Archipelago/worlds/oot/data/World/Bottom of the Well.json

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JSON

[
{
"region_name": "Bottom of the Well",
"dungeon": "Bottom of the Well",
"exits": {
"Kakariko Village": "True",
"Bottom of the Well Main Area" : "is_child and (can_child_attack or Nuts)"
}
},
{
"region_name": "Bottom of the Well Main Area",
"dungeon": "Bottom of the Well",
"locations": {
"Bottom of the Well Front Left Fake Wall Chest": "logic_lens_botw or can_use(Lens_of_Truth)",
"Bottom of the Well Front Center Bombable Chest": "has_explosives",
"Bottom of the Well Right Bottom Fake Wall Chest": "logic_lens_botw or can_use(Lens_of_Truth)",
"Bottom of the Well Compass Chest": "logic_lens_botw or can_use(Lens_of_Truth)",
"Bottom of the Well Center Skulltula Chest": "logic_lens_botw or can_use(Lens_of_Truth)",
"Bottom of the Well Back Left Bombable Chest": "has_explosives and (logic_lens_botw or can_use(Lens_of_Truth))",
"Bottom of the Well Freestanding Key": "Sticks or can_use(Dins_Fire)",
"Bottom of the Well Lens of Truth Chest": "
can_play(Zeldas_Lullaby) and
(Kokiri_Sword or (Sticks and logic_child_deadhand))",
#Sword not strictly necessary but frankly being forced to do this with sticks isn't fair
"Bottom of the Well Invisible Chest": "can_play(Zeldas_Lullaby) and (logic_lens_botw or can_use(Lens_of_Truth))",
"Bottom of the Well Underwater Front Chest": "can_play(Zeldas_Lullaby)",
"Bottom of the Well Underwater Left Chest": "can_play(Zeldas_Lullaby)",
"Bottom of the Well Map Chest": "
has_explosives or
((((Small_Key_Bottom_of_the_Well, 3) and (logic_lens_botw or can_use(Lens_of_Truth))) or
can_use(Dins_Fire) or (logic_botw_basement and Sticks)) and
Progressive_Strength_Upgrade)",
"Bottom of the Well Fire Keese Chest": "
(Small_Key_Bottom_of_the_Well, 3) and (logic_lens_botw or can_use(Lens_of_Truth))", #These pits are really unfair.
"Bottom of the Well Like Like Chest": "
(Small_Key_Bottom_of_the_Well, 3) and (logic_lens_botw or can_use(Lens_of_Truth))",
"Bottom of the Well GS West Inner Room": "
Boomerang and (logic_lens_botw or can_use(Lens_of_Truth)) and
(Small_Key_Bottom_of_the_Well, 3)",
"Bottom of the Well GS East Inner Room": "
Boomerang and (logic_lens_botw or can_use(Lens_of_Truth)) and
(Small_Key_Bottom_of_the_Well, 3)",
"Bottom of the Well GS Like Like Cage": "
Boomerang and (logic_lens_botw or can_use(Lens_of_Truth)) and
(Small_Key_Bottom_of_the_Well, 3)",
"Stick Pot": "True",
"Nut Pot": "True"
},
"exits": {
"Bottom of the Well" : "True"
}
}
]