40 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
| # Super Metroid
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| 
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| ## Where is the options page?
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| 
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| The [player options page for this game](../player-options) contains all the options you need to configure and export a
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| config file.
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| 
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| ## What does randomization do to this game?
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| 
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| Items which the player would normally acquire throughout the game have been moved around. Logic remains, so the game is
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| always able to be completed, but because of the item shuffle the player may need to access certain areas before they
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| would in the vanilla game.
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| 
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| ## What items and locations get shuffled?
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| 
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| All power-ups and ammunition can be shuffled, and all locations in the game which could contain any of those items may
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| have their contents changed.
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| 
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| ## Which items can be in another player's world?
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| 
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| Any of the items which can be shuffled may also be placed into another player's world. It is possible to choose to limit
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| certain items to your own world.
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| 
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| ## What does another world's item look like in Super Metroid?
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| Two unique item sprites have been added to the game to represent items belonging to another world. Progression items have
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| a small up arrow on the sprite and non-progression don't.
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| 
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| ## When the player receives an item, what happens?
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| 
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| When the player receives an item, a text box will appear to show which item was received, and from whom.
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| 
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| ## I can't get back to my starting position with a required item (softlocked), what can I do?
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| 
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| It can happen that a required item is in a place where you cant get back from. While in normal gameplay state, by holding
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| Start+Select+L+R at the same time, the game will save your progress and put you back at your original starting position.
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| This can be required by the logic. Since the addition of that feature, VARIA's automatic backup saves are disabled since 
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| you can't softlock anymore.
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| 
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