Kevin Cathcart
073ab728c1
Rework how the main form handles sprites
...
makes the presence of a Sprite Picker screen more obvious
2017-12-08 19:29:39 -05:00
Kevin Cathcart
d31a7d6791
Preliminary implementation of new sprite screen
2017-12-08 10:36:44 -05:00
AmazingAmpharos
d9182a4adb
Updated version number and logic hash
...
Pretty self explanatory
2017-12-02 16:15:25 -06:00
Kevin Cathcart
793eaeed65
Create a utils file for low level helpers like path utilities
2017-12-02 16:38:35 -05:00
Kevin Cathcart
0de4a5857c
Preliminary msi support
...
Added a proper icon
Fix output directory for packaged builds
Added a button to open the ouput directory, and a button to open
documentation for packaged builds.
2017-12-02 16:38:35 -05:00
AmazingAmpharos
572cffc264
Add disable music feature
...
This is a feature the vt rando has that we haven't had until now. It was a fairly basic feature... though I confess I tested it minimally.
2017-11-28 04:54:14 -06:00
Kevin Cathcart
9d4d3b8456
Whitespace fixes
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Removing trailing whitepace.
2017-11-18 20:43:37 -05:00
AmazingAmpharos
cde90cbc84
Update version number
...
Update the version number and logic hash for 0.5.0 release
2017-11-11 20:19:29 -06:00
AmazingAmpharos
a64fb33f4b
A little more polishing up
...
-Support for balanced algorithm
-Handle output file naming for new parameters
2017-11-11 18:05:06 -06:00
AmazingAmpharos
3b495dde1f
Maintenance
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The itempool definition is moved to the new ItemList file to keep the main clean. Several function calls were adjusted to account for world having two new parameters.
2017-11-10 04:17:28 -06:00
AmazingAmpharos
3d60d3ab50
Keysanity in older algorithms
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This just makes older algorithms use v26's dungeon item distribution if keysanity is enabled.
2017-11-09 04:45:13 -06:00
Kevin Cathcart
24b0c4a132
Rename forgotten location
2017-11-08 19:23:21 -05:00
Kevin Cathcart
17cd963665
Simplify the only-beatable mode.
...
This also makes it faster.
2017-11-05 22:08:36 -05:00
Kevin Cathcart
5b3d4449c1
Whitespace fixes
2017-11-04 23:54:35 -04:00
Kevin Cathcart
cdf04b8a45
The Great Renaming
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This is the Great renaming. Renaming to match V27. I've renamed pretty
much all Item locations to match, with a small number kept deliberatly
deferent for clarity.
There is probably more renaming that should be done at the Enterance and
Region levels, but that can be done later.
2017-11-04 23:54:35 -04:00
Kevin Cathcart
f2ea4b6442
Implement Key-sanity
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Still need to add documentation for this mode.
2017-11-04 23:52:57 -04:00
Kevin Cathcart
51a892e869
Enable fast menu
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Fast menu is an instant-open menu. It is an alternative to quickswap.
2017-11-04 23:52:56 -04:00
Kevin Cathcart
9c6d649996
Updating logic and features to better match VT26
...
Updates include:
* Allow acticating tablets with hammer
* Remove 1/4 magic from the normal mode pool
* Incorporate OHKO compatible cape/cane-of-byrna requirements
* Upgrade Mirror Shield, Progressive Shield, and Bug Catching Net to
qualify as advancement items
* Allow Mirror shield as alternative to cape/byrna for Laser Bridge
* Prevent Waterfall Fairy from upgrading Boomerang or Shield
* Change PoD key logic to match VT26.
* Add restrictions on small key placement (to match VT26). I think these
restrictions may be redundant, but I'm adding them just in case any of
them are not.
2017-11-04 23:52:56 -04:00
Kevin Cathcart
fcc97cef81
Tweak fill algorithm to more closely match VT26
2017-11-04 23:52:56 -04:00
Kevin Cathcart
dcc34bd39f
Move item fill and distribution functions to new file
2017-11-04 23:52:56 -04:00
Kevin Cathcart
d78a3ce7a5
Add VT26 style shuffling of dungeon items
...
Also adds new VT26 algorithm type that uses this, and makes it the default.
the new type also includes the GT junk items randomization.
