75 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
| # Setup Guide for Adventure: Archipelago
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| 
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| ## Important
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| 
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| As we are using BizHawk, this guide is only applicable to Windows and Linux systems.
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| 
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| ## Required Software
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| 
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| - BizHawk: [BizHawk Releases from TASVideos](https://tasvideos.org/BizHawk/ReleaseHistory)
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|   - Version 2.3.1 and later are supported. Version 2.7 is recommended for stability.
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|   - Detailed installation instructions for BizHawk can be found at the above link.
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|   - Windows users must run the prereq installer first, which can also be found at the above link.
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| - The built-in Archipelago client, which can be installed [here](https://github.com/ArchipelagoMW/Archipelago/releases)
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|   (select `Adventure Client` during installation).
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| - An Adventure NTSC ROM file. The Archipelago community cannot provide these.
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| 
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| ## Configuring BizHawk
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| 
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| Once BizHawk has been installed, open EmuHawk and change the following settings:
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| 
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| - (≤ 2.8) Go to Config > Customize. Switch to the Advanced tab, then switch the Lua Core from "NLua+KopiLua" to
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|   "Lua+LuaInterface". Then restart EmuHawk. This is required for the Lua script to function correctly.
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|   **NOTE: Even if "Lua+LuaInterface" is already selected, toggle between the two options and reselect it. Fresh installs** 
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|   **of newer versions of EmuHawk have a tendency to show "Lua+LuaInterface" as the default selected option but still load** 
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|   **"NLua+KopiLua" until this step is done.**
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| - Under Config > Customize, check the "Run in background" box. This will prevent disconnecting from the client while
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| EmuHawk is running in the background.
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| 
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| - It is recommended that you provide a path to EmuHawk in your host.yaml for Adventure so the client can start it automatically
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| - At the same time, you can set an option to automatically load the connector_adventure.lua script when launching EmuHawk
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| from AdventureClient.
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| Default Windows install example:
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| ```rom_args: "--lua=C:/ProgramData/Archipelago/data/lua/connector_adventure.lua"```
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| 
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| ## Configuring your YAML file
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| 
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| ### What is a YAML file and why do I need one?
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| 
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| Your YAML file contains a set of configuration options which provide the generator with information about how it should
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| generate your game. Each player of a multiworld will provide their own YAML file. This setup allows each player to enjoy
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| an experience customized for their taste, and different players in the same multiworld can all have different options.
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| 
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| ### Where do I get a YAML file?
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| 
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| You can generate a yaml or download a template by visiting the [Adventure Settings Page](/games/Adventure/player-settings)
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| 
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| ### What are recommended settings to tweak for beginners to the rando?
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| Setting difficulty_switch_a and lowering the dragons' speeds makes the dragons easier to avoid.  Adding Chalice to 
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| local_items guarantees you'll visit at least one of the interesting castles, as it can only be placed in a castle or
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| the credits room.
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| 
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| ## Joining a MultiWorld Game
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| 
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| ### Obtain your Adventure patch file
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| 
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| When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that is done,
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| the host will provide you with either a link to download your data file, or with a zip file containing everyone's data
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| files. Your data file should have a `.apadvn` extension.
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| 
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| Drag your patch file to the AdventureClient.exe to start your client and start the ROM patch process. Once the process 
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| is finished (this can take a while), the client and the emulator will be started automatically (if you set the emulator 
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| path as recommended).
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| 
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| ### Connect to the Multiserver
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| 
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| Once both the client and the emulator are started, you must connect them, assuming you didn't set it up to be automatic.
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| Navigate to your Archipelago install folder, then to `data/lua`, and drag+drop the `connector_adventure.lua` script onto
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| the main EmuHawk window. (You could instead open the Lua Console manually, click `Script` 〉 `Open Script`, and navigate
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| to `connector_adventure.lua` with the file picker.)
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| 
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| To connect the client to the multiserver simply put `<address>:<port>` on the textfield on top and press enter (if the
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| server uses password, type in the bottom textfield `/connect <address>:<port> [password]`)
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| 
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| Press Reset and begin playing
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