65 lines
4.1 KiB
Markdown
65 lines
4.1 KiB
Markdown
Berserker's Multiworld
|
|
======================
|
|
|
|
A Multiworld implementation for the Legend of Zelda: A Link to the Past Randomizer
|
|
For setup and instructions there's a [Wiki](https://github.com/Berserker66/MultiWorld-Utilities/wiki)
|
|
Downloads can be found at [Releases](https://github.com/Berserker66/MultiWorld-Utilities/releases), including compiled windows binaries.
|
|
|
|
Additions/Changes compared to Bonta's V31
|
|
-----------------
|
|
|
|
Project
|
|
* Available in precompiled form and guided setup for Windows 64Bit on [Releases](https://github.com/Berserker66/MultiWorld-Utilities/releases) page.
|
|
* Compatible with Python 3.7 and 3.8. Forward Checks for Python 4.0 are done.
|
|
* Update modules if they are too old, preventing a crash when trying to connect among potential other issues
|
|
* Autoinstall missing modules
|
|
* Allow newer versions of modules than specified, as they will *usually* not break compatibility
|
|
* Uses "V32" MSU
|
|
* Has support for binary patching to allow legal distribution of multiworld rom files
|
|
* Various performance improvements (over 100% faster in most cases)
|
|
* Various fixes
|
|
* Overworld Glitches Logic
|
|
* Newer Entrance Randomizer Logic, allowing more potential item and boss locations
|
|
* completely redesigned command interface, with `!help` and `/help`
|
|
* New Goal: local triforce hunt - limits triforce pieces to your own world so it is your own goal to accomplish
|
|
|
|
MultiMystery.py
|
|
* Allows you to generate a Multiworld with individual player mystery weights. Since weights can also be set to 100%, this also allows for individual settings for each player in a regular multiworld.
|
|
Basis is a .yaml file that sets these weights. You can find an [easy.yaml](https://github.com/Berserker66/MultiWorld-Utilities/blob/master/easy.yaml) in this project folder to get started.
|
|
* Additional instructions are at the start of the file. Open with a text editor.
|
|
* Configuration options in the host.yaml file.
|
|
* Allows a new Mode called "Meta-Mystery", allowing certain mystery settings to apply to all players.
|
|
* For example, everyone gets the same but random goal.
|
|
|
|
MultiServer.py
|
|
* Supports automatic port-forwarding, can be enabled in host.yaml
|
|
* improved `!players` command, mentioning how many players are currently connected of how many expected and who's missing
|
|
* /forfeit Playername now works when the player is not currently connected
|
|
* Added `/hint` and `!hint`, configuration in host.yaml and description in help
|
|
* various commands, like /send and /hint use "fuzzy text matching", no longer requiring you to enter a location, player name or item name perfectly
|
|
* Some item groups also exist, so `/hint Bottles` lists all bottle varieties
|
|
|
|
Mystery.py
|
|
* Defaults to generating a non-race ROM (Bonta's only makes race ROMs at this time)
|
|
If a race ROM is desired, pass --create-race as argument to it
|
|
* When an error is generated due to a broken .yaml file, it now mentions in the error trace which file, line and character is the culprit
|
|
* Option for progressive items, allowing you to turn them off (see easy.yaml for more info)
|
|
* Rom-Option for extendedmsu (see easy.yaml for more info)
|
|
* Option for "timer"
|
|
* Option for "dungeon_counters", allowing you to configure the dungeon item counter
|
|
* Option for "glitch_boots", allowing to run glitched modes without automatic boots
|
|
* Supports new Meta-Mystery mode. Read [meta.yaml](https://github.com/Berserker66/MultiWorld-Utilities/blob/master/meta.yaml) for details.
|
|
* Added `dungeonssimple` and `dungeonsfull` ER modes
|
|
* Option for local items
|
|
* Option for linked options
|
|
* Added 'l' to dungeon_items to have a local-world keysanity
|
|
|
|
MultiClient.py
|
|
* Has a Webbrowser based UI now
|
|
* Awaits a QUsb2Snes connection when started, latching on when available
|
|
* completely redesigned command interface, with `!help` and `/help`
|
|
* Running it with a patch file will patch out the multiworld rom and then automatically connect to the host that created the multiworld
|
|
* Cheating is now controlled by the server and can be disabled through host.yaml
|
|
* Automatically starts QUsb2Snes, if it isn't running
|
|
* Better reconnect to both snes and server
|