Commit Graph

1624 Commits

Author SHA1 Message Date
Seldom f8e2d7f503
Terraria: Fix Lunatic Cultist goal immediately awarded (#1995) 2023-07-21 19:24:06 -05:00
David St-Louis 8015734fcf
DOOM 1993: Better region logics/rules, balancing, level exits (#1973) 2023-07-21 19:22:24 -05:00
Aaron Wagener 21228f9c63
The Messenger: Update Docs for latest release (#2005) 2023-07-21 14:43:23 -05:00
agilbert1412 57c1bc800c
Stardew Valley: Turned the Treehouse into an unlockable item (#2004) 2023-07-21 12:56:03 -05:00
digiholic 9839164817
MMBN3: Fixes crash when checking certain locations (#2003) 2023-07-21 12:00:44 -05:00
Bryce Wilson 3c1950dd40
DS3: Accessibility error fix (#1983) 2023-07-21 11:59:17 -05:00
Seldom 210d6f81eb
Terraria: Fix Python 3.8 compat (#1994) 2023-07-20 10:49:52 +02:00
NewSoupVi 6797216eb8
Witness: Fix type hints being incompatible with 3.8 (#1991)
* Fixed 3.8 typing in init

* Fixed 3.8 typing in items

* Fixed 3.8 typing in player logic

* Fixed 3.8 typing in static_logic

* Fix 3.8 typing in utils

* Fixed fault import
2023-07-20 02:10:48 +02:00
NewSoupVi 75463193ab
Witness: Yeah let's not sort the entire multiworld's itempool lol (#1993)
* Witness: Yeah let's not sort the entire multiworld's itempool lol

* Non-stupid dict sorting

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>

* Even less stupid dict sorting

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>

---------

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
2023-07-20 01:20:59 +02:00
agilbert1412 257774c31b
Stardew Valley: Fixed Leo's Treehouse being randomized too aggressively (#1992)
* - Fixed Leo's Treehouse being randomized too aggressively

* - Added an automated test to catch badly tagged Non-progression entrances

* - Fixed a logic issue with Void Mayonnaise not being fishable

* - Removed unused import
2023-07-20 01:20:52 +02:00
Zach Parks ca46a64abc
Clique: Refactors and Additional Features supported by v1.5 (#1989) 2023-07-19 17:16:03 -05:00
NewSoupVi 1a29caffcb
Witness: (Fatal) Fix incorrect reference due to a faulty merge conflict (#1990) 2023-07-19 17:08:25 -05:00
Witchybun 8fd805235d
Undertale: Change Save Data Folder Location (#1966)
Co-authored-by: Witchybun <elnendil@gmail.com>
2023-07-19 16:39:57 -05:00
agilbert1412 62657df3fb
Stardew Valley: 4.x.x - The Ginger Update (#1931)
## What is this fixing or adding?
Major content update for Stardew Valley

## How was this tested?
One large-scale public Beta on the archipelago server, plus several smaller private asyncs and test runs

You can go to https://github.com/agilbert1412/StardewArchipelago/releases to grab the mod (latest 4.x.x version), the supported mods and the apworld, to test this PR

## New Features:
- Festival Checks [Easy mode or Hard Mode]
- Special Orders [Both Board and Qi]
- Willy's Boat
- Ginger Island Parrots
- TV Channels
- Trap Items [Available in various difficulty levels]
- Entrance Randomizer: Buildings and Chaos
- New Fishsanity options: Exclude Legendaries, Exclude Hard fish, Only easy fish
- Resource Pack overhaul [Resource packs are now more enjoyable and varied]
- Goal: Greatest Walnut Hunter [Find every single Golden Walnut]
- Goal: Perfection [Achieve Perfection]
- Option: Profit Margin [Multiplier over all earnings]
- Option: Friendsanity Heart Size [Reduce clutter from friendsanity hearts]
- Option: Exclude Ginger Island - will exclude many locations and items to generate a playthrough that does not go to the island
- Mod Support [Curated list of mods]

