Bonta-kun
8a5eef11ce
Individual settings: hints
2019-12-17 12:22:55 +01:00
Bonta-kun
d9281adc07
Individual settings: accessibility
2019-12-17 12:14:29 +01:00
Bonta-kun
642bf65843
Skip the sewers door key check in standard retro since we cannot access the shop yet
2019-12-17 00:19:47 +01:00
Bonta-kun
e5246d5d5a
Individual settings: retro
2019-12-17 00:16:02 +01:00
Bonta-kun
1315eb55cf
Individual settings: map/compass/key/bk shuffle
2019-12-16 21:46:47 +01:00
Bonta-kun
dc26dfce77
Individual settings: crystals_ganon crystals_gt openpyramid
2019-12-16 19:09:15 +01:00
Bonta-kun
04f5f2fa84
Multi client/server: log fewer exceptions
2019-12-16 18:39:00 +01:00
Bonta-kun
ec1b9eca43
Individual settings: shuffle
2019-12-16 18:24:34 +01:00
Bonta-kun
203147dda1
Individual settings: difficulty and item_functionality
2019-12-16 17:46:21 +01:00
Bonta-kun
0b999abb8a
Murahdahla doesn't spawn in rain state so dont put him in logic
2019-12-16 16:55:01 +01:00
Bonta-kun
c1788c070d
Individual settings: goal
2019-12-16 16:55:00 +01:00
Bonta-kun
9ca755d5b2
Individual settings: swords
2019-12-16 16:54:57 +01:00
Bonta-kun
ab28858a8f
Individual settings: mode
2019-12-16 16:54:46 +01:00
Bonta-kun
79786c7c9e
Individual settings: logic
2019-12-16 13:26:07 +01:00
Bonta-kun
b695d3573e
Main: change output name to support individual player settings
2019-12-16 13:09:43 +01:00
Bonta-kun
a6e7157e17
parse_arguments: players can now override specific settings
2019-12-16 12:52:30 +01:00
Bonta-kun
930dcfb90f
Use original item code for maps and compasses in their dungeons
2019-12-16 10:58:25 +01:00
Bonta-kun
d33582a3a2
Enable bombs in escape assist with an enemized standard start so you can beat the game
2019-12-16 09:59:16 +01:00
Bonta-kun
261e9c40f9
Mystery: added a script to randomly generate game settings, uses same weights as Sahasrahbot
2019-12-16 02:05:33 +01:00
Bonta-kun
fcde1e9cdc
Added more enemy shuffle options to be consistent with what's on the website
2019-12-16 01:35:10 +01:00
Bonta-kun
feb8bfeced
Gui: get default values for missing parameters
2019-12-15 18:10:12 +01:00
Bonta-kun
c9d1815080
Moved argument parsing into its own function and allow disabling default values
2019-12-15 18:10:01 +01:00
Bonta-kun
5bdc01e48f
Add an option to specify a custom output filename
2019-12-15 17:29:17 +01:00
Bonta-kun
7e9ab6ce27
JsonRom: will behave like an interval map and merge/overwrite segments when appropriate
2019-12-15 16:16:49 +01:00
Bonta-kun
955dce0812
Race rom support (partial)
2019-12-15 16:16:39 +01:00
Bonta-kun
e56ea410c6
Gui: set default base rom name
2019-12-15 11:15:00 +01:00
Bonta-kun
842f6bf1ac
rom: correct gametype flag
2019-12-15 10:54:49 +01:00
Bonta-kun
d608d5ca30
Optimize update_reachable_regions using the new region cache, it is almost twice as fast now
2019-12-14 19:53:19 +01:00
Bonta-kun
e4fef05d53
Initialize region cache in initialize_regions() and make it a 2d map for more efficient player filtering
2019-12-14 19:19:08 +01:00
Bonta-kun
bf7a2d79fb
fill_restrictive: optimize itempool iteration, also fix output itempool for logging
2019-12-14 17:47:36 +01:00
Bonta-kun
fc9d1b501b
Replace keysanity with map/compass/key/bk shuffle
2019-12-13 22:37:52 +01:00
Bonta-kun
6ca08a0fa4
Output rom: put seed and player id/name first in filename
2019-12-12 10:22:54 +01:00
Bonta-kun
25068bcfdd
Added an option to pre-open the pyramid hole (aka "fast ganon")
2019-12-12 09:20:32 +01:00
Bonta-kun
4ca063be54
Reimplement random weapon standard start, the previous one did not make sense in a multiworld context and rework castle chests logic, bombs start is now possible
2019-12-11 11:41:05 +01:00
Bonta-kun
6d50e905e1
Fix beatable-only prizes and dungeon items in multiworld
2019-12-11 11:37:05 +01:00
Bonta-kun
abfb57af23
ItemList: use a dict for placed_items
2019-12-10 21:21:38 +01:00
Bonta-kun
4cf7412b51
EntranceShuffle: remove default castle connections to light world
2019-12-10 20:00:56 +01:00
Bonta-kun
d6ec10d9ca
Fill: MW balance: optimize lock check and do a sanity check to make sure the replacement location can receive the item
2019-12-10 19:23:12 +01:00
Bonta-kun
d87cb2c380
BaseClasses: do not tag every location as locked by default
2019-12-10 19:21:05 +01:00
Bonta-kun
c773b62dfe
adjuster: disable_music for the old msu code
2019-12-10 03:21:49 +01:00
Bonta-kun
1a60d263ff
client: accept rom names smaller than 21b
2019-12-10 03:01:13 +01:00
Bonta-kun
0dcb5ba73b
gui: print exception when gen fails
2019-12-10 02:15:03 +01:00
Bonta-kun
f479c8dc23
dont throw on __len__ attribute
2019-12-10 02:14:22 +01:00
Bonta-kun
60b3c83e1a
update sprites
2019-12-10 02:13:42 +01:00
Bonta-kun
55a30aa91f
multiworld
2019-12-09 19:27:56 +01:00
Bonta-kun
ce19713209
Removed usage of deprecated time.clock()
2019-12-09 13:45:45 +01:00
Bonta-kun
fe6a032f09
Fixed a bug in the balancing algorithm in non keysanity modes and increased the threshold
2019-12-09 13:43:30 +01:00
cassidoxa
7a6c22c452
Add flippers rule to East Dark World Pier in inverted
2019-12-05 19:20:29 -05:00
AmazingAmpharos
1ddfc040f3
Update base ROM
...
Oops, forgot to ever do this, erroneously assumed it was done before.
2019-10-24 02:13:02 -05:00
AmazingAmpharos
acc04e92ce
Custom Item Pool Update
...
This updates the custom item pool feature to support progressive bows and the 10 bomb item. Yes, the latter had existed for a long time and was just never put in properly. The default item pool with the custom item pool feature now matches v31's item distribution instead of whatever the last version with bomb/arrow capacity upgrades' default was. I'm unsure if anyone will actually use this feature even still, but it's now up to date!
2019-10-23 21:31:02 -05:00