95 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
			
		
		
	
	
			95 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
| # Super Mario 64 EX MultiWorld Setup Guide
 | |
| 
 | |
| ## Required Software
 | |
| 
 | |
| - Super Mario 64 US Rom (Japanese may work also. Europe and Shindou not supported)
 | |
| - Either of [sm64pclauncher](https://github.com/N00byKing/sm64pclauncher/releases) or
 | |
| - Cloning and building [sm64ex](https://github.com/N00byKing/sm64ex) manually.
 | |
| 
 | |
| NOTE: The above linked sm64pclauncher is a special version designed to work with the Archipelago build of sm64ex.
 | |
| You can use other sm64-port based builds with it, but you can't use a different launcher with the Archipelago build of sm64ex.
 | |
| 
 | |
| ## Installation and Game Start Procedures
 | |
| 
 | |
| # Installation via sm64pclauncher (For Windows)
 | |
| 
 | |
| First, install [MSYS](https://www.msys2.org/) as described on the page. DO NOT INSTALL INTO A FOLDER PATH WITH SPACES.
 | |
| Do all steps up to including step 6.
 | |
| Best use default install directory.
 | |
| Then follow the steps below
 | |
| 
 | |
| 1. Go to the page linked for sm64pclauncher, and press on the topmost entry
 | |
| 3. Scroll down, and download the zip file
 | |
| 4. Unpack the zip file in an empty folder
 | |
| 5. Run the Launcher and press build.
 | |
| 6. Set the location where you installed MSYS when prompted. Check the "Install Dependencies" Checkbox
 | |
| 7. Set the Repo link to `https://github.com/N00byKing/sm64ex` and the Branch to `archipelago` (Top two boxes). You can choose the folder (Secound Box) at will, as long as it does not exist yet
 | |
| 8. Point the Launcher to your Super Mario 64 US/JP Rom, and set the Region correspondingly
 | |
| 9. Set Build Options. Recommended: `-jn` where `n` is the Number of CPU Cores, to build faster.
 | |
| 10. SM64EX will now be compiled. The Launcher will appear to have crashed, but this is not likely the case. Best wait a bit, but there may be a problem if it takes longer than 10 Minutes
 | |
| 
 | |
| After it's done, the Build list should have another entry titled with what you named the folder in step 7.
 | |
| 
 | |
| NOTE: For some reason first start of the game always crashes the launcher. Just restart it.
 | |
| If it still crashes, recheck if you typed the launch options correctly (Described in "Joining a MultiWorld Game")
 | |
| 
 | |
| # Manual Compilation (Linux/Windows)
 | |
| 
 | |
| Dependencies for Linux: `sdl2 glew cmake python make`.
 | |
| Dependencies for Windows: `mingw-w64-x86_64-gcc mingw-w64-x86_64-glew mingw-w64-x86_64-SDL2 git make python3 mingw-w64-x86_64-cmake`
 | |
| SM64EX will link `jsoncpp` dynamic if installed. If not, it will compile and link statically.
 | |
| 
 | |
| 1. Clone `https://github.com/N00byKing/sm64ex` recursively
 | |
| 2. Enter `sm64ex` and copy your Rom to `baserom.REGION.z64` where `REGION` is either `us` or `jp` respectively.
 | |
| 3. Compile with `make`. For faster compilation set the parameter `-jn` where `n` is the Number of CPU Cores.
 | |
| 
 | |
| The Compiled binary will be in `build/REGION_pc/`.
 | |
| 
 | |
| # Joining a MultiWorld Game
 | |
| 
 | |
| To join, set the following launch options: `--sm64ap_name YourName --sm64ap_ip ServerIP:Port`.
 | |
| Optionally, add `--sm64ap_passwd "YourPassword"` if the room you are using requires a password.
 | |
| The Name in this case is the one specified in your generated .yaml file.
 | |
| In case you are using the Archipelago Website, the IP should be `archipelago.gg`.
 | |
| 
 | |
| If everything worked out, you will see a textbox informing you the connection has been established after the story intro.
 | |
| 
 | |
| # Playing offline
 | |
| 
 | |
| To play offline, first generate a seed on the game's settings page.
 | |
| Create a room and download the `.apsm64ex` file, and start the game with the `--sm64ap_file "path/to/FileName"` launch argument.
 | |
| 
 | |
| ## Installation Troubleshooting
 | |
| 
 | |
| Start the game from the command line to view helpful messages regarding SM64EX.
 | |
| 
 | |
| ### Game doesn't start after compiling
 | |
| 
 | |
| Most likely you forgot to set the launch options. `--sm64ap_name YourName` and `--sm64ap_ip ServerIP:Port` are required for startup for Multiworlds, and
 | |
| `--sm64ap_file FileName` is required for (offline) singleplayer.
 | |
| If your Name or Password have spaces in them, surround them in quotes.
 | |
| 
 | |
| ### Game crashes upon entering Peach's Castle
 | |
| 
 | |
| This happens when the game is missing the relevant randomizer data. If you are trying to connect to a server, verify the
 | |
| information entered is correct, and for a local file ensure you are using the full file path to the file in conjunction
 | |
| with its name.
 | |
| 
 | |
| ## Game Troubleshooting
 | |
| 
 | |
| ### Known Issues
 | |
| 
 | |
| When using a US Rom, the In-Game messages are missing some letters: `J Q V X Z` and `?`.
 | |
| The Japanese Version should have no problem displaying these.
 | |
| 
 | |
| ### What happens if I lose connection?
 | |
| 
 | |
| SM64EX tries to reconnect a few times, so be patient.
 | |
| Should the problem still be there after about a minute or two, just save and restart the game.
 | |
| 
 | |
| ### How do I update the Game to a new Build?
 | |
| 
 | |
| When manually compiling just pull in changes and run `make` again. Sometimes it helps to run `make clean` before.
 | |
| 
 | |
| When using the Launcher follow the normal build steps, but when choosing a folder name use the same as before. Then continue as normal.
 |