## New Contributors:
@Witchybun for the mod support

---------

Co-authored-by: Witchybun <embenham05@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2023-07-19 20:26:38 +02:00
blastron 1f6db12797
The Witness: Item loading refactor. (#1953)
Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-07-18 22:02:57 -05:00
Aaron Wagener 18c9779815
The Messenger: Fix location access for Figurine Shop Locations (#1975) 2023-07-18 22:01:44 -05:00
Justus Lind 09f4b7ec38
Muse Dash: Update code to use some newer API (#1980) 2023-07-18 22:00:52 -05:00
Silvris d14131c3be
MMBN3, Pokemon RB: Fix Incorrect Import (#1988) 2023-07-18 21:59:38 -05:00
Scipio Wright 8360435607
Noita: Implement Extra Orbs, Shop Price Reduction, and some slight region tweaks (#1972)
Co-authored-by: Adam Heinermann <aheinerm@gmail.com>
2023-07-18 21:51:01 -05:00
Seldom 83387da6a4
Terraria: Implement New Game (#1405)
Co-authored-by: Zach Parks <zach@alliware.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2023-07-18 21:37:26 -05:00
NewSoupVi f318ca8886
Witness: Add junk hints for new games (#1962) 2023-07-18 21:19:58 -05:00
FlySniper 1630529d58
Wargroove (#1982)
## What is this fixing or adding?

Adjusted some map terrain. Made Ambushed in the Middle's HQ more exposed. Made Deep Thicket's AI spawn extra units. Adjusted some terrain in Rebel Village.
Moved item creation from generate_basic to create_items for (https://github.com/ArchipelagoMW/Archipelago/pull/1460)
2023-07-19 01:59:41 +02:00
Scipio Wright 60b8daa3af
Docs: Slight update regarding apworld yamls (#1987) 2023-07-18 21:12:04 +02:00
Silvris f1d09d2282
TLoZ: Fix Incorrect Import (#1986) 2023-07-18 10:22:39 +02:00
NewSoupVi 48746f6c62
Witness: Fix Python 3.11 crash and fix Desert Laser hint (#1970) 2023-07-18 10:18:42 +02:00
PoryGone 8c5688e5e2
Add link to location guide into Game Page (#1974) 2023-07-18 09:58:38 +02:00
NewSoupVi bad79ee11a
Witness: Fix excluded EPs not being precompleted anymore (#1979)
One of the recent PRs accidentally removed all ability for the client to see which EPs are precompleted (due to settings)

This is pretty bad, as the client now thinks these EPs need to be completed for "Obelisk Side" locations, when the generator does not. This would lead to impossible seeds.
2023-07-18 09:56:04 +02:00
NewSoupVi afed1dc558
Witness: Logic Fix (Incorrect Symbols expected for Quarry Lower Row 1 in Expert) (#1984)
Doesn't currently lead to any broken seeds or anything, it just makes seeds unnecessarily restrictive.
2023-07-18 09:34:31 +02:00
zig-for 48ffad867a
LADX: Add Hints (#1932) 2023-07-14 03:14:04 +02:00
PoryGone a88e75f3a1
DKC3: Move item creation earlier (#1941) 2023-07-14 03:11:49 +02:00
PoryGone 087cc334f4
SMW: Move item creation earlier (#1942) 2023-07-14 03:11:19 +02:00
Ludwig 11278d0e61
SM64: Verbosify SM64 documentation (#1967) 2023-07-14 03:08:09 +02:00
Exempt-Medic 5b606e53fc
HK: Fix bugs and update setup guide for Scarab+ and XBox Game Pass support (#1955)
Fixing three bugs:
1. Made Salubra Charm Shop Slots use the actual options value and not the Iselda Shop Slots value.
2. Made Mask Shards no longer considered Filler but instead Progression so they can actually be used for access requirements that require damage boosts.
3. Fixed goal requirements to account for Focus being required for The Hollow Knight and Sealed Siblings endings and adjusted the Radiance and Any goal requirements accordingly.

