Archipelago/worlds/hk/Rules.py

50 lines
1.4 KiB
Python

from ..generic.Rules import set_rule, add_rule
from ..AutoWorld import World
from .GeneratedRules import set_generated_rules
from typing import NamedTuple
class CostTerm(NamedTuple):
term: str
option: str
singular: str
plural: str
weight: int # CostSanity
sort: int
cost_terms = {x.term: x for x in (
CostTerm("RANCIDEGGS", "Egg", "Rancid Egg", "Rancid Eggs", 1, 3),
CostTerm("GRUBS", "Grub", "Grub", "Grubs", 1, 2),
CostTerm("ESSENCE", "Essence", "Essence", "Essence", 1, 4),
CostTerm("CHARMS", "Charm", "Charm", "Charms", 1, 1),
CostTerm("GEO", "Geo", "Geo", "Geo", 8, 9999),
)}
def hk_set_rule(hk_world: World, location: str, rule):
player = hk_world.player
locations = hk_world.created_multi_locations.get(location)
if locations is None:
try:
locations = [hk_world.multiworld.get_location(location, player)]
except KeyError:
return
for location in locations:
set_rule(location, rule)
def set_rules(hk_world: World):
player = hk_world.player
set_generated_rules(hk_world, hk_set_rule)
# Shop costs
for location in hk_world.multiworld.get_locations(player):
if location.costs:
for term, amount in location.costs.items():
if term == "GEO": # No geo logic!
continue
add_rule(location, lambda state, term=term, amount=amount: state.count(term, player) >= amount)