Archipelago/worlds/stardew_valley/test/rules/TestStateRules.py

23 lines
1022 B
Python

from .. import SVTestBase, allsanity_mods_6_x_x
from ...stardew_rule import HasProgressionPercent
class TestHasProgressionPercentWithVictory(SVTestBase):
options = allsanity_mods_6_x_x()
def test_has_100_progression_percent_is_false_while_items_are_missing(self):
has_100_progression_percent = HasProgressionPercent(1, 100)
for i, item in enumerate([i for i in self.multiworld.get_items() if i.advancement and i.code][1:]):
if item.name != "Victory":
self.collect(item)
self.assertFalse(has_100_progression_percent(self.multiworld.state),
f"Rule became true after {i} items, total_progression_items is {self.world.total_progression_items}")
def test_has_100_progression_percent_account_for_victory_not_being_collected(self):
has_100_progression_percent = HasProgressionPercent(1, 100)
self.collect_all_except("Victory")
self.assert_rule_true(has_100_progression_percent, self.multiworld.state)