Kevin Cathcart
f2ea4b6442
Implement Key-sanity
...
Still need to add documentation for this mode.
2017-11-04 23:52:57 -04:00
Kevin Cathcart
51a892e869
Enable fast menu
...
Fast menu is an instant-open menu. It is an alternative to quickswap.
2017-11-04 23:52:56 -04:00
Kevin Cathcart
9c6d649996
Updating logic and features to better match VT26
...
Updates include:
* Allow acticating tablets with hammer
* Remove 1/4 magic from the normal mode pool
* Incorporate OHKO compatible cape/cane-of-byrna requirements
* Upgrade Mirror Shield, Progressive Shield, and Bug Catching Net to
qualify as advancement items
* Allow Mirror shield as alternative to cape/byrna for Laser Bridge
* Prevent Waterfall Fairy from upgrading Boomerang or Shield
* Change PoD key logic to match VT26.
* Add restrictions on small key placement (to match VT26). I think these
restrictions may be redundant, but I'm adding them just in case any of
them are not.
2017-11-04 23:52:56 -04:00
Kevin Cathcart
fcc97cef81
Tweak fill algorithm to more closely match VT26
2017-11-04 23:52:56 -04:00
Kevin Cathcart
dcc34bd39f
Move item fill and distribution functions to new file
2017-11-04 23:52:56 -04:00
Kevin Cathcart
d78a3ce7a5
Add VT26 style shuffling of dungeon items
...
Also adds new VT26 algorithm type that uses this, and makes it the default.
the new type also includes the GT junk items randomization.
2017-11-04 23:52:53 -04:00
Kevin Cathcart
2e9814882e
Refactor dungeon and item classes to support VT26 style dungeon item shuffling
2017-11-04 14:28:48 -04:00
LLCoolDave
963ce00657
Fix typo in logic_hash.
2017-08-05 20:53:21 +02:00
LLCoolDave
1717511e76
Update version.
2017-08-05 17:52:30 +02:00
LLCoolDave
1d8f17de6f
Improve crystal placement algorithm.
2017-08-05 17:52:18 +02:00
LLCoolDave
8fbb6ba04e
Normalize filenames to better resemble the VT naming scheme.
2017-08-01 19:47:57 +02:00
LLCoolDave
b7a8cedf42
Improve information on selected options in spoiler.
2017-08-01 19:43:46 +02:00
LLCoolDave
9e05284df9
Update Rom and Version.
2017-08-01 19:26:06 +02:00
LLCoolDave
7187d63108
Add config option that can disable respawning at pyramid after death to ganon if he happens to be shuffled to elsewhere. Slightly untested, but should cause no harm.
2017-08-01 19:08:46 +02:00
LLCoolDave
abff299f25
Remove starhunt, replaced by triforce hunt. Change to match VT normal settings (collect 20 out of 30 pieces). Rename restrictive algorithm to vt25. Add crystals goal, which removes aga2 requirement for hurting ganon. No noticeable difference without --shuffleganon enabled.
2017-08-01 19:07:44 +02:00
LLCoolDave
91bee83de1
Add Chests in Waterfall of Wishing.
2017-08-01 17:25:08 +02:00
LLCoolDave
b6e0956fdb
Fix using wrong object type when placing crystals in dungeons behind ganons tower entrance.
2017-07-20 19:12:55 +02:00
LLCoolDave
037c643aab
Remove pre-filling of gtower with trash items to match vt25 implementation.
2017-07-20 11:22:35 +02:00
LLCoolDave
51943b17ef
Update Rom.
2017-07-18 13:42:33 +02:00
LLCoolDave
b6c4bf6bd6
Refactor spoiler generation for VT integration.
2017-07-18 12:44:13 +02:00
LLCoolDave
9105bd1a34
Specially placed Crystals need to be marked as events for sweep pickup.
2017-07-18 00:05:46 +02:00
LLCoolDave
0514ade3b3
Store Trock Back Entrance state so it can properly be copied between worlds for the playthrough.
2017-07-17 23:13:39 +02:00
LLCoolDave
1af6edf793
Update crystal placing logic to consider implications of --shuffleganon option.
2017-07-17 22:29:32 +02:00
LLCoolDave
1e644836bb
Add --shuffleganon option to include Ganon's Tower and Pyramid in shuffle pool.
