43 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
| # Lingo
 | |
| 
 | |
| ## Where is the options page?
 | |
| 
 | |
| The [player options page for this game](../player-options) contains all the options you need to configure and export a
 | |
| config file.
 | |
| 
 | |
| ## What does randomization do to this game?
 | |
| 
 | |
| There are a couple of modes of randomization currently available, and you can pick and choose which ones you would like
 | |
| to use.
 | |
| 
 | |
| * **Door shuffle**: There are many doors in the game, which are opened by completing a set of panels. With door shuffle
 | |
|   on, the doors become items and only open up once you receive the corresponding item. The panel sets that would
 | |
|   ordinarily open the doors become locations.
 | |
| 
 | |
| * **Color shuffle**: There are ten different colors of puzzle in the game, each representing a different mechanic. With
 | |
|   color shuffle on, you would start with only access to white puzzles. Puzzles of other colors will require you to
 | |
|   receive an  item in order to solve them (e.g. you can't solve any red puzzles until you receive the "Red" item).
 | |
| 
 | |
| * **Panel shuffle**: Panel shuffling replaces the puzzles on each panel with different ones. So far, the only mode of
 | |
|   panel shuffling is "rearrange" mode, which simply shuffles the already-existing puzzles from the base game onto
 | |
|   different panels.
 | |
| 
 | |
| * **Painting shuffle**: This randomizes the appearance of the paintings in the game, as well as which of them are warps,
 | |
|   and the locations that they warp you to. It is the equivalent of an entrance randomizer in another game.
 | |
| 
 | |
| ## What is a "check" in this game?
 | |
| 
 | |
| Most panels / panel sets that open a door are now location checks, even if door shuffle is not enabled. Various other
 | |
| puzzles are also location checks, including the achievement panels for each area.
 | |
| 
 | |
| ## What about wall snipes?
 | |
| 
 | |
| "Wall sniping" refers to the fact that you are able to solve puzzles on the other side of opaque walls. This randomizer
 | |
| does not change how wall snipes work, but it will never require the use of them. There are three puzzles from the base
 | |
| game that you would ordinarily be expected to wall snipe. The randomizer moves these panels out of the wall or otherwise
 | |
| reveals them so that a snipe is not necessary.
 | |
| 
 | |
| Because of this, all wall snipes are considered out of logic. This includes sniping The Bearer's MIDDLE while standing
 | |
| outside The Bold, sniping The Colorful without opening all of the color doors, and sniping WELCOME from next to WELCOME
 | |
| BACK.
 |