54 lines
2.9 KiB
JSON
54 lines
2.9 KiB
JSON
[
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{
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"region_name": "Bottom of the Well",
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"dungeon": "Bottom of the Well",
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"exits": {
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"Kakariko Village": "True",
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"Bottom of the Well Main Area" : "is_child and (can_child_attack or Nuts)"
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}
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},
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{
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"region_name": "Bottom of the Well Main Area",
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"dungeon": "Bottom of the Well",
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"locations": {
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"Bottom of the Well Front Left Fake Wall Chest": "logic_lens_botw or can_use(Lens_of_Truth)",
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"Bottom of the Well Front Center Bombable Chest": "has_explosives",
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"Bottom of the Well Right Bottom Fake Wall Chest": "logic_lens_botw or can_use(Lens_of_Truth)",
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"Bottom of the Well Compass Chest": "logic_lens_botw or can_use(Lens_of_Truth)",
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"Bottom of the Well Center Skulltula Chest": "logic_lens_botw or can_use(Lens_of_Truth)",
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"Bottom of the Well Back Left Bombable Chest": "has_explosives and (logic_lens_botw or can_use(Lens_of_Truth))",
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"Bottom of the Well Freestanding Key": "Sticks or can_use(Dins_Fire)",
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"Bottom of the Well Lens of Truth Chest": "
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can_play(Zeldas_Lullaby) and
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(Kokiri_Sword or (Sticks and logic_child_deadhand))",
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#Sword not strictly necessary but frankly being forced to do this with sticks isn't fair
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"Bottom of the Well Invisible Chest": "can_play(Zeldas_Lullaby) and (logic_lens_botw or can_use(Lens_of_Truth))",
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"Bottom of the Well Underwater Front Chest": "can_play(Zeldas_Lullaby)",
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"Bottom of the Well Underwater Left Chest": "can_play(Zeldas_Lullaby)",
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"Bottom of the Well Map Chest": "
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has_explosives or
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((((Small_Key_Bottom_of_the_Well, 3) and (logic_lens_botw or can_use(Lens_of_Truth))) or
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can_use(Dins_Fire) or (logic_botw_basement and Sticks)) and
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Progressive_Strength_Upgrade)",
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"Bottom of the Well Fire Keese Chest": "
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(Small_Key_Bottom_of_the_Well, 3) and (logic_lens_botw or can_use(Lens_of_Truth))", #These pits are really unfair.
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"Bottom of the Well Like Like Chest": "
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(Small_Key_Bottom_of_the_Well, 3) and (logic_lens_botw or can_use(Lens_of_Truth))",
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"Bottom of the Well GS West Inner Room": "
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Boomerang and (logic_lens_botw or can_use(Lens_of_Truth)) and
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(Small_Key_Bottom_of_the_Well, 3)",
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"Bottom of the Well GS East Inner Room": "
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Boomerang and (logic_lens_botw or can_use(Lens_of_Truth)) and
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(Small_Key_Bottom_of_the_Well, 3)",
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"Bottom of the Well GS Like Like Cage": "
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Boomerang and (logic_lens_botw or can_use(Lens_of_Truth)) and
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(Small_Key_Bottom_of_the_Well, 3)",
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"Stick Pot": "True",
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"Nut Pot": "True"
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},
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"exits": {
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"Bottom of the Well" : "True"
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}
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}
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]
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