Archipelago/worlds/stardew_valley/test/TestRegions.py

174 lines
10 KiB
Python

import random
import unittest
from typing import Set
from BaseClasses import get_seed
from . import SVTestCase
from .options.utils import fill_dataclass_with_default
from .. import create_content
from ..options import EntranceRandomization, ExcludeGingerIsland, SkillProgression
from ..regions import vanilla_regions, vanilla_connections, randomize_connections, RandomizationFlag, create_final_connections_and_regions
from ..strings.entrance_names import Entrance as EntranceName
from ..strings.region_names import Region as RegionName
connections_by_name = {connection.name for connection in vanilla_connections}
regions_by_name = {region.name for region in vanilla_regions}
class TestRegions(unittest.TestCase):
def test_region_exits_lead_somewhere(self):
for region in vanilla_regions:
with self.subTest(region=region):
for exit in region.exits:
self.assertIn(exit, connections_by_name,
f"{region.name} is leading to {exit} but it does not exist.")
def test_connection_lead_somewhere(self):
for connection in vanilla_connections:
with self.subTest(connection=connection):
self.assertIn(connection.destination, regions_by_name,
f"{connection.name} is leading to {connection.destination} but it does not exist.")
def explore_connections_tree_up_to_blockers(blocked_entrances: Set[str], connections_by_name, regions_by_name):
explored_entrances = set()
explored_regions = set()
entrances_to_explore = set()
current_node_name = "Menu"
current_node = regions_by_name[current_node_name]
entrances_to_explore.update(current_node.exits)
while entrances_to_explore:
current_entrance_name = entrances_to_explore.pop()
current_entrance = connections_by_name[current_entrance_name]
current_node_name = current_entrance.destination
explored_entrances.add(current_entrance_name)
explored_regions.add(current_node_name)
if current_entrance_name in blocked_entrances:
continue
current_node = regions_by_name[current_node_name]
entrances_to_explore.update({entrance for entrance in current_node.exits if entrance not in explored_entrances})
return explored_regions
class TestEntranceRando(SVTestCase):
def test_entrance_randomization(self):
for option, flag in [(EntranceRandomization.option_pelican_town, RandomizationFlag.PELICAN_TOWN),
(EntranceRandomization.option_non_progression, RandomizationFlag.NON_PROGRESSION),
(EntranceRandomization.option_buildings_without_house, RandomizationFlag.BUILDINGS),
(EntranceRandomization.option_buildings, RandomizationFlag.BUILDINGS)]:
sv_options = fill_dataclass_with_default({
EntranceRandomization.internal_name: option,
ExcludeGingerIsland.internal_name: ExcludeGingerIsland.option_false,
SkillProgression.internal_name: SkillProgression.option_progressive_with_masteries,
})
content = create_content(sv_options)
seed = get_seed()
rand = random.Random(seed)
with self.subTest(flag=flag, msg=f"Seed: {seed}"):
entrances, regions = create_final_connections_and_regions(sv_options)
_, randomized_connections = randomize_connections(rand, sv_options, content, regions, entrances)
for connection in vanilla_connections:
if flag in connection.flag:
connection_in_randomized = connection.name in randomized_connections
reverse_in_randomized = connection.reverse in randomized_connections
self.assertTrue(connection_in_randomized, f"Connection {connection.name} should be randomized but it is not in the output.")
self.assertTrue(reverse_in_randomized, f"Connection {connection.reverse} should be randomized but it is not in the output.")
self.assertEqual(len(set(randomized_connections.values())), len(randomized_connections.values()),
f"Connections are duplicated in randomization.")
def test_entrance_randomization_without_island(self):
for option, flag in [(EntranceRandomization.option_pelican_town, RandomizationFlag.PELICAN_TOWN),
(EntranceRandomization.option_non_progression, RandomizationFlag.NON_PROGRESSION),
(EntranceRandomization.option_buildings_without_house, RandomizationFlag.BUILDINGS),
(EntranceRandomization.option_buildings, RandomizationFlag.BUILDINGS)]:
sv_options = fill_dataclass_with_default({
EntranceRandomization.internal_name: option,
ExcludeGingerIsland.internal_name: ExcludeGingerIsland.option_true,
SkillProgression.internal_name: SkillProgression.option_progressive_with_masteries,
})
content = create_content(sv_options)
seed = get_seed()
rand = random.Random(seed)
with self.subTest(option=option, flag=flag, seed=seed):
entrances, regions = create_final_connections_and_regions(sv_options)
_, randomized_connections = randomize_connections(rand, sv_options, content, regions, entrances)
for connection in vanilla_connections:
if flag in connection.flag:
if RandomizationFlag.GINGER_ISLAND in connection.flag:
self.assertNotIn(connection.name, randomized_connections,
f"Connection {connection.name} should not be randomized but it is in the output.")