Updated Setup Guide:
Changed to mention Scarab+ instead of Scarab (it is better maintained and has several quality of life improvements and fixes a bug for XBox Game Pass).
Added info about how to use Scarab+ with XBox Game Pass.
2023-07-11 11:49:40 +02:00
zig-for 36474c3ccc
LADX: Client Fixes (#1934) 2023-07-09 15:17:24 +02:00
espeon65536 736945658a
OoT: Python 3.11 Compatibility fix and Minor Bug fixes (#1948)
* OoT: biggoron's sword and giant's knife now considered progression in non-glitchless

* OoT: fixed seeding the random module with the Random object
2023-07-09 14:30:05 +02:00
NewSoupVi cfe14aec76
The Witness: Add Quarry Stoneworks Control Room Left to the hint pool (#1957) 2023-07-09 14:21:05 +02:00
Remy Jette feaa30d808
Docs, StS: Document setup for Slay the Spire GOG/Game Pass installations (#1913)
Co-authored-by: KonoTyran <Kono.Tyran@gmail.com>
2023-07-07 09:47:11 -05:00
Trevor L 1338d7a968
Blasphemous: Randomizer 2.0 (#1883)
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2023-07-05 23:39:26 -05:00
kindasneaki f2117be7d9
RoR2: fix event exits for dlc stages (#1946) 2023-07-05 22:45:43 -05:00
lordlou 5f2c226b43
SMZ3: update to upstream version 11.3.1 and item link fix (#1950) 2023-07-05 22:44:59 -05:00
ScorelessPine 81b956408e
SMZ3: Fixed Ganon sign text on AllDungeonsDefeatMotherBrain goal (#1617) 2023-07-05 20:49:36 -05:00
black-sliver 827444f5a4
Core: Add settings API ("auto settings") for host.yaml (#1871)
* Add settings API ("auto settings") for host.yaml

* settings: no BOM when saving

* settings: fix saving / groups resetting themselves

* settings: fix AutoWorldRegister import

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>

* Lufia2: settings: clean up imports

* settings: more consistent class naming

* Docs: update world api for settings api refactor

* settings: fix access from World instance

* settings: update migration timeline

* Docs: Apply suggestions from code review

Co-authored-by: Zach Parks <zach@alliware.com>

* Settings: correctly resolve .exe in UserPath and LocalPath

---------

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
Co-authored-by: Zach Parks <zach@alliware.com>
2023-07-05 22:39:35 +02:00
Samuel Thayer e920692ec3
DS3, Docs: Add downpatching instructions to Dark Souls III setup guide (#1874)
* add links to downpatching instructions

* renumber properly

* Update setup_en.md

* Update setup_en.md

* DS3, Docs: Avoid having to update the guide for steam updates

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-07-05 20:21:32 +02:00
Sunny Bat cbb7616f03
Raft: Only modify itempool during create_items (#1939) 2023-07-04 14:28:09 -05:00
Ziktofel 85a2193f35
SC2: Move itempool generation logic from `generate_basic` to `create_items`. (#1940) 2023-07-04 14:27:04 -05:00
Mewlif 857364fa78
Undertale: Bug fix pr (#1937) 2023-07-04 13:09:17 -05:00
zig-for 153125a5ea
LADX: Fix being forced to farm for money, fix set iteration (#1924) 2023-07-04 19:33:33 +02:00
Bryce Wilson d35d3b629e
DS3: Dark Souls 3 Major Update/Refactor (#1864)
* fix estus shard/bone shard numbers

there are only 11 estus shards in the pool, so fixed number of estus shards so everything can be collected, and upped the number of bone shards in the pool to fix datapackage numbers. new counts went from: 15(estus) + 5(bones) = 20(total) TO 11(estus) + 9(bones) = 20(total)

* Update locations_data.py

changed estus shard/bone shard counts to match the counts in items_data.py. same reasoning as the commit for that, only 11 estus in game

* added new options "Late DLC"
revampled "Late Basin of Vows" option
added the Fire Demon location in Undead Sanctuary

* first file dump

added new settings for customizing pool options
sorted all the item pools
code clean up
fixed estus/bone shard counts
still need to figure out location excluding

