4.1 KiB
Super Mario 64 EX MultiWorld Setup Guide
Required Software
- Super Mario 64 US Rom (Japanese may work also. Europe and Shindou not supported)
- Either of sm64pclauncher or
- Cloning and building sm64ex manually.
NOTE: The above linked sm64pclauncher is a special version designed to work with the Archipelago build of sm64ex. You can use other sm64-port based builds with it, but you can't use a different launcher with the Archipelago build of sm64ex.
Installation and Game Start Procedures
Installation via sm64pclauncher (For Windows)
First, install MSYS as described on the page. DO NOT INSTALL INTO A FOLDER PATH WITH SPACES. Do all steps up to including step 6. Best use default install directory. Then follow the steps below
- Go to the page linked for sm64pclauncher, and press on the topmost entry
- Scroll down, and download the zip file
- Unpack the zip file in an empty folder
- Run the Launcher and press build.
- Set the location where you installed MSYS when prompted. Check the "Install Dependencies" Checkbox
- Set the Repo link to
https://github.com/N00byKing/sm64ex
and the Branch toarchipelago
(Top two boxes). You can choose the folder (Secound Box) at will, as long as it does not exist yet - Point the Launcher to your Super Mario 64 US/JP Rom, and set the Region correspondingly
- Set Build Options. Recommended:
-jn
wheren
is the Number of CPU Cores, to build faster. - SM64EX will now be compiled. The Launcher will appear to have crashed, but this is not likely the case. Best wait a bit, but there may be a problem if it takes longer than 10 Minutes
After it's done, the Build list should have another entry titled with what you named the folder in step 7.
NOTE: For some reason first start of the game always crashes the launcher. Just restart it. If it still crashes, recheck if you typed the launch options correctly (Described in "Joining a MultiWorld Game")
Manual Compilation (Linux/Windows)
Dependencies for Linux: sdl2 glew cmake python make
.
Dependencies for Windows: mingw-w64-x86_64-gcc mingw-w64-x86_64-glew mingw-w64-x86_64-SDL2 git make python3 cmake
SM64EX will link jsoncpp
dynamic if installed. If not, it will compile and link statically.
- Clone
https://github.com/N00byKing/sm64ex
recursively - Enter
sm64ex
and copy your Rom tobaserom.REGION.z64
whereREGION
is eitherus
orjp
respectively. - Compile with
make
. For faster compilation set the parameter-jn
wheren
is the Number of CPU Cores.
The Compiled binary will be in build/REGION_pc/
.
Joining a MultiWorld Game
To join, set the following launch options: --sm64ap_name YourName --sm64ap_ip ServerIP:Port
.
Optionally, add --sm64ap_passwd "YourPassword"
if the room you are using requires a password.
The Name in this case is the one specified in your generated .yaml file.
In case you are using the Archipelago Website, the IP should be archipelago.gg
.
If everything worked out, you will see a textbox informing you the connection has been established after the story intro.
Installation Troubleshooting
Start the game from the command line to view helpful messages regarding SM64EX.
Game doesn't start after compiling
Most likely you forgot to set the launch options. --sm64ap_name YourName
and --sm64ap_ip ServerIP:Port
are required for startup.
If your Name or Password have spaces in them, surround them in quotes.
Game Troubleshooting
Known Issues
When using a US Rom, the In-Game messages are missing some letters: J Q V X Z
and ?
.
The Japanese Version should have no problem displaying these.
What happens if I lose connection?
SM64EX tries to reconnect a few times, so be patient. Should the problem still be there after about a minute or two, just save and restart the game.
How do I update the Game to a new Build?
When manually compiling just pull in changes and run make
again. Sometimes it helps to run make clean
before.
When using the Launcher follow the normal build steps, but when choosing a folder name use the same as before. Then continue as normal.