self.assertNotIn(connection.reverse, randomized_connections,
f"Connection {connection.reverse} should not be randomized but it is in the output.")
else:
self.assertIn(connection.name, randomized_connections,
f"Connection {connection.name} should be randomized but it is not in the output.")
self.assertIn(connection.reverse, randomized_connections,
f"Connection {connection.reverse} should be randomized but it is not in the output.")
self.assertEqual(len(set(randomized_connections.values())), len(randomized_connections.values()),
f"Connections are duplicated in randomization.")
def test_cannot_put_island_access_on_island(self):
sv_options = fill_dataclass_with_default({
EntranceRandomization.internal_name: EntranceRandomization.option_buildings,
ExcludeGingerIsland.internal_name: ExcludeGingerIsland.option_false,
SkillProgression.internal_name: SkillProgression.option_progressive_with_masteries,
})
content = create_content(sv_options)
for i in range(0, 100 if self.skip_long_tests else 10000):
seed = get_seed()
rand = random.Random(seed)
with self.subTest(msg=f"Seed: {seed}"):
entrances, regions = create_final_connections_and_regions(sv_options)
randomized_connections, randomized_data = randomize_connections(rand, sv_options, content, regions, entrances)
connections_by_name = {connection.name: connection for connection in randomized_connections}
blocked_entrances = {EntranceName.use_island_obelisk, EntranceName.boat_to_ginger_island}
required_regions = {RegionName.wizard_tower, RegionName.boat_tunnel}
self.assert_can_reach_any_region_before_blockers(required_regions, blocked_entrances, connections_by_name, regions)
def assert_can_reach_any_region_before_blockers(self, required_regions, blocked_entrances, connections_by_name, regions_by_name):
explored_regions = explore_connections_tree_up_to_blockers(blocked_entrances, connections_by_name, regions_by_name)
self.assertTrue(any(region in explored_regions for region in required_regions))
class TestEntranceClassifications(SVTestCase):
def test_non_progression_are_all_accessible_with_empty_inventory(self):
for option, flag in [(EntranceRandomization.option_pelican_town, RandomizationFlag.PELICAN_TOWN),
(EntranceRandomization.option_non_progression, RandomizationFlag.NON_PROGRESSION)]:
world_options = {
EntranceRandomization.internal_name: option
}
with self.solo_world_sub_test(world_options=world_options, flag=flag) as (multiworld, sv_world):
ap_entrances = {entrance.name: entrance for entrance in multiworld.get_entrances()}
for randomized_entrance in sv_world.randomized_entrances:
if randomized_entrance in ap_entrances:
ap_entrance_origin = ap_entrances[randomized_entrance]
self.assertTrue(ap_entrance_origin.access_rule(multiworld.state))
if sv_world.randomized_entrances[randomized_entrance] in ap_entrances:
ap_entrance_destination = multiworld.get_entrance(sv_world.randomized_entrances[randomized_entrance], 1)
self.assertTrue(ap_entrance_destination.access_rule(multiworld.state))
def test_no_ginger_island_entrances_when_excluded(self):
world_options = {
EntranceRandomization.internal_name: EntranceRandomization.option_disabled,
ExcludeGingerIsland.internal_name: ExcludeGingerIsland.option_true
}
with self.solo_world_sub_test(world_options=world_options) as (multiworld, _):
ap_entrances = {entrance.name: entrance for entrance in multiworld.get_entrances()}
entrance_data_by_name = {entrance.name: entrance for entrance in vanilla_connections}
for entrance_name in ap_entrances:
entrance_data = entrance_data_by_name[entrance_name]
with self.subTest(f"{entrance_name}: {entrance_data.flag}"):
self.assertFalse(entrance_data.flag & RandomizationFlag.GINGER_ISLAND)