Commit Graph

499 Commits

Author SHA1 Message Date
LLCoolDave 1e644836bb Add --shuffleganon option to include Ganon's Tower and Pyramid in shuffle pool. 2017-07-17 22:28:29 +02:00
LLCoolDave 132a264d8a jsonout parameter now dumps to stdout instead of file. 2017-07-16 23:20:54 +02:00
LLCoolDave 33e166fb8c Update version number. 2017-07-14 18:25:51 +02:00
LLCoolDave 83c448f14d Introduce classes for Rom patching to enable json patch output for VT integration. Remove halfassed door frame overlay fixes (solved in randomizer rom now), make bonk prize shuffle optional. 2017-07-14 14:37:34 +02:00
LLCoolDave c3854f4d2d Move cmd entry point to EntranceRandomizer.py. Add very barebones tkinter Gui. 2017-07-14 14:34:33 +02:00
LLCoolDave 6b0a506b65 Update version number to 0.4.1-dev. 2017-06-24 19:11:59 +02:00
LLCoolDave 7bef9f6aaa Add support for swordless mode. 2017-06-24 18:48:03 +02:00
LLCoolDave acd54cbbff Turn preplaced items into events to avoid double dipping on them when checking if game is beatable. 2017-06-24 11:11:56 +02:00
LLCoolDave 30bec2d7db Update Readme to incorporate latest settings. 2017-06-23 22:57:40 +02:00
LLCoolDave 8f2e8505d1 Set restrictive algorithm to default and add flag for beatable only setting to seed hash. 2017-06-23 22:32:29 +02:00
LLCoolDave 28a2e3cf2d Add flag to only check for beatable, not fully clearable configurations (only works with restrictive algorithm for now). 2017-06-23 22:15:29 +02:00
LLCoolDave 350c688d93 vt23 updates 2017-06-23 21:33:04 +02:00
LLCoolDave 4ec20fa997 Fix up TRock key rules. Should be good enough, may still prevent some valid fire rod/cane of somaria placements with shuffled entrances, but not a big deal I hope. 2017-06-23 21:32:31 +02:00
LLCoolDave 197b341940 Some fixups to restrictive algo 2017-06-23 19:07:34 +02:00
LLCoolDave 2308a96884 Add restrictive filling algorithm, which only restricts an item from being placed in a location if it would not be possible to beat the game if done. 2017-06-19 21:42:03 +02:00
LLCoolDave a73dba985f Make keys, pendants, crystals and agahnim fights "events", which we sweep for everytime we have new unlock potential. Simplifies searching for items significantly. 2017-06-17 14:40:37 +02:00
LLCoolDave d853db308e Fix flood algorithm not checking if item is valid for selected location. 2017-06-04 18:32:10 +02:00
LLCoolDave e8cf884b7e Set correct cutoff threshold for vt22 algorithm. Collect required location names for statistical analysis from playthrough calculation. 2017-06-04 16:15:59 +02:00
LLCoolDave c3482bbd67 Adjust Rom name and identifier (for main screen hash). 2017-06-04 15:02:27 +02:00
LLCoolDave a20eaae13f Add support for starhunt and treasurehunt goals. Add timed difficulties. 2017-06-04 14:44:23 +02:00
LLCoolDave 4ed2a5b510 Add priority attribute to items. They are placed after advancement items, but before the rest. Ensures they are available even in seeds that overfill the itempool. 2017-06-04 14:43:13 +02:00
LLCoolDave fd158e332f Update to latest Rom and add writing support for timed modes and treasure hunt. 2017-06-04 13:10:22 +02:00
LLCoolDave b87eb3891d Allow option to suppress writing an output rom (for instance, for batch spoiler creation for statistical analysis) 2017-06-04 13:09:47 +02:00
