* Fix logic bug on daggerfish * Make new region for pond. * Fix SVE logic for crops * Fix Distant Lands Cropsanity * Fix failing tests. * Reverting removing these for now. * Fix bugs, add combat requirement * convert str into tuple directly * add ginger island to mod tests * Move a lot of mod item logic to content pack * Gut the rules from DL while we're at it. * Import nuke * Fix alecto * Move back some rules for now. * Move archaeology rules * Add some comments why its done. * Clean up archaeology and fix sve * Moved dulse to water item class * Remove digging like worms for now * fix * Add missing shipsanity location * Move background names around or something idk * Revert ArchaeologyTrash for now --------- Co-authored-by: Jouramie <jouramie@hotmail.com> |
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| .. | ||
| bundles | ||
| content | ||
| data | ||
| docs | ||
| logic | ||
| mods | ||
| scripts | ||
| stardew_rule | ||
| strings | ||
| test | ||
| __init__.py | ||
| early_items.py | ||
| items.py | ||
| locations.py | ||
| option_groups.py | ||
| options.py | ||
| presets.py | ||
| region_classes.py | ||
| regions.py | ||
| requirements.txt | ||
| rules.py | ||