Commit Graph

19 Commits

Author SHA1 Message Date
Scipio Wright 6282efb13c
TUNIC: Additional Combat Logic Option (#3658) 2024-12-15 22:40:36 +01:00
Scipio Wright 5b4d7c7526
TUNIC: Add Shield to Ladder Storage logic (#4146) 2024-12-09 01:58:49 +01:00
Scipio Wright b6c58c5c24
TUNIC: Minor revision to IG and LS option descriptions #4115 2024-10-29 02:43:03 +01:00
Scipio Wright dad228cd4a
TUNIC: Logic Rules Redux (#3544)
* Clean these functions up, get the hell out of here 5 parameter function

* Clean up a bunch of rules that no longer need to be multi-lined since the functions are shorter

* Clean up some range functions

* Update to use world instead of player like Vi recommended

* Fix merge conflict

* Create new options

* Slightly revise ls rule

* Update options.py

* Update options.py

* Add tedious option for ls

* Update laurels zips description

* Create new options

* Slightly revise ls rule

* Update options.py

* Update options.py

* Add tedious option for ls

* Update laurels zips description

* Creating structures to redo ladder storage rules

* Put together overworld ladder groups, remove tedious

* Write up the rules for the regular rules

* Update slot data and UT stuff

* Put new ice grapple stuff in er rules

* Ice grapple hard to get to fountain cross room

* More ladder data

* Wrote majority of overworld ladder rules

* Finish the ladder storage rules

* Update notes

* Add note

* Add well rail to the rules

* More rules

* Comment out logically irrelevant entrances

* Update with laurels_zip helper

* Add parameter to has_ice_grapple_logic for difficulty

* Add new parameter to has_ice_grapple_logic

* Move ice grapple chest to lower forest in ER/ladders

* Fix rule

* Finishing out hooking the new rules into the code

* Fix bugs

* Add more hard ice grapples

* Fix more bugs

* Shops my beloved

* Change victory condition back

* Remove debug stuff

* Update plando connections description

* Fix extremely rare bug

* Add well front -> back hard ladder storages

* Note in ls rules about knocking yourself down with bombs being out of logic

* Add atoll fuse with wand + hard ls

* Add some nonsense that boils down to activating the fuse in overworld

* Further update LS description

* Fix missing logic on bridge switch chest in upper zig

* Revise upper zig rule change to account for ER

* Fix merge conflict

* Fix formatting, fix rule for heir access after merge

* Add the shop sword logic stuff in

* Remove todo that was already done

* Fill out a to-do with some cursed nonsense

* Fix event in wrong region

* Fix missing cathedral -> elevator connection

* Fix missing cathedral -> elevator connection

* Add ER exception to cathedral -> elevator

* Fix secret gathering place issue

* Fix incorrect ls rule

* Move 3 locations to Quarry Back since they're easily accessible from the back

* Also update non-er region

* Remove redundant parentheses

* Add new test for a weird edge case in ER

* Slight option description updates

* Use has_ladder in spots where it wasn't used for some reason, add a comment

* Fix unit test for ER

* Update per exempt's suggestion

* Add back LogicRules as an invisible option, to not break old yamls

* Remove unused elevation from portal class

* Update ladder storage without items description

* Remove shop_scene stuff since it's no longer relevant in the mod by the time this version comes out

* Remove shop scene stuff from game info since it's no longer relevant in the mod by the time this comes out

* Update portal list to match main

* god I love github merging things

* Remove note

* Add ice grapple hard path from upper overworld to temple rafters entrance

* Actually that should be medium

* Remove outdated note

* Add ice grapple hard for swamp mid to the ledge

* Add missing laurels zip in swamp

* Some fixes to the ladder storage data while reviewing it

* Add unit test for weird edge case

* Backport outlet region system to fix ls bug

* Fix incorrect ls, add todo

* Add missing swamp ladder storage connections

* Add swamp zip to er data

* Add swamp zip to er rules

* Add hard ice grapple for forest grave path main to upper

* Add ice grapple logic for all bomb walls except the east quarry one

* Add ice grapple logic for frog stairs eye to mouth without the ladder

* Add hard ice grapple for overworld to the stairs to west garden

* Add the ice grapple boss quick kills to medium ice grappling

* Add the reverse connection for the ice grapple kill on Garden Knight

* Add atoll house ice grapple push, and add west garden ice grapple entry to the regular rules
2024-09-08 14:42:59 +02:00
Scipio Wright 5e5f24cdd2
TUNIC: Add off and on aliases for the Entrance Rando option #3794 2024-08-14 16:55:02 +02:00
Scipio Wright c622240730
Tunc: Update plando connections description (#3545) 2024-06-16 05:02:48 +02:00
Scipio Wright 70e9ccb13c
TUNIC: Fix plando connections, seed groups, and UT support (#3429) 2024-06-03 03:44:37 -05:00
Silvris 4e5b6bb3d2
Core: move PlandoConnections and PlandoTexts to the options system (#2904)
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: beauxq <beauxq@yahoo.com>
Co-authored-by: alwaysintreble <mmmcheese158@gmail.com>
2024-06-01 06:34:41 -05:00
Scipio Wright a43e294786
TUNIC: Add option presets (#3377)
* Add option presets

