiers based on seed # and settings.
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2017-05-30 07:33:23 +02:00 |
LLCoolDave
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5207ccd8fd
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Significant performance upgrades in convoluted seeds.
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2017-05-26 09:55:49 +02:00 |
LLCoolDave
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e4e0304b40
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Refactored Locations, added heart beep setting.
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2017-05-25 17:47:15 +02:00 |
LLCoolDave
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bbd52c780d
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Refactored Items to one concise table and factory. Added credits texts.
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2017-05-25 15:58:35 +02:00 |
LLCoolDave
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0a23b5c1de
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Fix Typo in Agahnim's Name.
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2017-05-21 16:32:34 +02:00 |
LLCoolDave
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0b0f43f5bf
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Minor bug fixes, added text to all NPCs.
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2017-05-20 20:03:13 +02:00 |
LLCoolDave
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145809ef4a
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Runtime Improvements
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2017-05-20 14:03:15 +02:00 |
LLCoolDave
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f374c637c3
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Fixed remaining key logic, correctly implemented sewers. Added support for other game modes, create playthrough.
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2017-05-16 21:23:47 +02:00 |
LLCoolDave
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abcacd36eb
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First Iteration (can handle no glitches open/standard logic), WIP
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2017-05-15 20:28:04 +02:00 |