2017-07-17 22:28:29 +02:00
LLCoolDave
132a264d8a
jsonout parameter now dumps to stdout instead of file.
2017-07-16 23:20:54 +02:00
LLCoolDave
33e166fb8c
Update version number.
2017-07-14 18:25:51 +02:00
LLCoolDave
83c448f14d
Introduce classes for Rom patching to enable json patch output for VT integration. Remove halfassed door frame overlay fixes (solved in randomizer rom now), make bonk prize shuffle optional.
2017-07-14 14:37:34 +02:00
LLCoolDave
c3854f4d2d
Move cmd entry point to EntranceRandomizer.py. Add very barebones tkinter Gui.
2017-07-14 14:34:33 +02:00
LLCoolDave
6b0a506b65
Update version number to 0.4.1-dev.
2017-06-24 19:11:59 +02:00
LLCoolDave
7bef9f6aaa
Add support for swordless mode.
2017-06-24 18:48:03 +02:00
LLCoolDave
acd54cbbff
Turn preplaced items into events to avoid double dipping on them when checking if game is beatable.
2017-06-24 11:11:56 +02:00
LLCoolDave
30bec2d7db
Update Readme to incorporate latest settings.
2017-06-23 22:57:40 +02:00
LLCoolDave
8f2e8505d1
Set restrictive algorithm to default and add flag for beatable only setting to seed hash.
2017-06-23 22:32:29 +02:00
LLCoolDave
28a2e3cf2d
Add flag to only check for beatable, not fully clearable configurations (only works with restrictive algorithm for now).
2017-06-23 22:15:29 +02:00
LLCoolDave
350c688d93
vt23 updates
2017-06-23 21:33:04 +02:00
LLCoolDave
4ec20fa997
Fix up TRock key rules. Should be good enough, may still prevent some valid fire rod/cane of somaria placements with shuffled entrances, but not a big deal I hope.
2017-06-23 21:32:31 +02:00
LLCoolDave
197b341940
Some fixups to restrictive algo
2017-06-23 19:07:34 +02:00
LLCoolDave
2308a96884
Add restrictive filling algorithm, which only restricts an item from being placed in a location if it would not be possible to beat the game if done.
2017-06-19 21:42:03 +02:00
LLCoolDave
a73dba985f
Make keys, pendants, crystals and agahnim fights "events", which we sweep for everytime we have new unlock potential. Simplifies searching for items significantly.
2017-06-17 14:40:37 +02:00
LLCoolDave
d853db308e
Fix flood algorithm not checking if item is valid for selected location.
2017-06-04 18:32:10 +02:00
LLCoolDave
e8cf884b7e
Set correct cutoff threshold for vt22 algorithm. Collect required location names for statistical analysis from playthrough calculation.
2017-06-04 16:15:59 +02:00
LLCoolDave
c3482bbd67
Adjust Rom name and identifier (for main screen hash).
2017-06-04 15:02:27 +02:00
LLCoolDave
a20eaae13f
Add support for starhunt and treasurehunt goals. Add timed difficulties.
2017-06-04 14:44:23 +02:00
LLCoolDave
4ed2a5b510
Add priority attribute to items. They are placed after advancement items, but before the rest. Ensures they are available even in seeds that overfill the itempool.
2017-06-04 14:43:13 +02:00
LLCoolDave
fd158e332f
Update to latest Rom and add writing support for timed modes and treasure hunt.
2017-06-04 13:10:22 +02:00
LLCoolDave
b87eb3891d
Allow option to suppress writing an output rom (for instance, for batch spoiler creation for statistical analysis)
2017-06-04 13:09:47 +02:00
LLCoolDave
94030f469e
Ensure we place all "nice" items first before placing the trash, making the filling better in cases where we exceed the itempool limit.
2017-06-04 13:09:11 +02:00
LLCoolDave
30f2c1746b
Implement new filling algorithms to hopefully avoid ice rod in trock biases.
2017-06-03 21:28:02 +02:00
LLCoolDave
52e172b8fa
Rename default entrance shuffle to vanilla.
2017-06-03 16:02:42 +02:00
LLCoolDave
7949da8d07
Patch from base J1.0 rom now.
2017-06-03 14:20:39 +02:00