2017-11-04 23:52:53 -04:00
Kevin Cathcart
2e9814882e
Refactor dungeon and item classes to support VT26 style dungeon item shuffling
2017-11-04 14:28:48 -04:00
LLCoolDave
963ce00657
Fix typo in logic_hash.
2017-08-05 20:53:21 +02:00
LLCoolDave
1717511e76
Update version.
2017-08-05 17:52:30 +02:00
LLCoolDave
1d8f17de6f
Improve crystal placement algorithm.
2017-08-05 17:52:18 +02:00
LLCoolDave
8fbb6ba04e
Normalize filenames to better resemble the VT naming scheme.
2017-08-01 19:47:57 +02:00
LLCoolDave
b7a8cedf42
Improve information on selected options in spoiler.
2017-08-01 19:43:46 +02:00
LLCoolDave
9e05284df9
Update Rom and Version.
2017-08-01 19:26:06 +02:00
LLCoolDave
7187d63108
Add config option that can disable respawning at pyramid after death to ganon if he happens to be shuffled to elsewhere. Slightly untested, but should cause no harm.
2017-08-01 19:08:46 +02:00
LLCoolDave
abff299f25
Remove starhunt, replaced by triforce hunt. Change to match VT normal settings (collect 20 out of 30 pieces). Rename restrictive algorithm to vt25. Add crystals goal, which removes aga2 requirement for hurting ganon. No noticeable difference without --shuffleganon enabled.
2017-08-01 19:07:44 +02:00
LLCoolDave
91bee83de1
Add Chests in Waterfall of Wishing.
2017-08-01 17:25:08 +02:00
LLCoolDave
b6e0956fdb
Fix using wrong object type when placing crystals in dungeons behind ganons tower entrance.
2017-07-20 19:12:55 +02:00
LLCoolDave
037c643aab
Remove pre-filling of gtower with trash items to match vt25 implementation.
2017-07-20 11:22:35 +02:00
LLCoolDave
51943b17ef
Update Rom.
2017-07-18 13:42:33 +02:00
LLCoolDave
b6c4bf6bd6
Refactor spoiler generation for VT integration.
2017-07-18 12:44:13 +02:00
LLCoolDave
9105bd1a34
Specially placed Crystals need to be marked as events for sweep pickup.
2017-07-18 00:05:46 +02:00
LLCoolDave
0514ade3b3
Store Trock Back Entrance state so it can properly be copied between worlds for the playthrough.
2017-07-17 23:13:39 +02:00
LLCoolDave
1af6edf793
Update crystal placing logic to consider implications of --shuffleganon option.
2017-07-17 22:29:32 +02:00
LLCoolDave
1e644836bb
Add --shuffleganon option to include Ganon's Tower and Pyramid in shuffle pool.
2017-07-17 22:28:29 +02:00
LLCoolDave
132a264d8a
jsonout parameter now dumps to stdout instead of file.
2017-07-16 23:20:54 +02:00
LLCoolDave
33e166fb8c
Update version number.
2017-07-14 18:25:51 +02:00
LLCoolDave
83c448f14d
Introduce classes for Rom patching to enable json patch output for VT integration. Remove halfassed door frame overlay fixes (solved in randomizer rom now), make bonk prize shuffle optional.
2017-07-14 14:37:34 +02:00
LLCoolDave
c3854f4d2d
Move cmd entry point to EntranceRandomizer.py. Add very barebones tkinter Gui.
2017-07-14 14:34:33 +02:00
LLCoolDave
6b0a506b65
Update version number to 0.4.1-dev.
2017-06-24 19:11:59 +02:00
LLCoolDave
7bef9f6aaa
Add support for swordless mode.
2017-06-24 18:48:03 +02:00
LLCoolDave
acd54cbbff
Turn preplaced items into events to avoid double dipping on them when checking if game is beatable.
2017-06-24 11:11:56 +02:00
LLCoolDave
30bec2d7db
Update Readme to incorporate latest settings.
2017-06-23 22:57:40 +02:00
LLCoolDave
8f2e8505d1
Set restrictive algorithm to default and add flag for beatable only setting to seed hash.
2017-06-23 22:32:29 +02:00
LLCoolDave
28a2e3cf2d
Add flag to only check for beatable, not fully clearable configurations (only works with restrictive algorithm for now).
2017-06-23 22:15:29 +02:00
LLCoolDave
350c688d93
vt23 updates
2017-06-23 21:33:04 +02:00