Commit Graph

16 Commits

Author SHA1 Message Date
blastron 6c844750ae
Witness: fix items being modified by other slots (#2161) 2023-09-10 23:29:42 +02:00
blastron e30f364bbd
Witness: Fix for Witness plando crashes. (#2092) 2023-08-16 09:03:41 -05:00
NewSoupVi cf37a69e53
Witness: Fix 2 generation crashes (#2043)
* Fix for error in get_early_items when removing plandoed items.

* Fix Early Caves

* Remove unnecessary list() call

* Update worlds/witness/items.py

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>

---------

Co-authored-by: blastron <blastron@mac.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2023-07-28 09:39:56 +02:00
NewSoupVi 0e8ad7b9bc
Witness: Fixing a world bleed issue with multiple Witness seeds, preventing generation (#2031)
Co-authored-by: blastron <blastron@mac.com>
2023-07-24 22:54:23 -05:00
NewSoupVi 6797216eb8
Witness: Fix type hints being incompatible with 3.8 (#1991)
* Fixed 3.8 typing in init

* Fixed 3.8 typing in items

* Fixed 3.8 typing in player logic

* Fixed 3.8 typing in static_logic

* Fix 3.8 typing in utils

* Fixed fault import
2023-07-20 02:10:48 +02:00
blastron 1f6db12797
The Witness: Item loading refactor. (#1953)
Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-07-18 22:02:57 -05:00
NewSoupVi 845502ad39
The Witness: Hint distribution changes, added locations, misc fixes (#1785)
Changes:

* Hints should feel a lot less same-y now ("Priority hints" are no longer always hints in disguise)
* Keep Hedge Mazes 1-3 and Pressure Plates 1-3 are added as locations in all settings
* Desert Final Room Hexagonal & Desert Final Room Bent 3 are added as locations
* Entries in exclude_locations that are referring to panels are now sent through slot data. This means they can be pre-skipped on the client side.

Fixes:

* Logic error in the Stoneworks that led to more restrictive seeds than necessary
* Logic error for Theater Flowers EP that led to more restrictive seeds than necessary
* Fixed crash in plando when "item" is a dict with weights
* Spoiler log locations were in random order per region, now they are consistent
2023-06-21 00:45:26 +02:00
NewSoupVi 805f33c39e
Witness: Bugfixes in response to beta tests (#1473)
* Make all Keep Pressure Plates logically required for the Laser Panel

* Added more Tutorial checks

* Added the remaining two Shipwreck Boat EPs to the exclude list for normal

* Improved itempool filling system, added warning if usefuls had to be eaten

* Moved creation of said warning string to utils

* Fixed logic bug causing broken seeds on Mountain Floor 2

* Hints system change

* Expert Logic Fix

* Fixed typo

* Better wording

* Added missing games to junk hints

* Made sure Entrance names are unique

* Fixed missing Obelisk Side

* Disable Non Randomized + EP Shuffle fix

* Fixed disable_non_randomized precompleted EPs being 'disabled' instead of 'precompleted'

* Fixed if/elif error

* Tutorial Gate Open local symbol item becomes local_early_item in expert instead

* Bump required client version. There is a beta client that sends 0.3.9.

* Removed print statement, oops

* Fixed itempool manipulation in pre_fill

* Replaced string concats with fstrings

* Improved make_warning_string function signature

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Improved performance on removing multiple items from multiworld itempool

* Comment

* Fixed errors with the code

* Made removal from itempool not fail unit test for multiple references

* Moved all item creation to create_items, got rid of itempool modifying system

* Colored Squares is no longer a good item, that's outdated

* Removed double if

* React to from_pool: false by removing a junk item

* Fixed warning if only Fnc Brain was removed

* Make use of string truthiness instead

* Made reading of plandoed items safer

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-03-03 00:08:24 +01:00
NewSoupVi 4de7ebd8b0
The Witness: v4 Content Update (#1338)
## New Features:

- EP Shuffle (Individual or Obelisk Sides, with varying difficulty levels)
- Ability to play without Puzzle Randomization (I.e. vanilla + AP layer)
- Pet the Dog to get a Puzzle Skip :) (No, really.)

## Changes:

- Starting inventory behavior improved (Consider starting items like doors and lasers logically even if they aren't part of the mode)
- Audio Log hint system improved (On low hint counts, you will no longer get the same locations hinted every time, i.e. always hints are shuffled)

## Fixes:

- Many fixes to symbol requirements
- Fixes to "shuffle_postgame" (What checks are evaluated as "postgame" in specific modes)
- Logically irrelevant doors are now "useful" instead of "progression"
2023-02-01 21:18:07 +01:00
NewSoupVi 3297be7902
The Witness: Expert & Hints (#1072) 2022-10-09 04:13:52 +02:00
NewSoupVi cfc9d79c79
The Witness: Small changes in response to beta tests (#801)
* Option order and better tooltip

* Logic fix: Hedge Laser requires access to all Hedges

* Add item groups: Lasers, Symbols, Doors

* Update worlds/witness/items.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Comment for clarity

* Logic fix

* Another logic fix

Co-authored-by: metzner <unconfigured@null.spigotmc.org>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-07-23 12:42:14 +02:00
NewSoupVi bd4850b2b5
The Witness 0.3.4 features (#780)
New options:

Shuffle Doors: Many doors in the game will open on their own upon receiving an item ("key").
Variant - Shuffle Door/Control Panels: Many panels in the game that open doors or control devices in the world will be off until receiving their respective item ("key").
Shuffle Lasers: Lasers no longer activate by solving the laser panel, instead you will get an item that activates the laser.
Shuffle Symbols: Now that there is something else to shuffle (doors / door panels), you can turn off Symbol Rando.
Shuffle Postgame (replaces "Shuffle Hard"): The randomizer will now determine by your settings which panels are in the "postgame" - Meaning they can only be accessed after you can complete your win condition anyway.
2022-07-17 12:56:22 +02:00
NewSoupVi aa3d7f5e21
Small Witness fixes (#698) 2022-06-24 19:25:23 +02:00
NewSoupVi 7d79cff66f
The Witness - 0.3.3 features and fixes (#617)
New option: "Early Secret Area" (Opens a door to the Challenge Area from the start of the game)
New option: Victory Conditions "Mountaintop Box Short" and "Mountaintop Box Long"
New options: Number of Lasers of Mountain, Number of Lasers for Challenge
New option & item: Add some number of "Puzzle Skips", which let you skip one puzzle in the game

Many logic fixes
2022-06-16 03:04:45 +02:00
NewSoupVi 9ab7c8d9e5
Witness: Changes in response to Beta run 1 (#494)
Co-authored-by: metzner <unconfigured@null.spigotmc.org>
2022-05-09 07:20:28 +02:00
NewSoupVi 3e8c821c02
Add The Witness (#467)
* Added The Witness


Co-authored-by: metzner <unconfigured@null.spigotmc.org>
Co-authored-by: Jarno Westhof <jarnowesthof@gmail.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-04-29 00:42:11 +02:00