LLCoolDave
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1d8f17de6f
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Improve crystal placement algorithm.
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2017-08-05 17:52:18 +02:00 |
LLCoolDave
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b7a8cedf42
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Improve information on selected options in spoiler.
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2017-08-01 19:43:46 +02:00 |
LLCoolDave
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7187d63108
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Add config option that can disable respawning at pyramid after death to ganon if he happens to be shuffled to elsewhere. Slightly untested, but should cause no harm.
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2017-08-01 19:08:46 +02:00 |
LLCoolDave
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abff299f25
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Remove starhunt, replaced by triforce hunt. Change to match VT normal settings (collect 20 out of 30 pieces). Rename restrictive algorithm to vt25. Add crystals goal, which removes aga2 requirement for hurting ganon. No noticeable difference without --shuffleganon enabled.
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2017-08-01 19:07:44 +02:00 |
LLCoolDave
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c6e51f4cf0
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Enable Aga Blueballs and Ganon Teleports.
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2017-08-01 18:58:42 +02:00 |
LLCoolDave
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51943b17ef
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Update Rom.
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2017-07-18 13:42:33 +02:00 |
LLCoolDave
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b6c4bf6bd6
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Refactor spoiler generation for VT integration.
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2017-07-18 12:44:13 +02:00 |
LLCoolDave
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c8fb0582b2
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all_state now only considers unplaced itempool items and sweeps. This gives an accurate depiction of what would be possible from this point on.
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2017-07-17 23:14:31 +02:00 |
LLCoolDave
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0514ade3b3
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Store Trock Back Entrance state so it can properly be copied between worlds for the playthrough.
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2017-07-17 23:13:39 +02:00 |
LLCoolDave
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1e644836bb
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Add --shuffleganon option to include Ganon's Tower and Pyramid in shuffle pool.
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2017-07-17 22:28:29 +02:00 |
LLCoolDave
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4b44a796df
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All state does not contain crystals or pendants precollected. Key placement needs to collect crystals to consider them available for placing things. If a dungeon is shuffled behind Ganon's Tower entrance, its keys are placed last to ensure that all crystals are collectable before this point.
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2017-07-17 22:26:15 +02:00 |
LLCoolDave
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e9b752fbed
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Add fix for gtower exit point to enable it for dungeon shuffling.
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2017-07-14 16:11:07 +02:00 |
LLCoolDave
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a76be32429
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VT25 adaptions: Use new more colorblind suitable green pendant map graphic, disable bonk prize shuffling.
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2017-07-14 14:38:13 +02:00 |
LLCoolDave
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83c448f14d
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Introduce classes for Rom patching to enable json patch output for VT integration. Remove halfassed door frame overlay fixes (solved in randomizer rom now), make bonk prize shuffle optional.
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2017-07-14 14:37:34 +02:00 |
LLCoolDave
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dcef154609
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Move exit points of PoD, SW and TR down so you cannot get stuck in them when exiting through them before opening them.
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2017-06-24 19:11:00 +02:00 |
LLCoolDave
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7bef9f6aaa
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Add support for swordless mode.
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2017-06-24 18:48:03 +02:00 |
LLCoolDave
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acd54cbbff
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Turn preplaced items into events to avoid double dipping on them when checking if game is beatable.
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2017-06-24 11:11:56 +02:00 |
LLCoolDave
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8f2e8505d1
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Set restrictive algorithm to default and add flag for beatable only setting to seed hash.
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2017-06-23 22:32:29 +02:00 |
LLCoolDave
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28a2e3cf2d
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Add flag to only check for beatable, not fully clearable configurations (only works with restrictive algorithm for now).
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2017-06-23 22:15:29 +02:00 |
LLCoolDave
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350c688d93
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vt23 updates
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2017-06-23 21:33:04 +02:00 |
LLCoolDave
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4ec20fa997
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Fix up TRock key rules. Should be good enough, may still prevent some valid fire rod/cane of somaria placements with shuffled entrances, but not a big deal I hope.
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2017-06-23 21:32:31 +02:00 |
LLCoolDave
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2308a96884
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Add restrictive filling algorithm, which only restricts an item from being placed in a location if it would not be possible to beat the game if done.
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2017-06-19 21:42:03 +02:00 |
LLCoolDave
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a73dba985f
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Make keys, pendants, crystals and agahnim fights "events", which we sweep for everytime we have new unlock potential. Simplifies searching for items significantly.
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2017-06-17 14:40:37 +02:00 |
LLCoolDave
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57a6ba73c1
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Zero out more door frame tables, prepare structure for proper fix once understood.
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2017-06-17 13:16:13 +02:00 |
LLCoolDave
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e8cf884b7e
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Set correct cutoff threshold for vt22 algorithm. Collect required location names for statistical analysis from playthrough calculation.
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2017-06-04 16:15:59 +02:00 |
LLCoolDave
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c3482bbd67
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Adjust Rom name and identifier (for main screen hash).
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2017-06-04 15:02:27 +02:00 |
LLCoolDave
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a20eaae13f
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Add support for starhunt and treasurehunt goals. Add timed difficulties.
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2017-06-04 14:44:23 +02:00 |
LLCoolDave
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4ed2a5b510
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Add priority attribute to items. They are placed after advancement items, but before the rest. Ensures they are available even in seeds that overfill the itempool.
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2017-06-04 14:43:13 +02:00 |
LLCoolDave
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fd158e332f
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Update to latest Rom and add writing support for timed modes and treasure hunt.
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2017-06-04 13:10:22 +02:00 |
LLCoolDave
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30f2c1746b
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Implement new filling algorithms to hopefully avoid ice rod in trock biases.
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2017-06-03 21:28:02 +02:00 |
LLCoolDave
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2ef977b386
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Update to v22 rom and logic.
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2017-06-03 21:27:34 +02:00 |
LLCoolDave
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52e172b8fa
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Rename default entrance shuffle to vanilla.
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2017-06-03 16:02:42 +02:00 |
LLCoolDave
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d817f5972c
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Improve light cone handling.
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2017-06-03 15:46:05 +02:00 |
LLCoolDave
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5bb8277ade
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Improve handling of entrance addresses.
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2017-06-03 15:33:11 +02:00 |
LLCoolDave
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1011618de3
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Seeds should now get unique in game identifiers based on seed # and settings.
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2017-05-30 07:33:23 +02:00 |
LLCoolDave
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5207ccd8fd
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Significant performance upgrades in convoluted seeds.
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2017-05-26 09:55:49 +02:00 |
LLCoolDave
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e4e0304b40
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Refactored Locations, added heart beep setting.
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2017-05-25 17:47:15 +02:00 |
LLCoolDave
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bbd52c780d
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Refactored Items to one concise table and factory. Added credits texts.
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2017-05-25 15:58:35 +02:00 |
LLCoolDave
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0a23b5c1de
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Fix Typo in Agahnim's Name.
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2017-05-21 16:32:34 +02:00 |
LLCoolDave
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0b0f43f5bf
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Minor bug fixes, added text to all NPCs.
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2017-05-20 20:03:13 +02:00 |
LLCoolDave
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145809ef4a
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Runtime Improvements
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2017-05-20 14:03:15 +02:00 |
LLCoolDave
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f374c637c3
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Fixed remaining key logic, correctly implemented sewers. Added support for other game modes, create playthrough.
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2017-05-16 21:23:47 +02:00 |
LLCoolDave
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abcacd36eb
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First Iteration (can handle no glitches open/standard logic), WIP
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2017-05-15 20:28:04 +02:00 |