* [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets
* Landing Page Updates
* Markdown updates, colors coming later
* Remove testing theme from FF1
* Color updates for markdown styles
* Updates to generated pages, so many updates
* [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets
* Landing Page Updates
* Markdown updates, colors coming later
* Remove testing theme from FF1
* Color updates for markdown styles
* Updates to generated pages, so many updates
* Seed download page improvements
* Add styles to weighted-settings page
* Minor adjustments to styles
* Revert base theme to grass
* Add more items to ArchipIDLE
* [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets
* Landing Page Updates
* Markdown updates, colors coming later
* Remove testing theme from FF1
* Color updates for markdown styles
* Updates to generated pages, so many updates
* Seed download page improvements
* [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets
* Landing Page Updates
* Markdown updates, colors coming later
* Remove testing theme from FF1
* Color updates for markdown styles
* Updates to generated pages, so many updates
* Add styles to weighted-settings page
* Minor adjustments to styles
* Revert base theme to grass
* Add more items to ArchipIDLE
* Improve Archipidle item name
* [WebHost] Update background images, waiting on jungle.png, added partyTime theme
* [WebHost] Fix tab ordering on landing page, remove islands on screen scale, fix tutorial page width scaling
* [WebHost] Final touches to WebHost
* Improve get_world_theme function, add partyTime theme to ArchipIDLE WebWorld
* Remove sending_visible from AutoWorld
* AP Ocarina of Time Client (#352)
* Core: update jinja (#351)
* some typing and cleaning, mostly in Fill.py (#349)
* some typing and cleaning, mostly in Fill.py
* address missing Option types
* resolve a few TODOs discussed in pull request
* SM: Optimize a bit (#350)
* SM: Optimize a bit
* SM: init bosses only once
* New World Order (#355)
* Core: update jinja
* SM: Optimize a bit
* AutoWorld: import worlds in alphabetical order, to be predictable rather than arbitrary
Co-authored-by: Hussein Farran <hmfarran@gmail.com>
* Remove references to Z5Client in English OoT setup guide
* Prevent markdown code blocks from overflowing their container
Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: Hussein Farran <hmfarran@gmail.com>
* documentation: add links to other guides in adding games.md
* documentation: add webworld to api.md
* documentation: point people to docs folder and discord for help with adding games
* tutorial: go a bit more in depth on downloading a template yaml
* Make Ijwu happy
* point to baseclasses.py in api.md and reformat links a bit
* Item Plando updates
Add True option for item count to place the number of that item that is in the item pool.
Prioritize plando blocks by location count minus item count, so that the least flexible blocks are handled first to increase likelihood of success.
True and False for Force option are coming in as bools instead of strings, so that had to be accounted for.
Several other bug fixes.