54 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
| # A Hat in Time
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| 
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| ## Where is the options page?
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| 
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| The [player options page for this game](../player-options) contains all the options you need to configure and export a
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| config file.
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| 
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| ## What does randomization do to this game?
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| Items which the player would normally acquire throughout the game have been moved around. 
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| Chapter costs are randomized in a progressive order based on your options, 
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| so for example you could go to Subcon Forest -> Battle of the Birds -> Alpine Skyline, etc. in that order. 
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| If act shuffle is turned on, the levels and Time Rifts in these chapters will be randomized as well.
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|  
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| To unlock and access a chapter's Time Rift in act shuffle, 
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| the levels in place of the original acts required to unlock the Time Rift in the vanilla game must be completed, 
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| and then you must enter a level that allows you to access that Time Rift. 
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| For example, Time Rift: Bazaar requires Heating Up Mafia Town to be completed in the vanilla game. 
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| To unlock this Time Rift in act shuffle (and therefore the level it contains) 
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| you must complete the level that was shuffled in place of Heating Up Mafia Town 
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| and then enter the Time Rift through a Mafia Town level.
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| 
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| ## What items and locations get shuffled?
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| Time Pieces, Relics, Yarn, Badges, and most other items are shuffled. 
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| Unlike in the vanilla game, yarn is typeless, and hats will be automatically stitched 
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| in a set order once you gather enough yarn for each hat. 
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| Hats can also optionally be shuffled as individual items instead. 
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| Any items in the world, shops, act completions, 
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| and optionally storybook pages or Death Wish contracts are locations.
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| 
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| Any freestanding items that are considered to be progression or useful 
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| will have a rainbow streak particle attached to them. 
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| Filler items will have a white glow attached to them instead.
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| 
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| ## Which items can be in another player's world?
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| Any of the items which can be shuffled may also be placed into another player's world. It is possible to choose to limit
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| certain items to your own world.
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| 
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| ## What does another world's item look like in A Hat in Time?
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| Items belonging to other worlds are represented by a badge with the Archipelago logo on it.
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| 
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| ## When the player receives an item, what happens?
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| When the player receives an item, it will play the item collect effect and information about the item 
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| will be printed on the screen and in the in-game developer console.
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| 
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| ## Is the DLC required to play A Hat in Time in Archipelago?
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| No, the DLC expansions are not required to play. Their content can be enabled through certain options 
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| that are disabled by default, but please don't turn them on if you don't own the respective DLC.
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