A misplaced parenthesis is fixes, solving an old bug where spoiler logs couldn't be generated if Maps and Compasses weren't placed in dungeons (thanks KevinCathcart)
-KevinCathcart's PoD small key fix for the back
-Per KevinCathcart, swordless mode now inherits open mode specific restrictions (per me, fixes a rare Hyrule Castle softlock scenario)
-Set most flags for hard mode (todo: fix shield prices)
-Stop writing a flag that used to set pyramid respawns (it now messes with Cape quarter magic cost in the spike cave)
-KevinCathcart's checksum fix
-KevinCathcart fix for not placing Maps/Compasses
All filled in for every relevant item! I would like to improve this later in several ways, but for now, it's a lot better than allowing the defaults to be used.
-Fixes a wrong function call that made keysanity fail.
-Restores some logic in "key for key" situations that older algorithms relied upon, should slightly improve neutrality of key distribution even in v26 algorithm.
This is the Great renaming. Renaming to match V27. I've renamed pretty
much all Item locations to match, with a small number kept deliberatly
deferent for clarity.
There is probably more renaming that should be done at the Enterance and
Region levels, but that can be done later.
Updates include:
* Allow acticating tablets with hammer
* Remove 1/4 magic from the normal mode pool
* Incorporate OHKO compatible cape/cane-of-byrna requirements
* Upgrade Mirror Shield, Progressive Shield, and Bug Catching Net to
qualify as advancement items
* Allow Mirror shield as alternative to cape/byrna for Laser Bridge
* Prevent Waterfall Fairy from upgrading Boomerang or Shield
* Change PoD key logic to match VT26.
* Add restrictions on small key placement (to match VT26). I think these
restrictions may be redundant, but I'm adding them just in case any of
them are not.
Also adding pedestal naming for the keys based on the current vt27 work in progress.
This is harmless since before keysanity mode is implemented, these items will never end up on the pedestal.