* why the hell is there an s here

* entrance rando yes
2024-05-23 02:12:59 +02:00
Scipio Wright e7544d835c
TUNIC: Add option groups, fix option descriptions (#3344)
* Add option groups, fix up option descriptions

* Change sword progression description back

* Add missed newline change, missed space after asterisk
2024-05-21 18:12:52 -04:00
Scipio Wright 754fc11c1b
TUNIC: ER Refactor for better plando connections, fewer shops improvement (#3075)
* Fixed shop changes

* Update option description

* Apply suggestions from Vi's review (thank you)

* Fix for plando connections on a full scene

* Plando connections should work better now for complicated paths

* Even more good plando connections yes

* Starting to move the info over

* Fixing up formatting a bit

* Remove unneeded item info

* Put in updated_reachable_regions, to replace add_dependent_regions

* Updated to match ladder shuffle

* More stuff I guess

* It functions!

* It mostly works with plando now, some slight issues still

* Fixed minor logic bug

* Fixed world leakage

* Change exception message

* Make exception message better for troubleshooting failed connections

* Merged with main

* technically a logic fix but it would never matter cause no start shuffle

* Add a couple more alias item groups cause yeah

* Rename beneath the vault front -> beneath the vault main

* Flip lantern access rule to the region

* Add missing connection to traversal reqs

* Move start_inventory_from_pool to the top so that it's next to start_inventory

* Reword the fixed shop description slightly

* Refactor per ixrec's comments

* Greatly reduced an overcomplicated block because Vi is cool and smart and also cool

* Rewrite traversal reqs thing per Vi's comments
2024-05-20 01:01:24 +02:00
Scipio Wright 26188230b7
TUNIC: Better seed groups for Entrance Rando (#2998)
* Update entrance rando description to discuss seed groups

* Starting off, setting up some names

* It lives

* Some preliminary plando connection handling, probably has errors

* Add missed comma

* if -> elif

* I think this is working properly to handle plando connections

* Update comments

* Fix up shop -> shop portal stuff

* Add back comma that got removed for no reason in the ladder PR

* Remove unnecessary if else

* add back the actually necessary if but not the else

* okay they were both necessary

* Update entrance rando description

* blasphemy

Co-authored-by: Silent <110704408+silent-destroyer@users.noreply.github.com>

* Rename other instances of tunc -> tunic

* Update per Vi's review (thank you)

* Fix a not that shouldn't have been

* Rearrange, update per Vi's comments (thank you)

* Fix indent

* Add a .value

* Add .values

* Fix bad comparison

* Add a not that was supposed to be there

* Replace another isinstance

* Revise option description

* Fix per Kaito's comment

Co-authored-by: Kaito Sinclaire <ks@rosenthalcastle.org>

---------

Co-authored-by: Silent <110704408+silent-destroyer@users.noreply.github.com>
Co-authored-by: Kaito Sinclaire <ks@rosenthalcastle.org>
2024-05-03 07:21:27 +02:00
Scipio Wright 14816743fc
TUNIC: Shuffle Ladders option (#2919) 2024-03-21 16:50:07 +01:00
Scipio Wright e6198585c8
TUNIC: Implement support for connection plando (#2864) 2024-03-15 17:52:05 +01:00
Silent 329a2f9175
TUNIC: Updated display name for a few options (#2953) 2024-03-15 13:53:41 +01:00
Silent e8249d1f72
TUNIC: Rename ability item (#2834) 2024-02-16 23:25:20 +01:00
Scipio Wright 04b02f5a4a
TUNIC: Add aliases to LogicRules (#2825) 2024-02-16 23:24:25 +01:00
Scipio Wright 151e2c3ac2
TUNIC: Add an ER static connection, modify an nmg rule (#2802)
* Add laurels connection at monastery front

* Removed an entrance rule to prevent people from being expected to softlock themselves
2024-02-11 03:15:46 +01:00
Silent 3933fd3929
TUNIC: Implement New Game (#2172) 2024-01-12 20:32:15 +01:00