62 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
| # Adventure
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| 
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| ## Where is the settings page?
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| The [player settings page for Adventure](../player-settings) contains all the options you need to configure and export a config file.
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| 
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| ## What does randomization do to this game?
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| Adventure items may be distributed into additional locations not possible in the vanilla Adventure randomizer.  All
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| Adventure items are added to the multiworld item pool.  Depending on the settings, dragon locations may be randomized,
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| slaying dragons may award items, difficulty switches may require items to unlock, and limited use 'freeincarnates'
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| can allow reincarnation without resurrecting dragons.  Dragon speeds may also be randomized, and items may exist
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| to reduce their speeds.
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| 
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| ## What is the goal of Adventure when randomized?
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| Same as vanilla; Find the Enchanted Chalice and return it to the Yellow Castle
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| 
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| ## Which items can be in another player's world?
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| All three keys, the chalice, the sword, the magnet, and the bridge can be found in another player's world.  Depending on
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| settings, dragon slowdowns, difficulty switch unlocks, and freeincarnates may also be found.
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| 
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| ## What is considered a location check in Adventure?
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| Most areas in Adventure have one or more locations which can contain an Adventure item or an Archipelago item.
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| A few rooms have two potential locaions.  If the location contains a 'nothing' Adventure item, it will send a check when
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| that is seen.  If it contains an item from another Adventure or other game, it will show a rough approximation of the
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| Archipelago logo that can be touched for a check.  Touching a local Adventure item also 'checks' it, allowing it to be
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| retrieved after a select-reset or hard reset.
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| 
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| ## Why isn't my item where the spoiler says it should be?
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| If something isn't where the spoiler says, most likely the bat carried it somewhere else.  The bat's ability to shuffle
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| items around makes it somewhat unique in Archipelago.  Touching the item, wherever it is, will award the location check
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| for wherever the item was originally placed.
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| 
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| ## Which notable items are not randomized?
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| The bat, dot, and map are not yet randomized.  If the chalice is local, it is randomized, but is always in either a 
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| castle or the credits screen.  Forcing the chalice local in the yaml is recommended.
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| 
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| ## What does another world's item look like in Adventure?
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| It looks vaguely like a flashing Archipelago logo. 
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| 
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| ## When the player receives an item, what happens?
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| A message is shown in the client log.  While empty handed, the player can press the fire button to retrieve items in the
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| order they were received.  Once an item is retrieved this way, it cannot be retrieved again until pressing select to 
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| return to the 'GO' screen or doing a hard reset, either one of which will reset all items to their original positions.
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| 
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| ## What are recommended settings to tweak for beginners to the rando?
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| Setting difficulty_switch_a and lowering the dragons' speeds makes the dragons easier to avoid.  Adding Chalice to 
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| local_items guarantees you'll visit at least one of the interesting castles, as it can only be placed in a castle or
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| the credits room.
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| 
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| ## My yellow key is stuck in a wall!  Am I softlocked?
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| Maybe!  That's all part of Adventure.  If you have access to the magnet, bridge, or bat, you might be able to retrieve
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| it.  In general, since the bat always starts outside of castles, you should always be able to find it unless you lock
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| it in a castle yourself.  This mod's inventory system allows you to quickly recover all the items
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| you've collected after a hard reset or select-reset (except for the dot), so usually it's not as bad as in vanilla.
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| 
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| ## How do I get into the credits room?  There's a item I need in there.
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| Searching for 'Adventure dot map' should bring up an AtariAge map with a good walkthrough, but here's the basics.
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| Bring the bridge into the black castle.  Find the small room in the dungeon that cannot be reached without the bridge, 
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| enter it, and push yourself into the bottom right corner to pick up the dot.  The dot color matches the background,
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| so you won't be able to see it if it isn't in a wall, so be careful not to drop it.  Bring it to the room one south and
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| one east of the yellow castle and drop it there. Bring 2-3 more objects (the bat and dragons also count for this) until 
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| it lets you walk through the right wall.
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| If the item is on the right side, you'll need the magnet to get it. |