40 lines
2.1 KiB
Markdown
40 lines
2.1 KiB
Markdown
# Kirby's Dream Land 3
|
|
|
|
## Where is the options page?
|
|
|
|
The [player options page for this game](../player-options) contains all the options you need to configure and export a
|
|
config file.
|
|
|
|
## What does randomization do to this game?
|
|
Kirby will be unable to absorb Copy Abilities and meet up with his animal friends until they are sent to him. Items such
|
|
as Heart Stars, 1-Ups, and Invincibility Candy will be shuffled into the pool for Kirby to receive.
|
|
|
|
## What is considered a location check in Kirby's Dream Land 3?
|
|
- Completing a stage for the first time
|
|
- Completing the given task of a stage and receiving a Heart Star
|
|
- Purifying a boss after acquiring a certain number of Heart Stars
|
|
(indicated by their portrait flashing in the level select)
|
|
- If enabled, 1-Ups and Maxim Tomatoes
|
|
- If enabled, every single Star Piece within a stage
|
|
|
|
## When the player receives an item, what happens?
|
|
A sound effect will play, and Kirby will immediately receive the effects of that item, such as being able to receive Copy Abilities from enemies that
|
|
give said Copy Ability. Animal Friends will require leaving the room you are currently in before they will appear.
|
|
|
|
## What is the goal of Kirby's Dream Land 3?
|
|
Under the Zero goal, players must collect enough Heart Stars to purify the five bosses and gain access to the Hyper Zone,
|
|
where Zero can be found and defeated.
|
|
|
|
Under the Boss Butch goal, players must collect enough Heart Stars to purify the five bosses
|
|
and then complete the Boss Butch game mode accessible from the main menu.
|
|
|
|
Under the MG5 goal, players must collect enough Heart Stars to purify the five bosses
|
|
and then perfect the Super MG5 game mode accessible from the main menu.
|
|
|
|
Under the Jumping goal, players must collect enough Heart Stars to purify the five bosses
|
|
and then reach a target score in the Jumping game mode accessible from the main menu.
|
|
|
|
## Why is EmuHawk resizing itself while I'm playing?
|
|
Kirby's Dream Land 3 changes the SNES's display resolution from 1x to 2x many times during gameplay (particularly in rooms with foreground effects).
|
|
To counter-act this resizing, set SNES -> Options -> "Always use double-size frame buffer".
|