LLCoolDave 94030f469e Ensure we place all "nice" items first before placing the trash, making the filling better in cases where we exceed the itempool limit. 2017-06-04 13:09:11 +02:00
LLCoolDave 30f2c1746b Implement new filling algorithms to hopefully avoid ice rod in trock biases. 2017-06-03 21:28:02 +02:00
LLCoolDave 52e172b8fa Rename default entrance shuffle to vanilla. 2017-06-03 16:02:42 +02:00
LLCoolDave 7949da8d07 Patch from base J1.0 rom now. 2017-06-03 14:20:39 +02:00
LLCoolDave 1011618de3 Seeds should now get unique in game identifiers based on seed # and settings. 2017-05-30 07:33:23 +02:00
LLCoolDave c58e63b695 Add support for custom Link sprites. 2017-05-26 18:39:32 +02:00
LLCoolDave 2f10495248 Improve debug logging. 2017-05-26 09:55:24 +02:00
LLCoolDave f99d63b257 Ensure that playthroughs for Pedestal goal never lead to Ganon, even if it is the shorter goal. This only affects the spoiler playthrough output. 2017-05-26 09:53:34 +02:00
LLCoolDave 7076666dfc Fix swamp palace fix not being copied when cloning world, leading to potential endless recursion on creating a playthrough if mirror is inside swamp palace. 2017-05-26 09:52:38 +02:00
LLCoolDave 8e7a8d7a8d Use unique hashtable for entrance randomizer. 2017-05-25 21:41:37 +02:00
LLCoolDave 6ef621fe66 Shuffle the bottles you receive from a fairy exchange. 2017-05-25 17:52:31 +02:00
LLCoolDave e4e0304b40 Refactored Locations, added heart beep setting. 2017-05-25 17:47:15 +02:00
LLCoolDave bbd52c780d Refactored Items to one concise table and factory. Added credits texts. 2017-05-25 15:58:35 +02:00
LLCoolDave 7af2425c9f Add option to enable item quickswap with L/R 2017-05-25 12:50:42 +02:00
LLCoolDave 1630215a24 Add Prize Pack shuffling and standard/open mode rom switches. Can now work off one base rom. 2017-05-25 12:09:50 +02:00
LLCoolDave 4e6484dd1d Experimental: Disable open door sprite overlays when exiting caves, which get totally misplaced with shuffled caves. 2017-05-22 23:21:37 +02:00
LLCoolDave 034715c4e1 Ensure that remaining items get placed if we run into a dead end while creating a seed. 2017-05-22 21:34:38 +02:00
LLCoolDave 090ea5282b Add experimental insanity mode that shuffles crossworld. Mirror and Pearl are provided so fake LW/DW and bunny issues in filling logic can be prevented. Should work for now, but would be much more interesting with Pearl and Mirror in pool. 2017-05-22 19:52:50 +02:00
LLCoolDave 316ffc2117 Fix issue with rom writing when agahnim fix is applied in simple dungeon shuffle rules, where we swap trock ledge east with mimic cave to put agahnim in LW. 2017-05-22 19:51:57 +02:00
LLCoolDave 8a33bf9be1 Fix Hera Basement Item 2017-05-22 00:06:09 +02:00
LLCoolDave 3cab83f074 Improve Command Line Interface. 2017-05-21 16:30:21 +02:00
LLCoolDave 5c0a192eac Update command line arguments to include new shuffle algorithms restricted and madness 2017-05-21 16:06:12 +02:00
LLCoolDave 0b0f43f5bf Minor bug fixes, added text to all NPCs. 2017-05-20 20:03:13 +02:00
LLCoolDave 72947fa32f Added Rom Patching and Command Line Interface. 2017-05-20 14:07:40 +02:00
LLCoolDave f374c637c3 Fixed remaining key logic, correctly implemented sewers. Added support for other game modes, create playthrough. 2017-05-16 21:23:47 +02:00
LLCoolDave abcacd36eb First Iteration (can handle no glitches open/standard logic), WIP 2017-05-15 20:28:04 +02:00