* bunch of changes

added new locations
put locations into specific lists
made DarkSouls3Locations for each list of items
still need to figure out how to exclude

* excluded locations from generating without options, created gotthard_region, update how the pool fills additional items, update location/item tables, create more tables

* code cleanup, remove extra tables, add grave key/eyes of a firekeeper back to key pool

* fixed some logging

* add more detailed options descriptions

* forgot to update progressive locations updates too whoops

* remove irina's tower key from items/location list. the current ID's dont work to shuffle

* fixed item-to-locations, added new weapons, added new armors, added new rings, added "eyes of a fire keeper" to key locations list to balance, adjusted tables

* added HWL: broken straight sword location, moved Greirat's ashes to  NPC items

* remove hwl: broken short sword location/item from pool (does not exist), fix item/location counts in options, general code clean up

* more code cleanup, fix Havels Ring +3 location/properly renamed item, changed Estus/Bone Shard names to not include a +| added a missing undead bone shard

* fixed npc rule, added a bunch of ring locations, fixed ring tables

* updated options

* cleaned up more code, edited some option names

* start of new items system

* DS3: Major refactor (allows for defining more items than those in vanilla locations)

* DS3: Repair changes overwritten by refactor

* DS3: Re-implement new options for location categories

* DS3: Make replacement item lists for most unique item types

* DS3: Remove accidentally added apworld

* DS3: Make option names more consistent

* DS3: Fix Pyromancer's Parting Flame location category

* DS3: Add new items

* DS3: Fix access rule for DLC/Contraption Key

* DS3: Only replace unrandomized progression items with events

Also fix some location names/categories

* DS3: Change some location names to be in line with their items

* DS3: Add randomized infusion code (only works for Broadsword)

* DS3: Make varied item pool an option

* added remaining weapons, shields, armors, rings, spells, dlc equivalents | added remaining dlc ring locations (2 in dreg heap, 5 in ringed city)

* adjusted 'Progressive Locations' counts and added new table

* added more souls + upgrade gems

* added the rest of consumables

* reverted adding an additional 'progressive location 4' table and added bulk progression locations to prog. location 3 table

* DS3: Add infusion categories and some cleanup of items

* DS3: Fix item ordering

* DS3: Fix infusion/upgrade code extra if

* DS3: Disable some unmarked cut content items

* DS3: Rename blessed red and white shield+1

* DS3: Implement guaranteed_items option

* DS3: Remove print statement

* DS3: Add extra check for trying to remove items from an empty list

* add unused content item id's

* DS3: Move cut content to its own list

* DS3: Classify spells and healing upgrades as useful

* DS3: Implement get_filler_item_name

* DS3: Change lower bounds for upgrades from +1 to +0

* DS3: Move Ancient Dragon Greatshield back to vanilla and recategorize some useful consumables

* DS3: Guaranteed items checks for number of existing items before replacing

* added remaining progressive items, fixed npc rules, adjusted option location counts

* delete extra items, add rule for dancer/late basin

* seperate PW into two parts (can access first half w/o contraption key | SKIP more unused items

* DS3: Minor linting changes

* DS3: Update required_client_version

* DS3: Remove rule for bell tower access

The key can always be purchased from the shop

* DS3: Move location category option checks to generate_early

* added "Boss Soul" option to pool

* DS3: Fix rules for boss souls and update misc location count

* DS3: Address minor review comments

* DS3: Change category enums to IntEnum

* DS3: Make apworld

---------

Co-authored-by: Brooty Johnson <83629348+Br00ty@users.noreply.github.com>
2023-07-04 08:46:18 +02:00
Fabian Dill 532c4c068f Subnautica: revamp filler item pool 2023-07-04 08:29:46 +02:00
lordlou b077b2aeef
SM: save and quit escape restriction and bad EscapeTrigger code fix (#1929)
* prevent using save and reload when escaping Zebes

fixed wrong code when EscapeTrigger is required (X.item.advancement isnt defined for ItemLocation)
2023-07-03 06:40:32 -05:00