Archipelago/worlds/factorio
Fabian Dill 568a71cdbe Start implementing object oriented scaffold for world types
(There's still a lot of work ahead, such as:
registering locations and items to the World, as well as methods to create_item_from_name()
many more method names for various stages
embedding Options into the world type
and many more...)
2021-06-11 14:22:44 +02:00
..
Mod.py Factorio recipe time: adjust triangular mode 2021-06-07 11:32:39 +02:00
Shapes.py Start implementing object oriented scaffold for world types 2021-06-11 14:22:44 +02:00
Technologies.py Factorio: implement random recipe times 2021-06-06 21:11:58 +02:00
__init__.py Start implementing object oriented scaffold for world types 2021-06-11 14:22:44 +02:00
requirements.txt Split requirements into world types, automatically discover and resolve them. 2021-06-06 15:30:20 +02:00